Quote:
Originally Posted by Satrek2000
I don't think there should be any more treasure maps, at least none that can be done with physique - maybe some that are designed specially for spellcasters.
As for the outfit changer, it sounds like a good and reasonable idea, in my opinion.
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Got it in one. Maps suck -the fat one-. A new dungeon, yes, perhaps. When i was still in zormite i remember a discussion about making the dungeons under zormite partly flooded and having water-based creatures in them. As for them giving insane (ahaha, see what i did there? ahaha) amounts of exp, that's a definite no, or at least a partial one. Powergamers seem to be able to chug through around 10-20 brutal maps a day (it's quite beyond me where they get them from, or where they keep getting the money to buy them from) and some players have reached crazy levels, in quite a short period of time it seems. However, all this is physical.
We priests, and the mages, need some way of getting up there in levels, like the melee people do. They have endless supplies of brutal maps, we have lords every 15 minutes (if we can find a spot to ourselves, which is rare). Also, our best spell is Avatar and animate weapon which are way too slow and unreliable to be able to kill brutal worms with (not to mention the fact that worms are impossible to locate, and very hard to hit with these spells). How about some decent monster-killing spells/prayers, eh? (Also, monsters like demons and such would be good, so that for example Diancecht's "Slay Demon" attack would be useful for something =/).
There should be a dungeon with monsters that are completely immune to weapons, and only spells and prayers can hurt them?