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  #31  
Old 06-06-2014, 07:54 PM
Supaman771 Supaman771 is offline
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Originally Posted by Stephen View Post
I've spoken to several managers - they all seem to believe it's reasonable that picking flowers or shells earns a player anywhere from 6,000-10,000 dollars per session. Hmm...
More, if you're considering a golden shovel/worker pot (removes the fee) and the new addition of Shell TNT (like the only thing Zach has ever made..), and more if you're considering a maxed level bouquet maker who buys the raw flowers from others.

Most managers have had the wrong mindset for running Era. Keeping the same team and monitoring the same systems, without any ambition or goal generally gets us 6 months of nice ice (ie. nothing).

The economy of Era is a whole other spectrum that is as rarely touched as Koho's Koho. I don't expect these guys who can barely babysit the server to have the nerve to actually jump in and touch the basis of the currency.. but if anything we should have a Money Flow Admin/Moderator working on balancing these things instead of some specialized admins ruining gun balance, making their friends gang leaders, or in more recent cases.. running a team of one. (ie. gani admin)

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Originally Posted by Kohola_KinG View Post
I wouldn't say everyone. I am certainly not rich anymore but the problem is, i can get rich if i want to because certain systems allow me to.
So much this. I remember when I would sit in BB mines spending an hour a day just to afford ammo and pizza (which I got on sale since Nub owned AM and Sales owned SP). This is before the thousand dollar potions, and when ammo boxes were just 4$ but we were required to work everyday just to compete. I remember mining with Sales specifically one time; cause the machine spit out 5 diamonds at once and we all flipped the f**k out.

Now, I can login and make a half a million dollars in a day doing the quests 3 times and pawning the prizes; using the buffed mining for a little bit; running a bhpk and selling my points; then betflipping for a hour. But why do this when there's no outlets to even spend the money on?

I've been saying for quite awhile now that money is worthless, and thus have refused to sell/trade anything or work/buy for anything. I get potions, ammo, and bombs for free. I lend whatever gun I feel like using; or just mess around with the ones I got for free from doing events.

Before I was forced to login a hour early and take pride in some hard work to get my daily fun. Now I login for 5 minutes, have everything possible, and get bored after sparring a few laggers. The game-play has taken a huge plummet based solely on how the recent teams have treated the economy.

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Originally Posted by Kohola_KinG View Post
I still & always will disagree with putting every weapon into the shops. Now people don't have to overspend to get their weapons, they can get them much cheaper in stores. This allows money to be divided within the community between each player.

Let's face it, we aren't communist. We all shouldn't have the same guns, same money etc It's no fun that way.

The truth is. We need poor people trying to get rich & we need the rich trying to get richer. It's harsh but it works better.
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  #32  
Old 06-06-2014, 07:56 PM
bloodykiller bloodykiller is offline
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Originally Posted by shrimps View Post
He said economy, not individual person.
the economy is made out of individuals. The facts are simple: when people lose all their money they quit and betflipping makes a lot of people lose all their money.
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  #33  
Old 06-06-2014, 07:59 PM
lTBSl lTBSl is offline
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Originally Posted by bloodykiller View Post
the economy is made out of individuals. The facts are simple: when people lose all their money they quit and betflipping makes a lot of people lose all their money.
So don't betflip and you don't assume the risks of losing your money....not a hard concept to grasp...nobody has a gun to anyones head irl saying BETFLIP OR DIE
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  #34  
Old 06-06-2014, 08:01 PM
bloodykiller bloodykiller is offline
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stop being american... i obviously don't betflip and definitely don't need to but there are so many addicted *****s on era that do and it damages the playercount. i was joking about the drawing but maybe some of you guys would actually benefit from it
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  #35  
Old 06-06-2014, 08:11 PM
shrimps shrimps is offline
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yes please draw
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  #36  
Old 06-06-2014, 10:20 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by bloodykiller View Post
stop being american... i obviously don't betflip and definitely don't need to but there are so many addicted *****s on era that do and it damages the playercount. i was joking about the drawing but maybe some of you guys would actually benefit from it
Have you considered drawing for a living?
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  #37  
Old 06-06-2014, 11:51 PM
Godzilla Godzilla is offline
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I attempted to make the economy scarce by taking out all of the illegal money and items I could find whilst I was in a position of power but the over-whelming amount of cash was something like $150million and I only ended up taking it down to around 90million, which at the time we thought was a great achievement, I would be interested to see how much money is in Era's economy after about a year or so since it was at 90million
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  #38  
Old 06-07-2014, 12:03 AM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Godzilla View Post
I attempted to make the economy scarce by taking out all of the illegal money and items I could find whilst I was in a position of power but the over-whelming amount of cash was something like $150million and I only ended up taking it down to around 90million, which at the time we thought was a great achievement, I would be interested to see how much money is in Era's economy after about a year or so since it was at 90million
I wouldn't consider it a great achievement. If you did what you said you did then i would consider it a good job but certainly not a great achievement. You cleaned it up but you didn't fix the issue that caused it to get that high in the first place. When you do that, then it's a great achievement.
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  #39  
Old 06-07-2014, 12:25 AM
Godzilla Godzilla is offline
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Originally Posted by Kohola_KinG View Post
I wouldn't consider it a great achievement. If you did what you said you did then i would consider it a good job but certainly not a great achievement. You cleaned it up but you didn't fix the issue that caused it to get that high in the first place. When you do that, then it's a great achievement.
That was the next step in our plan before they got foiled with corruption in the Team and management. I don't consider it an amazing achievement but it was a working progress to a better future. I had a bunch of notes on RC which I documented the entire progress, I made all the PRs do the same at the time and someone deleted them once I was removed.
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  #40  
Old 06-07-2014, 12:32 AM
Spikedude Spikedude is offline
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It's pretty tough to fix the economy without a reset at this point. With all the money that's out there, some of which is on accounts that haven't been online in so long; plus the number of cool items that were supposed to be rare (like the mp5 navy)... You'll never get it all back without a reset. And it's mostly been decided that a reset is out of the question. I'd love to find an answer to the current economy.
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  #41  
Old 06-07-2014, 12:42 AM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Spikedude View Post
It's pretty tough to fix the economy without a reset at this point. With all the money that's out there, some of which is on accounts that haven't been online in so long; plus the number of cool items that were supposed to be rare (like the mp5 navy)... You'll never get it all back without a reset. And it's mostly been decided that a reset is out of the question. I'd love to find an answer to the current economy.
You could start by removing money for points but you won't because then people have no reason to raid at all. That's how weak our gang system is right now having to rely on money to keep people motivated in raiding.

We could also start by removing a lot of guns from the gun stores. I already explained in a previous post or thread as to why.

Stop by giving people money per kill.

You guys give money out to easily with these we "small" things as people see them as but in-fact they're a huge reason as to why it's gotten so bad.

Auctions was a major sinkhole back in the day for getting rid of money. I rarely see them happen now. Maybe start hosting them but then again you cant because you've basically put every gun in-store so that effects that.

Remove unlimited ammo. It's seems like a cool idea but in reality it's not at all. $3,000 for unlimited ammo for a week, really?

Introduce a plan to start taxing accounts if they don't log in every few months. Let's say somebody doesn't log in for 3-months. Start taking little by little of their money. (Just an idea, you get the drift).

Introduce bank fees, every-time you use the ATM you get taxed.

It's a start.
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  #42  
Old 06-07-2014, 01:01 AM
Spikedude Spikedude is offline
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Quote:
Originally Posted by Kohola_KinG View Post
You could start by removing money for points but you won't because then people have no reason to raid at all. That's how weak our gang system is right now having to rely on money to keep people motivated in raiding.

We could also start by removing a lot of guns from the gun stores. I already explained in a previous post or thread as to why.

Stop by giving people money per kill.

You guys give money out to easily with these we "small" things as people see them as but in-fact they're a huge reason as to why it's gotten so bad.

Auctions was a major sinkhole back in the day for getting rid of money. I rarely see them happen now. Maybe start hosting them but then again you cant because you've basically put every gun in-store so that effects that.

Remove unlimited ammo. It's seems like a cool idea but in reality it's not at all. $3,000 for unlimited ammo for a week, really?

Introduce a plan to start taxing accounts if they don't log in every few months. Let's say somebody doesn't log in for 3-months. Start taking little by little of their money. (Just an idea, you get the drift).

Introduce bank fees, every-time you use the ATM you get taxed.

It's a start.
We already removed unlimited ammo ;] we made it stop stocking, so once they sell out of stores they're all gone.
EDIT: Clarification, we will probably still use it as a prize of some kind.

We can't make it harder to get money before taking money out of the economy; it would chase off all the new players. One of the most common complaints I already get is "how can guns cost 900k when it takes me so long to make any money?" When we have players with 20 mil, nobody will start playing making like $500 per hour.

Some sort of a tax would be a cool idea, but I don't know a fair way to implement it. The people who most need to be taxed (as you said) are the ones who are inactive; the ones with millions of dollars sitting in a bank account. But if we start taxing bank accounts, then everyone who has been playing will start pulling their money out before going inactive, but those who are already inactive wouldn't know about it and would get screwed.

Taxing bank transactions would be an idea for "active" money anyways.
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  #43  
Old 06-07-2014, 01:03 AM
Godzilla Godzilla is offline
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I wish there was a quick-fix for Era's economy but I can't think of one, hopefully someone can brainstorm some ideas that wouldn't be game-ruining.

I suggest just sending your PRs on a witch hunt, go through all the logs of the top 100 richest, I did and found millions that were spawned and duped.

I know a few players who I had to reset and ban several times that duped that I saw on the player-list today, I suggest re-looking into them as a start.

I know several people who got away with the Casino dupe when Zach was in management but that would probably be stretching the logs a bit.
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  #44  
Old 06-07-2014, 01:05 AM
Godzilla Godzilla is offline
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Originally Posted by Spikedude View Post
We already removed unlimited ammo ;] we made it stop stocking, so once they sell out of stores they're all gone.
EDIT: Clarification, we will probably still use it as a prize of some kind.

We can't make it harder to get money before taking money out of the economy; it would chase off all the new players. One of the most common complaints I already get is "how can guns cost 900k when it takes me so long to make any money?" When we have players with 20 mil, nobody will start playing making like $500 per hour.

Some sort of a tax would be a cool idea, but I don't know a fair way to implement it. The people who most need to be taxed (as you said) are the ones who are inactive; the ones with millions of dollars sitting in a bank account. But if we start taxing bank accounts, then everyone who has been playing will start pulling their money out before going inactive, but those who are already inactive wouldn't know about it and would get screwed.

Taxing bank transactions would be an idea for "active" money anyways.
Oh god, I know that TK has like 20,000 unlimited ammo boxes in his house lmao.
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  #45  
Old 06-07-2014, 01:11 AM
Godzilla Godzilla is offline
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I was also thinking just yesterday, maybe restock all of the hat-shops, make some new hat shops, keep cycling in old and new hats into them every week or so. That was the plan a while ago with the South-Ridge hat shop but I didn't get around to making the new hats in the item DB
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