Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Bug Report
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 13 votes, 4.69 average. Display Modes
  #1  
Old 05-29-2011, 11:26 PM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Screenshot?
Attached.
Attached Thumbnails
Click image for larger version

Name:	gmapbug.jpg
Views:	2199
Size:	380.0 KB
ID:	52951  
__________________
Quote:
Reply With Quote
  #2  
Old 05-30-2011, 03:22 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Quote:
Originally Posted by fowlplay4 View Post
GMAPs don't render properly at extreme resolutions. I.e: 3840x1080
**** dude, I'm only 1600x900
Reply With Quote
  #3  
Old 05-30-2011, 03:29 AM
WhiteDragon WhiteDragon is offline
Banned
Join Date: Feb 2007
Posts: 1,002
WhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to beholdWhiteDragon is a splendid one to behold
Quote:
Originally Posted by fowlplay4 View Post
GMAPs don't render properly at extreme resolutions. I.e: 3840x1080
I can confirm this bug as well. It probably has to do that those levels aren't even sent to the client since you are far away enough.
Reply With Quote
  #4  
Old 05-30-2011, 03:50 AM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Quote:
Originally Posted by DustyPorViva View Post
Can this even be fixed? Levels are 1024 pixels large, and gmaps only render surrounding levels. That's 3072 pixels right there... can he really fix this without some major changes?
Things like this end happening as well until the screen is refreshed. It seems to fail ungracefully until Graal is resized or you go to an inside level.
Attached Thumbnails
Click image for larger version

Name:	gmapbug2.jpg
Views:	905
Size:	137.9 KB
ID:	52954  
__________________
Quote:
Reply With Quote
  #5  
Old 05-30-2011, 03:50 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by fowlplay4 View Post
Things like this end happening as well until the screen is refreshed. It seems to fail ungracefully until Graal is resized or you go to an inside level.
Ya I deleted the post 'cause I realized what you meant with the screenshot.
Reply With Quote
  #6  
Old 05-30-2011, 10:17 AM
xAndrewx xAndrewx is offline
Registered User
xAndrewx's Avatar
Join Date: Sep 2004
Posts: 5,260
xAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud of
Font looks better in v6 if you ask me o-o
__________________
Reply With Quote
  #7  
Old 05-30-2011, 09:27 PM
Maxo14 Maxo14 is offline
Registered User
Maxo14's Avatar
Join Date: Jan 2007
Posts: 47
Maxo14 is an unknown quantity at this point
I... really dont see any issues with the fonts at all O_o
Maybe you guys just got WAY too used to v5's fonts? although it seems like v6 fonts are slightly bigger than v5, just sayin' :]
Reply With Quote
  #8  
Old 05-30-2011, 09:34 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
I -think- the problem is that the fonts in v6 are being bolded vertically as well. This normally isn't how bolding works. Look at my screenshots I posted previously, in v5(and with any normal text) when a font is bolded it appears thicker only horizontally, while vertically it remains the same. This is not the case in v6 where the font appears... bulkier and thicker all around.
Reply With Quote
  #9  
Old 05-30-2011, 11:38 PM
alskdjfhg alskdjfhg is offline
alskdjfhg
Join Date: Apr 2009
Posts: 192
alskdjfhg will become famous soon enough
It seems a lot like Windows "ClearType" designed to smooth fonts on LCD monitors to be easier to read text.
Reply With Quote
  #10  
Old 05-30-2011, 11:39 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by alskdjfhg View Post
It seems a lot like Windows "ClearType" designed to smooth fonts on LCD monitors to be easier to read text.
Aye, and that's fine(though ClearType allows you to adjust it to minimize the "blur" because the purpose is to give fonts AA, not make them blurry). The problem as far as I can finally see is that the bold is being applied vertically to fonts when it shouldn't be.
Reply With Quote
  #11  
Old 06-01-2011, 06:18 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Seems like sounds stop playing when changing levels on a gmap. I believe that's been a problem for a while, actually? I'm playing the sounds with play(), and when I walk into another level while on a gmap and the sound is playing, it just stops :/ Using a weapon NPC to play it.
Reply With Quote
  #12  
Old 06-01-2011, 10:04 PM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
Quote:
Originally Posted by Crow View Post
Seems like sounds stop playing when changing levels on a gmap. I believe that's been a problem for a while, actually? I'm playing the sounds with play(), and when I walk into another level while on a gmap and the sound is playing, it just stops :/ Using a weapon NPC to play it.
I fixed a similar problem on Era a while back. One of the levels near unstick had a stopMusic() command in onPlayerEnters, so every time the player entered a new level near unstick their music stopped.

After removing that we had no further problems on GMAPs with sound (on Windows v6). One thing to note is that some GANIs use "PARAM1" for sound, and if no first parameter is given, they can stop the music. Guessing your issue is probably server-related.
__________________
Reply With Quote
  #13  
Old 06-01-2011, 10:14 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by cbk1994 View Post
I fixed a similar problem on Era a while back. One of the levels near unstick had a stopMusic() command in onPlayerEnters, so every time the player entered a new level near unstick their music stopped.

After removing that we had no further problems on GMAPs with sound (on Windows v6). One thing to note is that some GANIs use "PARAM1" for sound, and if no first parameter is given, they can stop the music. Guessing your issue is probably server-related.
Dammit D: I'll have to look into that then.. Thanks.

Edit: Went through everything. Doesn't seem to be caused by me. No ganis around that could possible do anything, a /scriptscan for stopsound doesn't return anything that could be the issue... no idea :/
Reply With Quote
  #14  
Old 06-01-2011, 11:23 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Which server and level/map?
Reply With Quote
  #15  
Old 06-01-2011, 11:30 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Which server and level/map?
Atlantis, tested on atlantis.gmap.
Reply With Quote
  #16  
Old 06-07-2011, 11:02 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
I've tested the sounds, it was working fine for me. But I haven't found sounds which played for longer time, so it was not easy to see. Is there anything on Atlantis which plays more than a few milliseconds?
Reply With Quote
  #17  
Old 06-07-2011, 11:09 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
I've tested the sounds, it was working fine for me. But I haven't found sounds which played for longer time, so it was not easy to see. Is there anything on Atlantis which plays more than a few milliseconds?
The thunder does. When you add yourself to the serveroptions staff list you should get clientr.staff set to true and get the "-Staff" weapon NPC (or just add the two yourself), then you can use something like "/play at_thunder1.wav" in the chat to try this.

Edit: Seems to be an issue not related to Atlantis. I tried this on Testbed as well, using chest.wav (because it's quite long), and I've got the same problem there.

Edit²: What I figured out just now: When playing multiple sounds, only one is stopped upon switching levels. I figured this out on Testbed because I had chest.wav bound to a key, and when I spammed it, the sounds didn't stop. After playing around with it a bit, I figured out only of them stopped when switching levels. Same behavior on Atlantis.

Last edited by Crow; 06-08-2011 at 12:00 PM..
Reply With Quote
  #18  
Old 06-08-2011, 02:25 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
Reply With Quote
  #19  
Old 06-08-2011, 02:50 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
Thanks!
Reply With Quote
  #20  
Old 06-08-2011, 11:59 PM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
Quote:
Originally Posted by Stefan View Post
Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
Great!!!
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”
Reply With Quote
  #21  
Old 06-09-2011, 12:36 AM
Luda Luda is offline
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 2,071
Luda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud ofLuda has much to be proud of
Send a message via AIM to Luda
Super!!!!
Reply With Quote
  #22  
Old 06-09-2011, 01:30 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Fantabulous?
Reply With Quote
  #23  
Old 06-12-2011, 07:18 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
A new v6 release has been uploaded, it will automatically updated, otherwise download it with Start -> Install Packages -> v6 on the login server. Updates:

- Sounds are not stopped anymore when walking over the map, only looping sounds are stopped when walking between different maps or levels
- Tempus Sans ITC is the default game font again, like in v5
- The Tempus Sans ITC font is displayed non-bold for the Q menu, like in v5 (this might not always work though, still investigating)
- Fixed the download of tempsitc.ttf (Tempus Sans ITC) on the login server
- Fixed some smaller problems
Reply With Quote
  #24  
Old 06-12-2011, 07:24 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Can Tempus Sans be the default font for iPhone Classic instead of Arial or whatever it is? It's more Graal-like.
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
Reply With Quote
  #25  
Old 06-12-2011, 07:42 PM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
I would like to have this attachplayertoobj problem fixed.
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”
Reply With Quote
  #26  
Old 06-17-2011, 08:00 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Are there still any other problems for v6? Or is it finished in your point of view?
Reply With Quote
  #27  
Old 06-17-2011, 08:19 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
Are there still any other problems for v6? Or is it finished in your point of view?
As much as I'd like to see the release finally happen, there are still some minor things I want fixed/changed. First, this issue:

Quote:
Originally Posted by Crow View Post
Update on this issue: when changing the window size, it stops working. You can try this on Atlantis. Face right, slash, see some pretty swords, resize the Graal window, slash again, see nothing (when facing right). This also hides some polygons for whichever reason.

Edit: Window size only, even! Changes to the size of GraalControl don't cause the problem.

Second: I'd like the mouseover hint of the playerlist to work even if it's not the focused window. Is that possible?
Reply With Quote
  #28  
Old 06-17-2011, 08:55 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
I seem to be experiencing some pretty major problems with the latest client that hadn't been occurring a few clients ago where logging onto the splashscreen of Classic would freeze and render you unable to continue to the intro.
It's kinda strange, some times it happens, sometimes it doesn't, but it seems to be a case of this.alpha somehow not reaching as far as 1 and 0 with 2 separate checks of "if(this.alpha < 1)" and "if(this.alpha > 0)" before a further increase/decrease.

Edit: Some further testing indicates that the function "isDownloadingFiles" is returning true when I don't appear to be downloading anything, downloadpos and downloadsize are both 0 when this is happening. I have this check in place to ensure all the necessary intro files are downloaded beforehand.
Also somewhat weird as this sometimes isn't the case for "fadein" but then is the case for "fadeout" after pressing S.

Edit 2:
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.

I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago.

Is bold/title text within gui controls supposed to appear a lot blacker?

I still think it would be ideal for the variable that prevents the hiding of off-screen npc displays to be an actual display variable rather than a global variable, maybe the global variable should exist as a form of default for npcs where the a singular display variable isn't specified.

Something else that might have been a bug which I noticed after re-testing the rat boss at the end of Zol's toilet is that there might be an issue when doing something such as having an npc hidden onCreated, then doing something like:

PHP Code:
public function appear(temp.xtemp.y){
  
this.temp.x;
  
this.temp.y;
  
this.show();

What happened is that the said npc didn't appear when I expected it to, but then suddenly did and in the new location once I moved close enough for its original coordinates to be visible on my screen.

Last edited by ffcmike; 06-17-2011 at 10:48 PM..
Reply With Quote
  #29  
Old 07-30-2011, 11:14 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by ffcmike View Post
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
This problem still exists.

Quote:
Originally Posted by ffcmike View Post
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
What I've discovered now is that this problem is only occurring on gmaps, it's fine within inside levels.

Quote:
Originally Posted by ffcmike View Post
I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago.

Is bold/title text within gui controls supposed to appear a lot blacker/darker?
Reply With Quote
  #30  
Old 06-18-2011, 01:15 AM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Quote:
Originally Posted by Bug Report on Zodiac
To Duplicate the bug make sure the following is done
In Playerlist option, make sure the following boxes are checked

Internal PM windows
Internal Playerlist

now go to your inventory (Q) and right click any item

you should notice that the playerlist is gone now.
Try opening it back up

It wont load or show up
Bug with the playerlist.
__________________
Quote:
Reply With Quote
  #31  
Old 06-18-2011, 07:25 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Not anything really important..

But why does it only show the first line of my quote?
Attached Thumbnails
Click image for larger version

Name:	dat quote.png
Views:	803
Size:	332.9 KB
ID:	53024  
Reply With Quote
  #32  
Old 06-18-2011, 10:08 AM
Seeya Seeya is offline
ω
Seeya's Avatar
Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
Seeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to beholdSeeya is a splendid one to behold
Send a message via AIM to Seeya
click the end of your quote and then hit space.
__________________
Kale Vimes

Reply With Quote
  #33  
Old 06-18-2011, 08:50 PM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Quote:
Originally Posted by Seeya View Post
click the end of your quote and then hit space.
I knew that. But the fact remains that I should not have to. It could use a fix.
Reply With Quote
  #34  
Old 06-26-2011, 07:24 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Version 6.004 has been uploaded. Overview of the modifications:

- Fixed entering a gmap which has not been downloaded yet (was warping to the upper left corner of the map before)
- Fixed reinitializing DirectX9 after resizing the game window, this will fix problems in Atlantis
- Fixed attachplayertoobj on client-side on gmap if the npc is in another map part
- GuiMLTextCtrl: Fixed trimHorizontally() to also work with left-aligned text
- Changed window title clipping with wba/guistyles: when canclose, canmaximize and canminimize are false then it will allow drawing over the right edge (there might be a problem with right-aligned window titles, will eventually change that in one of the next versions)

Also fixed some scripts, independent from this version:
- When showing the playerlist it's using showtop() to make sure the player list appears above the Graal control and other windows (if showing the playerlist in-game)
- Fixed the quote field in the player profile so that it's showing more than one line
Reply With Quote
  #35  
Old 06-26-2011, 07:26 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
- Fixed reinitializing DirectX9 after resizing the game window, this will fix problems in Atlantis
Thanks!
Reply With Quote
  #36  
Old 06-26-2011, 09:47 PM
Tigairius Tigairius is offline
The Cat
Tigairius's Avatar
Join Date: Jan 2007
Location: Missouri, USA
Posts: 4,240
Tigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant futureTigairius has a brilliant future
Quote:
Originally Posted by Stefan View Post
- Fixed attachplayertoobj on client-side on gmap if the npc is in another map part
Hurrah!

Edit:
It seems to be fixed for the most part, but on gmaps it seems to stop drawing the levels while being attached to the object, so if you are attached to it while moving for a long distance everything slowly starts turning black. When testing further, I'm only finding issues on certain parts of terrain though. I'll see if I can find more information.
__________________


“Shoot for the moon. Even if you miss, you'll land among the stars.”

Last edited by Tigairius; 06-26-2011 at 11:14 PM..
Reply With Quote
  #37  
Old 06-27-2011, 09:14 AM
Maxo14 Maxo14 is offline
Registered User
Maxo14's Avatar
Join Date: Jan 2007
Posts: 47
Maxo14 is an unknown quantity at this point
So, is it done yet? everyone seems happy now
Reply With Quote
  #38  
Old 07-01-2011, 03:40 AM
alskdjfhg alskdjfhg is offline
alskdjfhg
Join Date: Apr 2009
Posts: 192
alskdjfhg will become famous soon enough
Quote:
Originally Posted by Maxo14 View Post
So, is it done yet? everyone seems happy now
It seems as though they could release it. There's really only a few small things that need to be fixed and can be automatically applied...
Reply With Quote
  #39  
Old 07-07-2011, 09:32 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
Reply With Quote
  #40  
Old 07-07-2011, 11:49 PM
jkldogg jkldogg is offline
J.Rollin (killaz)
jkldogg's Avatar
Join Date: Feb 2010
Location: USA
Posts: 675
jkldogg can only hope to improve
Send a message via AIM to jkldogg Send a message via MSN to jkldogg
looking forward to full release !
__________________

PSN: jkldogg



The best post ever made on the graal forums.
After playing Graal Online for many years, JKL decides to make a forum account. Isn't life funny?
Reply With Quote
Reply

Tags
graal v6, windows


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.