Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Classic News (https://forums.graalonline.com/forums/forumdisplay.php?f=176)
-   -   Card Collecting Released (https://forums.graalonline.com/forums/showthread.php?t=134267176)

The_Messenger 09-27-2012 10:49 PM

Card Collecting Released
 
4 Attachment(s)

In March 2011 the Trading Card Game by itself was released. Now that the server is live, the whole Card Collecting aspect has been implemented.

There are many small details and changes compared to the past version, so at the top of my head:
  • All players receive the same starter deck. This deck has been carefully selected to ensure as much balance as possible among the different directions.
  • There is the option to play both a Fair and Custom deck battle.
  • Fair Deck battles are limited to 10 wins against the same opponent per 24 hours. Custom Deck battles are limited to 3 wins against the same opponent per 24 hours.
  • No stats are exchanged after beating the same opponent more than 3 times in a row, unless 6 hours have passed.
  • Booster Packs contain 5 cards, and are guaranteed to award cards of certain levels.
  • Every different card obtainable by booster packs are "printed" a specific number of times, and then deducted from until no cards of the same level are left, where the process repeats. This ensures rarity.
  • Card Trading is GUI based.
  • Only cards of the same level can be traded.
  • Wins and losses of both game modes can be seen within the Statistics menu.

Booster packs are sold at the same Card House just north of the Orphanage/Unstick Me where the Card Game is obtained.

This is how the card levels are arranged for each level booster pack:

Level 1 = 2,1,1,0,0
Total level = 4

Level 2 = 3,2,1,1,0
Total level = 7

Level 3 = 3,3,2,1,1
Total level = 10

Level 4 = 4,3,2,2,2
Total level = 13

kia345 09-27-2012 11:24 PM

It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.

scriptless 09-28-2012 04:16 AM

Very nice, are card points awarded by wins or do you earn them some other way?

Akios 09-28-2012 09:38 AM

Quote:

Originally Posted by kia345 (Post 1704647)
It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.

I guess the album/deck manager could use some work, but I like the actual play mat itself when you're playing against others. I think it works!

I also really dig how the card game is played, it's very simple but incredibly fun. I know UN comparisons are tired, and I love Manta, but this card game is much more entertaining than UN's; UN's card game re-release lasted maybe 2 days, and then people got tired of it. I think this is the best thing Classic has going for it with its release. Now that packs and rarity have been introduced, it'll be even better. I only wish the Card Tournament was hosted more by Game Coordinators.

Ducati_Link 09-28-2012 11:54 AM

Is this a graalian version of the FF8 card game? If so.. I frikken loved that game!

kia345 09-28-2012 12:22 PM

Quote:

Originally Posted by Akios (Post 1704667)
I guess the album/deck manager could use some work, but I like the actual play mat itself when you're playing against others. I think it works!

My complaints were more detailed in the other thread, I'm not going to bother copying them because you're right, it does work in its present state. It's not bad, I'm just nitpicking its aesthetics

xAndrewx 09-28-2012 05:09 PM

agree, it looks crap x-x


is there a tutorial to how it works? i couldn't find one

fowlplay4 09-28-2012 06:52 PM

Quote:

Originally Posted by xAndrewx (Post 1704685)
agree, it looks crap x-x


is there a tutorial to how it works? i couldn't find one

your posts are so full of hate

ffcmike 09-28-2012 07:28 PM

Quote:

Originally Posted by scriptless (Post 1704654)
Very nice, are card points awarded by wins

Yes.

Quote:

Originally Posted by Ducati_Link (Post 1704672)
Is this a graalian version of the FF8 card game? If so.. I frikken loved that game!

It is based on it.

Quote:

Originally Posted by xAndrewx (Post 1704685)
agree, it looks crap x-x

is there a tutorial to how it works? i couldn't find one

Weren't you asking if you can make this game into a server a while back?

In answer to your question though, the weapon Trading Cards/Manual is included. There are also NPCs in various places where you can watch a battle between them.

cbk1994 09-28-2012 09:20 PM

Quote:

Originally Posted by xAndrewx (Post 1704685)
agree, it looks crap x-x

If I was the guy behind Era iPhone I don't think I'd be flinging these kind of comments around. Something about glass houses comes to mind.

BlackSolider 09-28-2012 09:27 PM

I have a website for the card game from when it was released (and subsequently failed due to some issues that no longer exist) but it needs to be updated. Once I find the time to do so, it'll show where to get the cards, how to use the different features, explain the basics, and give tips on how to play (pictures included).

I give Thor a lot of credit for helping to get the game released again, but let us not forget about DarkCloud (RIP) who did a fair amount of the original work.

TheGodAngelo 09-28-2012 11:21 PM

Quote:

Originally Posted by kia345 (Post 1704647)
It's all very ugly.

The "mat", the cards.

That's petty and I've enjoyed the game itself, but it just looks unimpressive.



:cry:

Loakey_P2P 09-28-2012 11:29 PM

Quote:

Originally Posted by ffcmike (Post 1704687)
Yes. It is based on it.

care to elaborate ? from what i can tell the only difference is the images . I'm not being sarcastic, i really want to know more about it . I only played with GTA's a bit .

xAndrewx 09-29-2012 01:30 AM

Quote:

Originally Posted by ffcmike (Post 1704687)
Weren't you asking if you can make this game into a server a while back?

In answer to your question though, the weapon Trading Cards/Manual is included. There are also NPCs in various places where you can watch a battle between them.

probably (i don't remember it, but sounds like something i'd say for luls)

i still don't understand how to play it- can you explain?


Quote:

Originally Posted by cbk1994 (Post 1704696)
If I was the guy behind Era iPhone I don't think I'd be flinging these kind of comments around. Something about glass houses comes to mind.

You don't know how to play iEra after the tutorial? o_O

ffcmike 09-29-2012 01:34 AM

Quote:

Originally Posted by xAndrewx (Post 1704712)
probably

i still don't understand how to play it- explain?

The simplest possible way to describe it is that when placing a card next to one of your opponents card, you deal damage if the number on your card facing your opponents card is higher then the number it has facing your card. The damage dealt or received is the difference between those numbers.

xAndrewx 09-29-2012 01:37 AM

cool, can you add that to the game?

ffcmike 09-29-2012 01:41 AM

Quote:

Originally Posted by xAndrewx (Post 1704716)
cool, can you add that to the game?

This is what the manual says about it:

Quote:

When your card touches an opponent's card, the touching numbers will be compared. Whomever's card has the lower number will lose HP according to the difference in the numbers. If the numbers are the same, then no damage is done to either side. This is how 'battles' work and how damage is done. You win games by either lowering an opponent's HP to 0, or by forcing your opponent to run out of cards to play (no cards in hand or deck.).
I don't think this needs to be dumbed down.

xAndrewx 09-29-2012 01:44 AM

oh i never saw that- where is it in game?

ffcmike 09-29-2012 01:45 AM

1 Attachment(s)
Quote:

Originally Posted by xandrewx (Post 1704721)
oh i never saw that- where is it in game?

Attachment 55117

xAndrewx 09-29-2012 01:55 AM

doesn't stand out- can you add it when they first play the game OR when they try to challenge / accept a battle?

ffcmike 09-29-2012 02:03 AM

Quote:

Originally Posted by xAndrewx (Post 1704724)
doesn't stand out- can you add it when they first play the game OR when they try to challenge / accept a battle?

It stands out just as much as the weapon you use to play the game.

xAndrewx 09-29-2012 02:09 AM

So you won't add it when they first play the game? oh well, i tried.

Tim_Rocks 09-29-2012 02:19 AM

Looks like ****.

Ducati_Link 09-29-2012 03:16 AM

I really don't think it looks that bad o.o What is everyone on about? It suits Classic.

Nightmareangel 09-29-2012 05:24 AM

The card game is a mix of FF8 and a card level/hp/mp system we devised. DC and I went back and forth on ideas for how we wanted battling to work and in the end we decided on the FF8 numeric style.

As for the visuals I made most of those cards several years back. At the time when we first started the project I believe Classic either didn't have many gfx artists or they were busy on other projects. I honestly don't remember. Anyway I'm not a graphics wiz obviously lol. I decided on a style though and went with it. Basically either creating scenes in the graal editor or taking existing scenes, screenshotting them and then cutting them down to fit the card template. The templates themselves...some cards have unique ones while others share templates. The ones that share templates were supposed to be cards of the same set (I had plans for card sets where if you had the entire set in your deck when you played of the cards they would receive a bonus points to their stats). I figured making sets would also add to the collecting aspect of the game. Not sure if that's still planned or not or if I even shared the idea with anyone but DC lol.

Anyway sorry for babbling. I don't care for some of the visuals of the cards myself (Hate the conch shell card and I made it lol). But there are some I love and I think the visuals add to the character of the game tbh. But eh...maybe I'm biased lol.

TheGodAngelo 09-29-2012 08:42 AM

Quote:

Originally Posted by xAndrewx (Post 1704728)
So you won't add it when they first play the game? oh well, i tried.

oh you;), get outta here!

fowlplay4 09-29-2012 05:54 PM

Quote:

Originally Posted by TheGodAngelo (Post 1704743)
oh you;), get outta here!

http://www.themeparkreview.com/forum...oh-you-dog.jpg

DustyPorViva 09-29-2012 06:03 PM

Quote:

Originally Posted by fowlplay4 (Post 1704754)

http://weknowmemes.com/wp-content/up...h-you-show.jpg

Bell 09-30-2012 01:28 AM

While I agree that some cards look better than others, I agree with Ducati. The style suits Classic very well and it was never intended to look like Night paid some professional artist to make all the cards.

I seem to recall Night spending hours on end trying to decide which style of a single card he liked best and did that with over a hundred cards. My memory escapes me as to exactly how many now.

Its the gameplay of it that counts anyway, who cares.

Galdor 09-30-2012 06:49 PM

wtf u whining about they are like screenshots, what you mean they look ugly? they look as ugly as the game does... xP

Fulg0reSama 09-30-2012 07:11 PM

Quote:

Originally Posted by Galdor (Post 1704780)
wtf u whining about they are like screenshots, what you mean they look ugly? they look as ugly as the game does... xP

Couldn't have said it better myself.

kia345 09-30-2012 07:21 PM

Quote:

Originally Posted by galdor (Post 1704780)
wtf u whining about they are like screenshots, what you mean they look ugly? They look as ugly as the game does... Xp

Quote:

Originally Posted by galdor (Post 1643240)
http://img690.imageshack.us/img690/3181/cardlolz.png
my stupid fanart card that i didn't finish, anyways we should like make all cards painted it would be awesome ^^

<3

Galdor 09-30-2012 07:31 PM

lolz yeah but the res is so small so cant really do painterly cards anyways ^^

ffcmike 09-30-2012 07:46 PM

There's always the possibility of having special versions of existing cards with a higher level.

Nightmareangel 09-30-2012 09:42 PM

I don't mind most of the scenes but I think a lot of my templates (the border card parts) needed work lol.

Tim_Rocks 10-01-2012 06:34 PM

What's really awesome is how the release of these just amazing trading cards has increased the overall player count for Classic.

ffcmike 10-01-2012 07:13 PM

Quote:

Originally Posted by Tim_Rocks (Post 1704878)
What's really awesome is how the release of these just amazing trading cards has increased the overall player count for Classic.

I think I'm paying the price for being a negligent business man in a previous life.

Tim_Rocks 10-01-2012 08:45 PM

haha, same here.

TheGodAngelo 10-03-2012 05:23 AM

Quote:

Originally Posted by ffcmike (Post 1704885)
I think I'm paying the price for being a negligent business man in a previous life.

You must spread some Reputation around before giving it to ffcmike again.

Tim_Rocks 10-03-2012 05:25 AM

Stefan must have forgotten that the customer is always right.


All times are GMT +2. The time now is 07:37 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.