Quote:
Originally Posted by Stephen
The players have consistently shown that they do not know what they want. Obviously any production released would receive feedback - you are familiar with this term, si? 
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This is not an excuse to do whatever you want. It's a reason to examine people's behaviour and try to figure out why players play the games they do. To begin with, trying to use a storyline to attract/retain players is extremely stupid. It's even stupider than trying to use traditional quests. Storylines belong in traditional console RPGs, not MMOs. What MMO has ever attracted or retained players using storyline? Storyline is essentially a method of trying to force the players to do what
you want rather than letting them do what
they want, and by their nature MMOs can't compete with console RPGs in terms of storyline anyways.