Something else to keep in mind. I'm not entirely sure we have a high enough player count to balance stuff easily. Whatever balance we strike up now will probably go all to hell with a player count 10x as big.
Generally you either make it impossible to get top tier gear with "reasonable" time and effort and discourage new people. This way it'll give "progression" real meaning and a sizeable challenge. Perhaps too much of a challenge given limited content, ultimately stifling growth.
Or you make it easy to get top tier gear with no real unobtainable "special" items and make it easier for people to advance in the game and after the server sits around with a lower playercount you will have an elite tier of everyone who'll trash everyone and whine that there's no longer any way they can become superior to everyone. |
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"Wait.... what?"
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Last edited by Drakeero; 05-19-2011 at 03:44 AM..
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