
01-23-2012, 12:55 AM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Castle Quest Released
After 5 months of work, with some 50+ levels prepared towards the overall project, the Castle dungeon is at last released.
For one final time those up to date with previous quests can talk to Master Li to begin the Castle.
A Notebook entry has also been added to all players who have obtained the sword, which becomes completable after the Castle quest.
As stated before, this quest has always been our planned target for shifting the focus off of quest development, and on to community based content in preparation for the server going live.
So I expect to post information regarding Event plans and ideas in the not too distant future.
With the reward of a full heart at the end of the Castle, it is important to note that health is now defaulted to 3 HP within spar, PK and Event levels.
Players health is however restored to its original value upon exiting into a normal level.
Similarly it is planned for sword power to be defaulted at level 1 should level 2 be released in future, whereas walk speed has always been defaulted to level 3 speed in these levels.
It is also worth noting changes that have been made to the cycle of gelats since the release of the Tomb quest.
Gelats are no longer dropped via PKing, and only via dieing within a quest, or as a result of a baddy, where they are then only visible to the owner and not obtainable by others.
Once again, dropped gelat count is stored to the player, and then deducted from whenever a killed baddy drops gelat.
The gelat value now varies according to the strength of the baddy, something simple such as a bat can only drop a green gelat, whereas a baddy soldier can drop a blue gelat.
The ratio dropped upon death has been halfed, while the ratio of dropping via killing a baddy has increased, albeit there is little significant purpose to gelats until a later time. |
Last edited by ffcmike; 01-23-2012 at 06:50 AM..
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