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Search: Posts Made By: billybob256
Forum: NPC Scripting 05-08-2004, 01:39 AM
Replies: 16
Views: 3,782
Posted By billybob256
for example if (created||timeout){ if...

for example


if (created||timeout){
if (x in |x-1,x+1| && y in |y-1,y+|){ //Checks to see if mouse in position
message Rar!; //Commands Here
}
timeout=0.05
}
Forum: NPC Scripting 05-06-2004, 09:28 PM
Replies: 19
Views: 3,288
Posted By billybob256
ya, i got copylevel to work, and the level is in...

ya, i got copylevel to work, and the level is in levels/copiedlevels/

I've set the folder config to 'level levels/playerhouses/*.nw'
but it says the level doesn't exist when i use...
Forum: Level Design 05-06-2004, 08:14 PM
Replies: 13
Views: 1,561
Posted By billybob256
or you could just go like this: ...

or you could just go like this:


//#CLIENTSIDE
addtiledes picso.png,,;
loadmap myworld; //Or Gmap name here
Forum: PlayerWorlds Main Forum 05-06-2004, 06:58 PM
Replies: 8
Views: 1,406
Posted By billybob256
Server Options?

Damn, either the search doesn't work or the Server Options threads have dissapeared.

Someone accidentally deleted all our server options, so does anyone have a list of server options? (Damn that's...
Forum: Future Improvements 05-05-2004, 06:39 PM
Replies: 32
Views: 1,851
Posted By billybob256
acctually, multiple setshapes is a great idea,...

acctually, multiple setshapes is a great idea, because i make houses out of ganis, and have to use setshape for every one, and for castles i have to use about 5.

It would really reduce lag but how...
Forum: Tech Support 05-03-2004, 08:39 PM
Replies: 7
Views: 977
Posted By billybob256
it says i have no read rights even though i have...

it says i have no read rights even though i have rw/* to levels
Forum: Level Design 05-03-2004, 03:55 PM
Replies: 16
Views: 1,912
Posted By billybob256
Well, i did like gmaps because i finally got it...

Well, i did like gmaps because i finally got it to work...

But now i can use clearnpcs from RC, i've got a bunch of steaks and signs just lying there in the main city :O!
Forum: Graphic Design 05-03-2004, 03:52 PM
Replies: 86
Views: 3,597
Posted By billybob256
Yup, on fireworks you have to click about 3...

Yup, on fireworks you have to click about 3 buttons just to get a straight line that isn't textured or really thick -.-, which is why most people use paint.
Forum: NPC Scripting 05-03-2004, 03:44 PM
Replies: 19
Views: 3,288
Posted By billybob256
so, i would put an npc in the DB and make it go...

so, i would put an npc in the DB and make it go something like this?:

if (created){
copylevel levelname.nw , playerhouses/levelname.nw;
}
Forum: Tech Support 05-03-2004, 03:38 PM
Replies: 7
Views: 977
Posted By billybob256
clearnpcs proplem

I was working with putnpc2 today and realised i didn't add a destroy command to it.
Usually i use /clearnpcs <level> after i do that but when i tried it on one of my levels that uses a GMAP, i got...
Forum: NPC Scripting 05-03-2004, 01:50 PM
Replies: 19
Views: 3,288
Posted By billybob256
You can also use levelgenerator, which i think is...

You can also use levelgenerator, which i think is better because i'm not using a 3D terrain
Forum: NPC Scripting 05-03-2004, 03:17 AM
Replies: 19
Views: 3,288
Posted By billybob256
I'm almost sure it's not like that. I've tried it...

I'm almost sure it's not like that. I've tried it clientsided and serversided, and nothing happens.

Anyone else have any ideas on what the command might be?
Forum: Graphic Design 05-03-2004, 02:40 AM
Replies: 86
Views: 3,597
Posted By billybob256
Fireworks MX! I do so many things in flash...

Fireworks MX!

I do so many things in flash so i am used to the layout of Fireworks and i like the gui and the way that all the options for image editing is laid out.
Forum: NPC Scripting 05-03-2004, 02:37 AM
Replies: 19
Views: 3,288
Posted By billybob256
is it a graalscript command? if so how would...

is it a graalscript command?

if so how would you use it in an NPC?
Forum: NPC Scripting 05-02-2004, 09:13 PM
Replies: 19
Views: 3,288
Posted By billybob256
generating levels?

I've always wondered, how does kingdoms make all it's playerhouses, ship levels and treasure maps? I mean, do they have some sort of big archive in a folder, which triggers a level higher each time...
Forum: Graal Kingdoms 05-02-2004, 07:45 PM
Replies: 19
Views: 1,825
Posted By billybob256
Thats would rule! I reakon the kingdoms...

Thats would rule!

I reakon the kingdoms should contain dungeons like Haunted House, have quests and have an extended underground for red t-rexes and such, however that would mean that the map...
Forum: NPC Scripting 05-02-2004, 07:38 PM
Replies: 1
Views: 1,585
Posted By billybob256
tiletpyes?

When you are using setshape2 (setshape2 width,height,{tiletypes};) what exactly are the valid tyltypes you can use? Commands.rtf doesn't give a valid explanation (stefan should really update that...
Forum: Graal Main Forum (English) 05-02-2004, 03:53 PM
Replies: 13
Views: 932
Posted By billybob256
or you could just call the forum "Other Graal...

or you could just call the forum "Other Graal Design".

Then it could include new applications that just might get released later on in graal ^^
Forum: Level Design 05-02-2004, 03:51 PM
Replies: 16
Views: 1,912
Posted By billybob256
I think it's fixed now... seems that i...

I think it's fixed now...

seems that i needed to put it in levels/ instead of levels/Overworld, even though the folder configuration accepts it >_<
Forum: Gani Construction 05-02-2004, 01:37 PM
Replies: 1
Views: 1,046
Posted By billybob256
blocking with ganis?

Here's the problem. I'm trying to make a house system (much like kingdoms) and i've made a house image and put it as parameter 1 in the gani.

When i load the gani onto a level, it doesn't block....
Forum: Level Design 05-02-2004, 01:51 AM
Replies: 16
Views: 1,912
Posted By billybob256
Thumbs down I hate GMAPS!

I'm currently trying to create a new overworld for the server i work on, and the levels dont seem to connect or the GMAP doesn't work altogether.

i've uploaded all the levels and the gmap.
I've...
Forum: GK Suggestions 04-19-2004, 12:48 AM
Replies: 68
Views: 5,075
Posted By billybob256
Naw, it would be better if the Lords could swim,...

Naw, it would be better if the Lords could swim, and kill regular monsters and gain exp ;)

Then not only would it be a challenge to find them, but if you left them to travel for ages, they would...
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