Quote:
Originally Posted by Door
To further illustrate my point, I'll use an analogy that I'm familiar with and like to use whenever this sort of thing comes up.
This "us vs them" effect is something that permeates a lot of social situations. If you've ever taken a course or two on education, you've definitely learned a little bit about it. One of the worst things a teacher can do is mock a student--any student, even one that s/he taught decades ago or one that the rest of the class despises. The reason is this: human beings naturally identify themselves in terms of categories.
A classroom full of students might group themselves into certain cliques internally and be in opposition to one another (student vs student). However, if a conflict arises between one of the students and the teacher, the cliques will be disregarded in favor of students vs teacher. No matter how strong those student vs student cliques were, they are still all students when faced with a separate hierarchical figure, so to speak. Teachers who mock students immediately become untrustworthy, and students lose a great deal of respect for them.
T
*Sometimes the peer cliques are so strong or hierarchy is so convoluted that this phenomenon won't apply in the exact way I've described it. In general, however, it really does work out like this. Anyway, you should always assume it applies just for the sake of good practice. Plus, everyone likes Crono, so good luck with that one LOL!
|
I dunno, it is all about audience. In developed communities of learners(IE: Classes that have been together for years--Like the "classic community") the students will distrust the teacher. However in "new communities"- like when a class is broken up amongst many schools in a system the teacher holds way more power and sets the tone of the class. So a response to critiscm like this only hurts the old community. Which, from what I've seen, isn't the focus of the development- so it isn't as big of a problem as you're making it out to be.
Also, if you let the students dictate what you're doing and when, you aren't going to get anywhere. Sometimes you have to tell them "Relax I've ****ing got this" and just teach(develop) what you think is necessary.
I think you're putting too much emphasis on the community and not enough on actually getting things done development wise. To get things done you have to make decisions and work
forward. Sure, this lesson(or quest) didn't work. When you realize that it is best to let it go and do better next time and not take 3 steps backwards to fix mistakes.