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  #1  
Old 09-27-2012, 10:49 PM
The_Messenger The_Messenger is offline
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Card Collecting Released


In March 2011 the Trading Card Game by itself was released. Now that the server is live, the whole Card Collecting aspect has been implemented.

There are many small details and changes compared to the past version, so at the top of my head:
  • All players receive the same starter deck. This deck has been carefully selected to ensure as much balance as possible among the different directions.
  • There is the option to play both a Fair and Custom deck battle.
  • Fair Deck battles are limited to 10 wins against the same opponent per 24 hours. Custom Deck battles are limited to 3 wins against the same opponent per 24 hours.
  • No stats are exchanged after beating the same opponent more than 3 times in a row, unless 6 hours have passed.
  • Booster Packs contain 5 cards, and are guaranteed to award cards of certain levels.
  • Every different card obtainable by booster packs are "printed" a specific number of times, and then deducted from until no cards of the same level are left, where the process repeats. This ensures rarity.
  • Card Trading is GUI based.
  • Only cards of the same level can be traded.
  • Wins and losses of both game modes can be seen within the Statistics menu.

Booster packs are sold at the same Card House just north of the Orphanage/Unstick Me where the Card Game is obtained.

This is how the card levels are arranged for each level booster pack:

Level 1 = 2,1,1,0,0
Total level = 4

Level 2 = 3,2,1,1,0
Total level = 7

Level 3 = 3,3,2,1,1
Total level = 10

Level 4 = 4,3,2,2,2
Total level = 13
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Last edited by ffcmike; 09-30-2012 at 11:13 PM..
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  #2  
Old 09-27-2012, 11:24 PM
kia345 kia345 is offline
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It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.
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Old 09-28-2012, 04:16 AM
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Very nice, are card points awarded by wins or do you earn them some other way?
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Old 09-28-2012, 09:38 AM
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Quote:
Originally Posted by kia345 View Post
It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.
I guess the album/deck manager could use some work, but I like the actual play mat itself when you're playing against others. I think it works!

I also really dig how the card game is played, it's very simple but incredibly fun. I know UN comparisons are tired, and I love Manta, but this card game is much more entertaining than UN's; UN's card game re-release lasted maybe 2 days, and then people got tired of it. I think this is the best thing Classic has going for it with its release. Now that packs and rarity have been introduced, it'll be even better. I only wish the Card Tournament was hosted more by Game Coordinators.
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Old 09-28-2012, 11:54 AM
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Is this a graalian version of the FF8 card game? If so.. I frikken loved that game!
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Old 09-28-2012, 12:22 PM
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Quote:
Originally Posted by Akios View Post
I guess the album/deck manager could use some work, but I like the actual play mat itself when you're playing against others. I think it works!
My complaints were more detailed in the other thread, I'm not going to bother copying them because you're right, it does work in its present state. It's not bad, I'm just nitpicking its aesthetics
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Old 09-28-2012, 05:09 PM
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agree, it looks crap x-x


is there a tutorial to how it works? i couldn't find one
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Old 09-28-2012, 06:52 PM
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Originally Posted by xAndrewx View Post
agree, it looks crap x-x


is there a tutorial to how it works? i couldn't find one
your posts are so full of hate
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Old 09-28-2012, 07:28 PM
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Quote:
Originally Posted by scriptless View Post
Very nice, are card points awarded by wins
Yes.

Quote:
Originally Posted by Ducati_Link View Post
Is this a graalian version of the FF8 card game? If so.. I frikken loved that game!
It is based on it.

Quote:
Originally Posted by xAndrewx View Post
agree, it looks crap x-x

is there a tutorial to how it works? i couldn't find one
Weren't you asking if you can make this game into a server a while back?

In answer to your question though, the weapon Trading Cards/Manual is included. There are also NPCs in various places where you can watch a battle between them.
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Old 09-28-2012, 09:20 PM
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Quote:
Originally Posted by xAndrewx View Post
agree, it looks crap x-x
If I was the guy behind Era iPhone I don't think I'd be flinging these kind of comments around. Something about glass houses comes to mind.
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Old 09-28-2012, 09:27 PM
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I have a website for the card game from when it was released (and subsequently failed due to some issues that no longer exist) but it needs to be updated. Once I find the time to do so, it'll show where to get the cards, how to use the different features, explain the basics, and give tips on how to play (pictures included).

I give Thor a lot of credit for helping to get the game released again, but let us not forget about DarkCloud (RIP) who did a fair amount of the original work.
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  #12  
Old 09-28-2012, 11:21 PM
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Quote:
Originally Posted by kia345 View Post
It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.


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  #13  
Old 09-28-2012, 11:29 PM
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Quote:
Originally Posted by ffcmike View Post
Yes. It is based on it.
care to elaborate ? from what i can tell the only difference is the images . I'm not being sarcastic, i really want to know more about it . I only played with GTA's a bit .
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  #14  
Old 09-29-2012, 01:30 AM
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Quote:
Originally Posted by ffcmike View Post
Weren't you asking if you can make this game into a server a while back?

In answer to your question though, the weapon Trading Cards/Manual is included. There are also NPCs in various places where you can watch a battle between them.
probably (i don't remember it, but sounds like something i'd say for luls)

i still don't understand how to play it- can you explain?


Quote:
Originally Posted by cbk1994 View Post
If I was the guy behind Era iPhone I don't think I'd be flinging these kind of comments around. Something about glass houses comes to mind.
You don't know how to play iEra after the tutorial? o_O
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Old 09-29-2012, 01:34 AM
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Quote:
Originally Posted by xAndrewx View Post
probably

i still don't understand how to play it- explain?
The simplest possible way to describe it is that when placing a card next to one of your opponents card, you deal damage if the number on your card facing your opponents card is higher then the number it has facing your card. The damage dealt or received is the difference between those numbers.
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Old 09-29-2012, 01:37 AM
xAndrewx xAndrewx is offline
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cool, can you add that to the game?
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Old 09-29-2012, 01:41 AM
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Quote:
Originally Posted by xAndrewx View Post
cool, can you add that to the game?
This is what the manual says about it:

Quote:
When your card touches an opponent's card, the touching numbers will be compared. Whomever's card has the lower number will lose HP according to the difference in the numbers. If the numbers are the same, then no damage is done to either side. This is how 'battles' work and how damage is done. You win games by either lowering an opponent's HP to 0, or by forcing your opponent to run out of cards to play (no cards in hand or deck.).
I don't think this needs to be dumbed down.
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Old 09-29-2012, 01:44 AM
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oh i never saw that- where is it in game?
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Old 09-29-2012, 01:45 AM
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Quote:
Originally Posted by xandrewx View Post
oh i never saw that- where is it in game?
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Old 09-29-2012, 01:55 AM
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doesn't stand out- can you add it when they first play the game OR when they try to challenge / accept a battle?
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Old 09-29-2012, 02:03 AM
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Quote:
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doesn't stand out- can you add it when they first play the game OR when they try to challenge / accept a battle?
It stands out just as much as the weapon you use to play the game.
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Old 09-29-2012, 02:09 AM
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So you won't add it when they first play the game? oh well, i tried.
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Old 09-29-2012, 02:19 AM
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Looks like ****.
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Old 09-29-2012, 03:16 AM
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I really don't think it looks that bad o.o What is everyone on about? It suits Classic.
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Old 09-29-2012, 05:24 AM
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The card game is a mix of FF8 and a card level/hp/mp system we devised. DC and I went back and forth on ideas for how we wanted battling to work and in the end we decided on the FF8 numeric style.

As for the visuals I made most of those cards several years back. At the time when we first started the project I believe Classic either didn't have many gfx artists or they were busy on other projects. I honestly don't remember. Anyway I'm not a graphics wiz obviously lol. I decided on a style though and went with it. Basically either creating scenes in the graal editor or taking existing scenes, screenshotting them and then cutting them down to fit the card template. The templates themselves...some cards have unique ones while others share templates. The ones that share templates were supposed to be cards of the same set (I had plans for card sets where if you had the entire set in your deck when you played of the cards they would receive a bonus points to their stats). I figured making sets would also add to the collecting aspect of the game. Not sure if that's still planned or not or if I even shared the idea with anyone but DC lol.

Anyway sorry for babbling. I don't care for some of the visuals of the cards myself (Hate the conch shell card and I made it lol). But there are some I love and I think the visuals add to the character of the game tbh. But eh...maybe I'm biased lol.
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Old 09-29-2012, 08:42 AM
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So you won't add it when they first play the game? oh well, i tried.
oh you, get outta here!
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Old 09-29-2012, 05:54 PM
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oh you, get outta here!
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Old 09-29-2012, 06:03 PM
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Old 09-30-2012, 01:28 AM
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While I agree that some cards look better than others, I agree with Ducati. The style suits Classic very well and it was never intended to look like Night paid some professional artist to make all the cards.

I seem to recall Night spending hours on end trying to decide which style of a single card he liked best and did that with over a hundred cards. My memory escapes me as to exactly how many now.

Its the gameplay of it that counts anyway, who cares.
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Old 09-30-2012, 06:49 PM
Galdor Galdor is offline
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wtf u whining about they are like screenshots, what you mean they look ugly? they look as ugly as the game does... xP
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Old 09-30-2012, 07:11 PM
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wtf u whining about they are like screenshots, what you mean they look ugly? they look as ugly as the game does... xP
Couldn't have said it better myself.
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Old 09-30-2012, 07:21 PM
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wtf u whining about they are like screenshots, what you mean they look ugly? They look as ugly as the game does... Xp
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my stupid fanart card that i didn't finish, anyways we should like make all cards painted it would be awesome
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Old 09-30-2012, 07:31 PM
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lolz yeah but the res is so small so cant really do painterly cards anyways
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Old 09-30-2012, 07:46 PM
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There's always the possibility of having special versions of existing cards with a higher level.
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Old 09-30-2012, 09:42 PM
Nightmareangel Nightmareangel is offline
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I don't mind most of the scenes but I think a lot of my templates (the border card parts) needed work lol.
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Old 10-01-2012, 06:34 PM
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What's really awesome is how the release of these just amazing trading cards has increased the overall player count for Classic.
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Old 10-01-2012, 07:13 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Tim_Rocks View Post
What's really awesome is how the release of these just amazing trading cards has increased the overall player count for Classic.
I think I'm paying the price for being a negligent business man in a previous life.
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  #38  
Old 10-01-2012, 08:45 PM
Tim_Rocks Tim_Rocks is offline
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haha, same here.
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  #39  
Old 10-03-2012, 05:23 AM
TheGodAngelo TheGodAngelo is offline
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Originally Posted by ffcmike View Post
I think I'm paying the price for being a negligent business man in a previous life.
You must spread some Reputation around before giving it to ffcmike again.
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  #40  
Old 10-03-2012, 05:25 AM
Tim_Rocks Tim_Rocks is offline
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Stefan must have forgotten that the customer is always right.
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