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My ideas..
I say that we should have a little kind of outfit saver, except maybe a bag where you can keep your clothes.. I kinda hate going back and forth and changing outfits..
My second idea is Treasure Map Insane. You swim through water, and get attacked by one of the monsters that I will put in an attachment. When it grabs you you have to swim out of the water really fast and have one attached to you, it lays on the ground swatting its little claw arm things at you and it can latch on to you again and pull you back to the water.. There should be two sides of land, and a little area that you walk in from. There should also be a couple of other type of monsters in there.. Maybe ice bats or something. Anyway, C&C.. If the idea were to get on kingdoms, I can make the graphics.. |
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I don't think there should be any more treasure maps, at least none that can be done with physique - maybe some that are designed specially for spellcasters.
As for the outfit changer, it sounds like a good and reasonable idea, in my opinion. |
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Well.. It's just that people are getting higher leveled and need higher maps to get EXP.. Plus I think it would be cool to get taken down my a squid type thing swimming around, I was thinking 15 per pool... Maybe 2 pools in the maps.. |
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We priests, and the mages, need some way of getting up there in levels, like the melee people do. They have endless supplies of brutal maps, we have lords every 15 minutes (if we can find a spot to ourselves, which is rare). Also, our best spell is Avatar and animate weapon which are way too slow and unreliable to be able to kill brutal worms with (not to mention the fact that worms are impossible to locate, and very hard to hit with these spells). How about some decent monster-killing spells/prayers, eh? (Also, monsters like demons and such would be good, so that for example Diancecht's "Slay Demon" attack would be useful for something =/). There should be a dungeon with monsters that are completely immune to weapons, and only spells and prayers can hurt them? |
Sounds good to me, I know prayers and spells too..
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Yes, the outfit saver is a good idea. I didn't read the other stuff, the whole treasure map/kingdoms thing is too boring for me.
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The clothes saver is a good idea...
As for maps... either make different ones like 5 different maps that go to different kingdom islands... and make a new permanent dungeon... Maps are just to kill monsters... but dungeons are something fun to explore... but there is a serious lack of dungeons... so a serious lack of adventuring... serious lack of fun. |
How about we forget maps and dungeons? And go with islands?? I thought something cool would be on that little island east of hotaru would have something rare.. But I just found it useless.. and adding small islands that have special monsters, what about haunted mines, underground lakes, volcanoes, waterfalls! ect! You get my point!
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Aha! I was reflecting on the outfit saver the other day, from Classic, and how handy it would be in GK...
It's a little tent, you crawl in and change your clothes, then crawl out.. Don't ask me how you would carry a tent around and manage to achieve 3.0+ speed... *shrug* I didn't think too much about it as you can see. Also - Another map especially for mages (or perhaps a dungeon...) would be -very- handy ^^ |
I like the map idea: D
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The maps should stay, but there also should be dungeons/areas where the map monsters are (Desert for worms, some freakish mountain or castle for demons/cyclops, rainforest for panthers/tigers). So, you have places with a few map monsters which respawn, where you can be bothered by others, and where you have to wait, and a 'private XP place' where there won't be annoying to bother you and where you don't have to wait for respawn.
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