Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Classic News (https://forums.graalonline.com/forums/forumdisplay.php?f=176)
-   -   Castle Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134265609)

ffcmike 01-23-2012 12:55 AM

Castle Quest Released
 
After 5 months of work, with some 50+ levels prepared towards the overall project, the Castle dungeon is at last released.

For one final time those up to date with previous quests can talk to Master Li to begin the Castle.
A Notebook entry has also been added to all players who have obtained the sword, which becomes completable after the Castle quest.

As stated before, this quest has always been our planned target for shifting the focus off of quest development, and on to community based content in preparation for the server going live.
So I expect to post information regarding Event plans and ideas in the not too distant future.

With the reward of a full heart at the end of the Castle, it is important to note that health is now defaulted to 3 HP within spar, PK and Event levels.
Players health is however restored to its original value upon exiting into a normal level.
Similarly it is planned for sword power to be defaulted at level 1 should level 2 be released in future, whereas walk speed has always been defaulted to level 3 speed in these levels.

It is also worth noting changes that have been made to the cycle of gelats since the release of the Tomb quest.
Gelats are no longer dropped via PKing, and only via dieing within a quest, or as a result of a baddy, where they are then only visible to the owner and not obtainable by others.
Once again, dropped gelat count is stored to the player, and then deducted from whenever a killed baddy drops gelat.
The gelat value now varies according to the strength of the baddy, something simple such as a bat can only drop a green gelat, whereas a baddy soldier can drop a blue gelat.
The ratio dropped upon death has been halfed, while the ratio of dropping via killing a baddy has increased, albeit there is little significant purpose to gelats until a later time.

Tricxta 01-23-2012 01:04 AM

YAY, I've been waiting for this day to come for ever! Does this mean new content will appear quicker now or will you save it up for a big update?

ffcmike 01-23-2012 01:58 AM

Quote:

Originally Posted by Tricxta (Post 1682426)
YAY, I've been waiting for this day to come for ever! Does this mean new content will appear quicker now or will you save it up for a big update?

Depends on your definition of content. The focus will be primarily on Events now, which for some time will be more about getting extra core systems for them in place, but I hope to eventually have test play nights on a weekly or bi-weekly basis sooner or later. Don't forget we already have the Team Events system which basically keeps control of any team based event such as CTF with little extra work.

maximus_asinus 01-23-2012 02:11 AM

release this ***** already

Tricxta 01-23-2012 03:04 AM

I played through it, it's a really well thought out quest. It's just a bit too easy when certain staff spill the beans on tactics >_>

ff7chocoboknight 01-23-2012 05:38 AM

I don't know what you're talking about.

Crono 01-23-2012 10:09 AM

well im currently stuck and have no idea what to do so...until a faq logs on i suppose.

smirt362 01-23-2012 08:44 PM

1 Attachment(s)
This ladder doesn't work. Also, having to get damaged by the boss to kill it is kinda stupid.

Tricxta 01-23-2012 11:09 PM

That ladder works for me o_0

smirt362 01-23-2012 11:11 PM

Quote:

Originally Posted by Tricxta (Post 1682528)
That ladder works for me o_0

It worked for me after I reconnected, sometimes they just don't work though.

Luda 01-24-2012 02:32 AM

wtf is with the difference in tiles??

ffcmike 01-24-2012 04:07 AM

Quote:

Originally Posted by Crono (Post 1682471)
well im currently stuck and have no idea what to do so...until a faq logs on i suppose.

It doesn't really help anyone to just say "I'm stuck" without explaining the problem. With more information, not only could could someone (and not necessarily a staff member) provide a solution but it would be there to see should someone else encounter the same problem and see this.

I can say however that the solution was for you to simply fall down the top right side of the level with the cannons, in order to fall down into an inaccessible part of the level on the lower floor.

Quote:

Originally Posted by smirt362 (Post 1682529)
This ladder doesn't work.

That's odd, I've never received any other reports of them not working. I know it would be possible to become stuck should you lag out as there's a scripted warp involved, otherwise I can only really wait until someone experiences it again then attempt to debug it.

Quote:

Originally Posted by smirt362 (Post 1682529)
Also, having to get damaged by the boss to kill it is kinda stupid

Admittedly it's something unordinary for quest bosses, but then it's still possible to defeat the boss without dieing despite this, and even more so when helped by the slight advantage that can be gained in carrying a rock into the boss room beforehand. It is also why there are 2 moles rigged to drop HP.

Quote:

Originally Posted by Luda (Post 1682550)
wtf is with the difference in tiles??

:confused:

Seeker99 01-24-2012 05:05 AM

Blarg! I can't figure out to hurt this dem boss, other than that this quest was pretty awesome!

Galdor 01-24-2012 05:10 AM

Guess I have to download graal again xP

Seeker99 01-24-2012 05:46 AM

Finished the quest, it was awesome! Even better than all of those dungeons I loved on Minish Cap!


All times are GMT +2. The time now is 02:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.