Quote:
Originally Posted by kingcj
I'm not saying that you have to accept my ideas, but it would be nice to see that the two way "short-cut" idea would be acceptable. It wouldn't even have to be implemented just an "well that's a good idea" would suffice, but so far on this thread most ideas have been shot down. Also I do agree that the quests should have the mice and inconvenient things with a small degree of logic required to figure things out. Also the tutorial idea would only help new people.
It just seems like a battle with you to try and make things better.
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Every idea has an upside and a downside. Being a developer means you need to weigh those ups and downs and decide on what is best for the game.
If you pitch an idea, we definitely do consider it, but often people only explain why the idea is good, rather than the downsides that are packaged along with it.
So, we usually respond something along the lines of "okay, but if we use your idea,
X will be a downside of it, so we probably won't". If the ups still beat the downs, then we do it.
I think that's perfectly reasonable. Perhaps designing a game is a battle -- but a peaceful battle to a constructive end, rather than an endless war of words only to be won through attrition.
To be slightly more concrete, it is true that providing a shortcut would make travel less annoying. But to what extent do we reduce travel? Two-way shortcut? Horse summoning? Teleportation?
I think travel has the upside of making the quest more dynamic, as long as it isn't
too long. You can travel with friends, chat with people, and gain a moment of familiarity in a potentially confusing quest.
The reason we added that one-way shortcut was so you wouldn't have to run the same path twice within like 3 minutes. Instead, you would have a little run through the forest to Master Li's as a moment of relief from the questing, not a 10-minute grudge through a gargantuan overworld.
When our overworld gets larger, this will become more relevant and we will hopefully come up with a neat solution to keep travel time at a healthy minimum.