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New Shop Released
Is it a Hat Shop?
No. Is it a Furniture Shop? No. It's a Quest! A Christian's Shop task has been released. As usual simply talk to Master Li to begin this, the previous cutscene will occur and then something different should happen allowing you to progress. The prize for this task is the *Bomb weapon, currently single bombs will be spawned occasionally via bush cutting, with there also being the option to purchase 5 bombs within Christian's Shop for 5 Gelat. However in future we plan to implement a form of bomb creation that will be inter-twined with locations they are sold, maybe I can elaborate further on this in a separate thread some time. A cut-scene within Graal Online Police Department will mark the cut-off point for this task. Initially our plan was to release this as part of a combination of 2 tasks, but as it's been such a long time since the release of Zol's toilet we've decided to release this by itself, it's not on the same scale as Zol's toilet and may not take long to play through but this release does contain quite alot of detail. |
I like that you're focusing on "content density" and making sure all of the insides have some focus point, but these quests seem to be running in a very linear direction.
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wow how about using spoiler tags Thor? I feel no desire to play the quest now that I know exactly what it is from start to end. gj this is going right up on my list of worst spoilers, among "He's actually dead" and "Leia is the princess"
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Once the various techniques and such are learned from these first few quests, we do plan on branching out quests where you are more on your own with less direction, harder puzzles, and trickier tricks required to beat the quests. Believe it. |
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That aside, don't you think the iPhone players are going to be going into these places themselves anyway? If they are new players they ARE going to enter the bank, they ARE going to enter the shop. That's just what people do lol. Throw in a big cutscene when you enter and you'll know that you've got something to do in this place. |
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In fact, this sort of stuff never happening on Graal is a really good reason to try and ween people into it rather than expect a lot from the start (since other Graal players are our main playerbase, not experienced gamers). Imo, the first few quests being a little predictable is better than frustrating players. Quote:
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I feel that you're just creating excuses for your current execution, but I don't mind, it's up to the development team at the end of the day. I just think it's a waste of something that could be otherwise fun to explore and initiate. I don't care if that's something you're doing in the future, I think it's too much at the present. I'll stop ****ting up the thread though, the idea is there, though it's clearly not worth much ^^ |
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People do enjoy our quests. Not everyone does, but the majority which we targeted do. However, you are in the minority (experienced gamer and game developer/planner). As people get used to questing and more complex game play, we do intend on ramping up the questing layout and each quest's difficulty, hopefully making it enjoyable for everyone. Basically: yes, we as a development team, do need to make calls about our audience and the resulting quest experience; but, you, personally definitely don't fall into our currently targeted group. Nevertheless, the quests are in general still enjoyable (I think so at least), and hopefully after this initial quest chain, the quests will be fun and challenging for you as well. |
I did enjoy the quests so far, since some new ideas were added it took me a few minutes to figure them out properly and i was very satisfied with the effort put into their design.
UN has their quests all over the place, finding one or two of them can be a chore, and with very little to do while looking for all of them it gets downright boring, Classic is mild in comparison and should not be though of as a chore right now, there is sure to be much more of the overworld to explore later, as well as any large inside areas or quests. |
*yawn*
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stopped doing it because as usual it was annoying and had no sense of intuition or design
first was the dreaded rats, seriously the single most annoying thing ive ever had to face on graal. i kill them and started playing with the ladder. after killing the bees i starting tossing the TNT and switch around. they would disappear or break or whatever. cool. then the rats respawned. and i died. and gg |
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