Quote:
Originally Posted by Satrek2000
The point is that the server isn't about leveling and powergaming, but roleplaying - hence, I believe there are enough maps there already.
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Yeah, i remember seeing on a few occasions groups of lower level people partying up, setting their nicknames from characters out of LoTR and venturing down into the dungeons (probably Moria

) on a quest. I remember thinking "lol, how cool, if only there'd been one of them when i was starting out, it would have been awesome" and i've thought about leading my own little quests down there, but never bothered planning it XD
Quote:
Originally Posted by GoZelda
The maps should stay, but there also should be dungeons/areas where the map monsters are (Desert for worms, some freakish mountain or castle for demons/cyclops, rainforest for panthers/tigers). So, you have places with a few map monsters which respawn, where you can be bothered by others, and where you have to wait, and a 'private XP place' where there won't be annoying to bother you and where you don't have to wait for respawn.
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Hmmm. Perhaps there could be separate locations, affilated with the different gods! For example, there could be a hell-ish place for balor, a desert for bile (where all those who don't worship bile have their food rate depleted at an amazing pace, regardless of their sus ammies and such - this'd mean you have to go trekking in there with lots of food and water, or you can be real lame and just use restore x_X), a place up in the sky for DianCecht, a forest for Aengus, a mine for govannon, a swamp for ogma, a uhhh...like a ruined temple with vines and wild plants and stuff for brigid?
In these places, you'd find the monsters that go with that god. So, for Balor's hell-ish place, you'd find demon monsters - this means that DianCecht followers would spend their time here, with their slay demon weapons.