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  #16  
Old 05-02-2004, 12:11 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Satrek2000
The point is that the server isn't about leveling and powergaming, but roleplaying - hence, I believe there are enough maps there already.
Yeah, i remember seeing on a few occasions groups of lower level people partying up, setting their nicknames from characters out of LoTR and venturing down into the dungeons (probably Moria ) on a quest. I remember thinking "lol, how cool, if only there'd been one of them when i was starting out, it would have been awesome" and i've thought about leading my own little quests down there, but never bothered planning it XD

Quote:
Originally Posted by GoZelda
The maps should stay, but there also should be dungeons/areas where the map monsters are (Desert for worms, some freakish mountain or castle for demons/cyclops, rainforest for panthers/tigers). So, you have places with a few map monsters which respawn, where you can be bothered by others, and where you have to wait, and a 'private XP place' where there won't be annoying to bother you and where you don't have to wait for respawn.
Hmmm. Perhaps there could be separate locations, affilated with the different gods! For example, there could be a hell-ish place for balor, a desert for bile (where all those who don't worship bile have their food rate depleted at an amazing pace, regardless of their sus ammies and such - this'd mean you have to go trekking in there with lots of food and water, or you can be real lame and just use restore x_X), a place up in the sky for DianCecht, a forest for Aengus, a mine for govannon, a swamp for ogma, a uhhh...like a ruined temple with vines and wild plants and stuff for brigid?
In these places, you'd find the monsters that go with that god. So, for Balor's hell-ish place, you'd find demon monsters - this means that DianCecht followers would spend their time here, with their slay demon weapons.
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  #17  
Old 05-02-2004, 12:26 PM
Satrek2000 Satrek2000 is offline
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Hm... I have a nice system in mind involving divine favors, and possibilities based on how well someone serves their diety - but it's too huge to implement, so I'll stick with preferring the extended kingdom dungeons idea
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  #18  
Old 05-02-2004, 06:06 PM
Myukoi Myukoi is offline
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Quote:
Originally Posted by D1ce2
I like the map idea: D
Wow, this is offtopic, but your signature is cute.

Anyway, i would love to have clothes be an NPC item, with cute mud graphics. We could mix and match.. and we could finally use the female clotheless arms!
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  #19  
Old 05-02-2004, 07:15 PM
Limelight Panda Limelight Panda is offline
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Instead of adding to the island, how about like a warp? Maybe when your on the mountain where Dian is, you see a... Aurora style light, and when you walk in, you get warped to where dian lives? LIke a whole new land, with different types of monsters, and if your a worshiper of dian, or brigid, you get a green/white glow and get power ups, but if your bile, or balor, when you walk in, your power goes down, making it easier to be killed by a divine creature
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  #20  
Old 05-02-2004, 07:45 PM
billybob256 billybob256 is offline
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Quote:
Originally Posted by Limelight Panda
and if your a worshiper of dian, or brigid, you get a green/white glow and get power ups, but if your bile, or balor, when you walk in, your power goes down, making it easier to be killed by a divine creature
Thats would rule!

I reakon the kingdoms should contain dungeons like Haunted House, have quests and have an extended underground for red t-rexes and such, however that would mean that the map monsters would not be rare and it would be pretty pointless to do the low-level maps.

There should also be extra quests on the Kingdom islands, such as finding the tomb of the Zormite Prince and recovering a rare artifact, much like an RP event but more of a high level quest (stronger than brutals)
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