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Old 03-13-2012, 10:28 PM
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in my opinion, if skills can be created, like on Maloria how you couldn't do much as a warrior, but you had small things like where you'd run until you hit a wall... small stuff like that makes you feel like a warrior.

imo, fix mages by just fixing damage scaling

allow thieves to max at 31 dex and start with 21

barbarians start at 21 con and dex 18

warrior should be able to max at 31 31 30 and starts at 19 19 19

priest should start with a reasonable wisdom level (10)

sorceror should have the ability to instant cast 1/5 chance to skip "casting time" from your wand, but not skip the actual animation of the spell

alchemist should start with knowledge of 10 random alchemy spells, they should also skip ALL casting time in casting alchemy and be able to make two alchemy recipes at once (and if this is impossible, have a 1/5 chance to keep one secondary ingredient in any alchemy recipe created.)

in my opinion, if skills cant be created some serious buffs would be nice.
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Quote:
Originally Posted by Obs311 View Post
Shrink the kingdoms down to 2, Dustari and Samurai.

Make the rest Guilds.

Give equipment for people in the guilds, based on the guild type:
Pirates = Mercenaries
Zormite = Thieves
Forest = Mages

Example: Zormite would have an item that would provide REAL stealth for a short time.

dont **** with Zormite, if any kingdoms are being removed let us have one on one wars to see who is being removed. I'm absolutely positive that Zormite would reign superior to any other Kingdom.
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