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  #1  
Old 05-27-2009, 09:37 PM
cbk1994 cbk1994 is offline
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The next Graal client

It should have been released months ago. There is no reason to keep us waiting this long for updates that we've been needing, such as Intel support for Mac, external windows, clientside callstack, and all the other features.

Focus more on "sets" of updates so that you can actually finish them. You've been too busy adding more and more new features that you haven't released the "old" features yet.

Stop aiming for Graal v6 and aim for Graal v5.2.
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  #2  
Old 05-27-2009, 10:29 PM
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I agree!
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  #3  
Old 05-27-2009, 10:31 PM
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I agree. I don't see the need of only releasing the next big update instead of just giving the client minor updates that are really needed.
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  #4  
Old 05-27-2009, 10:44 PM
Tigairius Tigairius is offline
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Well, the actual windows client isn't ready yet for the new version and there are quite a few other bugs still.
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  #5  
Old 05-27-2009, 10:52 PM
Skyld Skyld is offline
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Originally Posted by Tigairius View Post
Well, the actual windows client isn't ready yet for the new version and there are quite a few other bugs still.
My latest build of the Mac Intel 64-bit client is actually not too bad, it has a few minor bugs but nothing that stops gameplay.
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  #6  
Old 05-27-2009, 10:54 PM
Tigairius Tigairius is offline
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My latest build of the Mac Intel 64-bit client is actually not too bad, it has a few minor bugs but nothing that stops gameplay.
Yea, the mac and linux ones are pretty up-to-date and ready to go. Except I don't think obj.trigger() is working in those yet (?) that's definitely something that needs to be addressed.

Biggest problem is the windows client since that's what most graal users use.
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  #7  
Old 05-27-2009, 10:45 PM
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Fix external windows in v5.2 to not use the ugly skins, fix the positioning problems, and fix how it defaults the crappy scripted playerlist then release it.
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Old 05-27-2009, 11:01 PM
Tigairius Tigairius is offline
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Originally Posted by Crono View Post
crappy scripted playerlist
Actually, I plan to rescript the playerlist with Rage from UN to make it more friendly for people to use and more welcoming with the new client.

Things I would like to add in the new playerlist (please note that none of this has been approved by Stefan, and these are just my ideas):
  • Ability to embed YouTube videos in PMs (will be able to be disabled with an option).
  • Collapsing/Expanding groups (like buddies, guilds, etc).
  • Creating your own groups (instead of only having default: Staff, Buddies, Guild, Players)
  • Smoother UI including buttons for easy hyperlinking and adding smilies for PMs, etc.
  • Resizable PM windows (meaning you can click & drag that space in between the message & the text edit area and move it up and down to resize the PM... not sure how well I explained it).
  • Cleaner skin & smoother look
  • Other UI improvements.

Feel free to make a new thread outlining improvements you'd like to see in the new playerlist if you have some ideas.

All in all, once it's been rescripted, it should actually be nicer than the current external playerlist in the current version.
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  #9  
Old 05-28-2009, 02:40 PM
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Quote:
Originally Posted by Tigairius View Post
Actually, I plan to rescript the playerlist with Rage from UN to make it more friendly for people to use and more welcoming with the new client.
As long as you can make it look and feel like the current playerlist I'm cool with it.
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  #10  
Old 05-28-2009, 02:42 PM
Codein Codein is offline
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As long as you can make it look and feel like the current playerlist I'm cool with it.
Agreed.
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  #11  
Old 05-28-2009, 11:16 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
As long as you can make it look and feel like the current playerlist I'm cool with it.
That would be ideal, actually, because it would be easier to provide updates.

The problem with their argument for scripted tools is that, while they may be easier to update, and work on all platforms, they come nowhere near to the quality of the external tools. There's nothing wrong with stuff being scripted into GS2 as long as no quality is lost.
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  #12  
Old 05-28-2009, 11:23 PM
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Quote:
Originally Posted by Tigairius View Post
Things I would like to add in the new playerlist (please note that none of this has been approved by Stefan, and these are just my ideas):
  • Ability to embed YouTube videos in PMs (will be able to be disabled with an option).
    ...
  • Smoother UI including buttons for easy hyperlinking and adding smilies for PMs, etc.

Feel free to make a new thread outlining improvements you'd like to see in the new playerlist if you have some ideas.

All in all, once it's been rescripted, it should actually be nicer than the current external playerlist in the current version.
Please do not over-complicate it though, the thing that's worst about the custom playerlist on UN is the pure amount of buttons it has that makes it ugly and confusing.
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  #13  
Old 05-28-2009, 11:28 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Skyld View Post
Please do not over-complicate it though, the thing that's worst about the custom playerlist on UN is the pure amount of buttons it has that makes it ugly and confusing.
I agree with that, but I think that's just bad implementation. There is nothing wrong with adding features, but they could be better organized, rather then placed in a clutter (see Microsoft's latest "Ribbon" interface for an example of how NOT to do it).
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  #14  
Old 05-29-2009, 01:53 AM
Tigairius Tigairius is offline
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Quote:
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Please do not over-complicate it though, the thing that's worst about the custom playerlist on UN is the pure amount of buttons it has that makes it ugly and confusing.
Oh, I agree completely. Like I said, I don't even have Stefan's permission to do any of this yet either.
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  #15  
Old 05-30-2009, 01:00 AM
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Please do not over-complicate it though, the thing that's worst about the custom playerlist on UN is the pure amount of buttons it has that makes it ugly and confusing.
Skyld, that playerlist hasn't been public for like a year now. It has changed a lot since you last saw it.

Besides, it'd be a barebone version suitable for all servers.
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  #16  
Old 07-02-2010, 12:19 AM
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Quote:
Originally Posted by Tigairius View Post
Actually, I plan to rescript the playerlist with Rage from UN to make it more friendly for people to use and more welcoming with the new client.

Things I would like to add in the new playerlist (please note that none of this has been approved by Stefan, and these are just my ideas):
  • Ability to embed YouTube videos in PMs (will be able to be disabled with an option).
  • Collapsing/Expanding groups (like buddies, guilds, etc).
  • Creating your own groups (instead of only having default: Staff, Buddies, Guild, Players)
  • Smoother UI including buttons for easy hyperlinking and adding smilies for PMs, etc.
  • Resizable PM windows (meaning you can click & drag that space in between the message & the text edit area and move it up and down to resize the PM... not sure how well I explained it).
  • Cleaner skin & smoother look
  • Other UI improvements.

Feel free to make a new thread outlining improvements you'd like to see in the new playerlist if you have some ideas.

All in all, once it's been rescripted, it should actually be nicer than the current external playerlist in the current version.
Sounds pretty much like Rage's GIM (Graal Instant Messenger)
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  #17  
Old 07-02-2010, 06:14 AM
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Sounds pretty much like Rage's GIM (Graal Instant Messenger)
That's probably why he mentioned Rage in the very first line, lol.
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  #18  
Old 07-02-2010, 07:51 AM
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That's probably why he mentioned Rage in the very first line, lol.
Probably lol
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Old 07-02-2010, 04:51 PM
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Sounds pretty much like Rage's GIM (Graal Instant Messenger)
I'm still gonna try to get this out after remaking/optimizing it (Hopefully this late summer/early fall while I have time). It's not an abandoned project or anything.
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  #20  
Old 07-17-2010, 09:47 PM
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I'm still gonna try to get this out after remaking/optimizing it (Hopefully this late summer/early fall while I have time). It's not an abandoned project or anything.
Oh ok. It's glad to know that you're still going to finish it because that system is just too sexy to not be finished
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  #21  
Old 05-27-2009, 10:50 PM
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editor with layers pls
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  #22  
Old 05-27-2009, 11:26 PM
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editor with layers pls
the newworld editor had support for layers, i still don't understand why it has not been made available.
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  #23  
Old 05-27-2009, 11:22 PM
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If external windows are a problem, I'd rather him put them off until later and just update the current client with some of the smaller additions he has made to the new one.
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  #24  
Old 05-27-2009, 11:28 PM
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Newworld editor didn't have support for layers. It had some pseudo-support. You designated a background tile and the tileset had transparency. It filled the transparent bits of tiles with the background tile. Only one background tile per level, so it wasn't very flexible.
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  #25  
Old 05-28-2009, 12:20 AM
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Newworld editor didn't have support for layers. It had some pseudo-support. You designated a background tile and the tileset had transparency. It filled the transparent bits of tiles with the background tile. Only one background tile per level, so it wasn't very flexible.
Really? I swear it had some kind of layering support. Regardless, Graal has been around too damn long. We should have had tile layering years ago.
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  #26  
Old 05-28-2009, 04:10 AM
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I saw a pic of a modded Gonstruct editor using layers although I acually never found the executable.
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Old 05-28-2009, 08:23 AM
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If the external window bugs were fixed, I would have had the scripted level editor that uses external windows finished long ago.
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  #28  
Old 05-29-2009, 01:31 AM
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The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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  #29  
Old 05-29-2009, 01:42 AM
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Quote:
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playerlist+options+profiles replaced by scripted windows
please don't.
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  #30  
Old 05-29-2009, 01:49 AM
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please don't.
Too late. The beta clients have been doing this for a long time now. Options window and profiles are just as functional though, and the scripted playerlist will be receiving an overhaul.
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  #31  
Old 05-29-2009, 02:18 AM
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please don't.
The current linux client has scripted playerlist, options and profiles and so does the windows client to an extent if you enable the scripted playerlist.
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  #32  
Old 05-29-2009, 02:25 AM
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The current linux client has scripted playerlist, options and profiles and so does the windows client to an extent if you enable the scripted playerlist.
yes I know that.

but it seems like Stefan isn't even giving us a choice now with the scripted player list. I can't stand that one.
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  #33  
Old 05-29-2009, 03:39 AM
Tigairius Tigairius is offline
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yes I know that.

but it seems like Stefan isn't even giving us a choice now with the scripted player list. I can't stand that one.
That's because of how it's scripted, not because it was scripted. It'll get fixed, I agree with you, trust me.
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Old 05-30-2009, 01:39 AM
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please don't.
I agree, please don't. I really wouldn't like the look. External windows are better.
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Old 05-29-2009, 04:08 AM
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The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
Any plans for the Android OS, I want to be able to play on a G1 :[
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  #36  
Old 06-14-2010, 11:24 PM
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Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9)
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
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Old 06-14-2010, 11:29 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by coreys View Post
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
The update process has nothing to do with why we're waiting for big updates. Updating the client earlier was as easy as going to the downloads package and clicking update(as far as I remember, I could be wrong...). I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
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Old 06-14-2010, 11:41 PM
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Originally Posted by DustyPorViva View Post
I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
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Old 06-14-2010, 11:53 PM
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Originally Posted by coreys View Post
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
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Old 06-15-2010, 03:55 AM
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Originally Posted by Stefan View Post
The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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the dedicated get the worst treatment on this development platform

Last edited by Hiro; 06-15-2010 at 03:55 AM.. Reason: i called graal a "game"
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