Ideally, the client itself will have a mode wherein it -
No, strike that, the client will never have a built-in editor again, that's where we got all our leaks last iteration...
Offline tools are important. Graalshop, #1: At least so we can fully test the GRAPHIC side offline. If I'm on an 8 hour flight to Indianapolis, I could be working on Ganis, (if I had an actual laptop). Scripting...okay, let's be fair, you can script with Notepad. It's just that the average codemonkey doesn't WANT to, because the whole charm of Graal is that you have an idea, within 5 minutes you have a code sample to see if it'll work. No compile, no prototyping, code->test directly. And we're never going to get an offline emulation of NPCServ, because that's just a few lines of connection code away from GServ. And offline clientside testing, what the hell good is that?
I'm just spitballing here, but I don't think we're gonna get PC Development Tools, let alone Mac. Stefan's been talking on the "Hey looky my new editor" thread about how he's itching to assemble something, but what's it seriously gonna be? Tiling? Graphics? Clientside? It's never gonna be what we want, what we need, what we had in the days of 2.02; Graal is Online, there is no Offline Testing in any meaningful way.
That said, I think there should be a shared Whiteboard server for all we script editors. Special configuration so everyone has their own folder, capacity of 2 users, files deleted after 24 hours idle so you better damn well keep your own copy, and it should be free with VIP. Maybe even preload the space with a few useful scripted-tools - Online Tile Editor, etc. |