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  #1111  
Old 06-07-2011, 11:09 PM
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Quote:
Originally Posted by Stefan View Post
I've tested the sounds, it was working fine for me. But I haven't found sounds which played for longer time, so it was not easy to see. Is there anything on Atlantis which plays more than a few milliseconds?
The thunder does. When you add yourself to the serveroptions staff list you should get clientr.staff set to true and get the "-Staff" weapon NPC (or just add the two yourself), then you can use something like "/play at_thunder1.wav" in the chat to try this.

Edit: Seems to be an issue not related to Atlantis. I tried this on Testbed as well, using chest.wav (because it's quite long), and I've got the same problem there.

Edit²: What I figured out just now: When playing multiple sounds, only one is stopped upon switching levels. I figured this out on Testbed because I had chest.wav bound to a key, and when I spammed it, the sounds didn't stop. After playing around with it a bit, I figured out only of them stopped when switching levels. Same behavior on Atlantis.

Last edited by Crow; 06-08-2011 at 12:00 PM..
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  #1112  
Old 06-08-2011, 02:25 PM
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Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
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  #1113  
Old 06-08-2011, 02:50 PM
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Quote:
Originally Posted by Stefan View Post
Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
Thanks!
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  #1114  
Old 06-08-2011, 11:59 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
Ok the stopping of sounds will be fixed in the next version. It is only supposed to stop looping sounds, and only if you switch between gmaps or inside levels.
Great!!!
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  #1115  
Old 06-09-2011, 12:36 AM
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Super!!!!
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  #1116  
Old 06-09-2011, 01:30 AM
BigBear3 BigBear3 is offline
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Fantabulous?
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  #1117  
Old 06-12-2011, 07:18 PM
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A new v6 release has been uploaded, it will automatically updated, otherwise download it with Start -> Install Packages -> v6 on the login server. Updates:

- Sounds are not stopped anymore when walking over the map, only looping sounds are stopped when walking between different maps or levels
- Tempus Sans ITC is the default game font again, like in v5
- The Tempus Sans ITC font is displayed non-bold for the Q menu, like in v5 (this might not always work though, still investigating)
- Fixed the download of tempsitc.ttf (Tempus Sans ITC) on the login server
- Fixed some smaller problems
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  #1118  
Old 06-12-2011, 07:24 PM
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Can Tempus Sans be the default font for iPhone Classic instead of Arial or whatever it is? It's more Graal-like.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #1119  
Old 06-12-2011, 07:42 PM
Tigairius Tigairius is offline
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I would like to have this attachplayertoobj problem fixed.
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  #1120  
Old 06-17-2011, 08:00 PM
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Are there still any other problems for v6? Or is it finished in your point of view?
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  #1121  
Old 06-17-2011, 08:19 PM
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Quote:
Originally Posted by Stefan View Post
Are there still any other problems for v6? Or is it finished in your point of view?
As much as I'd like to see the release finally happen, there are still some minor things I want fixed/changed. First, this issue:

Quote:
Originally Posted by Crow View Post
Update on this issue: when changing the window size, it stops working. You can try this on Atlantis. Face right, slash, see some pretty swords, resize the Graal window, slash again, see nothing (when facing right). This also hides some polygons for whichever reason.

Edit: Window size only, even! Changes to the size of GraalControl don't cause the problem.

Second: I'd like the mouseover hint of the playerlist to work even if it's not the focused window. Is that possible?
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  #1122  
Old 06-17-2011, 08:55 PM
ffcmike ffcmike is offline
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I seem to be experiencing some pretty major problems with the latest client that hadn't been occurring a few clients ago where logging onto the splashscreen of Classic would freeze and render you unable to continue to the intro.
It's kinda strange, some times it happens, sometimes it doesn't, but it seems to be a case of this.alpha somehow not reaching as far as 1 and 0 with 2 separate checks of "if(this.alpha < 1)" and "if(this.alpha > 0)" before a further increase/decrease.

Edit: Some further testing indicates that the function "isDownloadingFiles" is returning true when I don't appear to be downloading anything, downloadpos and downloadsize are both 0 when this is happening. I have this check in place to ensure all the necessary intro files are downloaded beforehand.
Also somewhat weird as this sometimes isn't the case for "fadein" but then is the case for "fadeout" after pressing S.

Edit 2:
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.

I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago.

Is bold/title text within gui controls supposed to appear a lot blacker?

I still think it would be ideal for the variable that prevents the hiding of off-screen npc displays to be an actual display variable rather than a global variable, maybe the global variable should exist as a form of default for npcs where the a singular display variable isn't specified.

Something else that might have been a bug which I noticed after re-testing the rat boss at the end of Zol's toilet is that there might be an issue when doing something such as having an npc hidden onCreated, then doing something like:

PHP Code:
public function appear(temp.xtemp.y){
  
this.temp.x;
  
this.temp.y;
  
this.show();

What happened is that the said npc didn't appear when I expected it to, but then suddenly did and in the new location once I moved close enough for its original coordinates to be visible on my screen.

Last edited by ffcmike; 06-17-2011 at 10:48 PM..
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  #1123  
Old 06-18-2011, 01:15 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Bug Report on Zodiac
To Duplicate the bug make sure the following is done
In Playerlist option, make sure the following boxes are checked

Internal PM windows
Internal Playerlist

now go to your inventory (Q) and right click any item

you should notice that the playerlist is gone now.
Try opening it back up

It wont load or show up
Bug with the playerlist.
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  #1124  
Old 06-18-2011, 07:25 AM
BigBear3 BigBear3 is offline
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Not anything really important..

But why does it only show the first line of my quote?
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  #1125  
Old 06-18-2011, 10:08 AM
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click the end of your quote and then hit space.
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