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  #46  
Old 04-17-2011, 04:56 PM
Raspberry Raspberry is offline
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Although I know your answer is no and your reasons for it gave been repeated endlessly on these forums, it would be neat if you brought your talents to iPhone so players can actually see them.
Dream on
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  #47  
Old 04-17-2011, 04:57 PM
Raspberry Raspberry is offline
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Enjoyed The Quest, Expected more of it seeing how long its been since you guys have released a new quest.
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  #48  
Old 04-17-2011, 06:21 PM
NewYorkerNick NewYorkerNick is offline
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Dream on
<3 miss ya buddy!
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  #49  
Old 04-17-2011, 08:48 PM
ffcmike ffcmike is offline
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Usually when there is a content release Classic can hold onto a playercount of 10 - 20 (such as 20 players minus 2 or 3 RCs yesterday) for a day or a few, it may not be much on the scale of things but pretty exceptional for what is an Under Construction server that is in no way intended to currently maintain a playercount.

Oh and:

*Graal the Adventure: Facebook.

* Name subject to change.

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  #50  
Old 04-17-2011, 09:30 PM
jacob_bald6225 jacob_bald6225 is offline
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To further illustrate my point, I'll use an analogy that I'm familiar with and like to use whenever this sort of thing comes up.

This "us vs them" effect is something that permeates a lot of social situations. If you've ever taken a course or two on education, you've definitely learned a little bit about it. One of the worst things a teacher can do is mock a student--any student, even one that s/he taught decades ago or one that the rest of the class despises. The reason is this: human beings naturally identify themselves in terms of categories.

A classroom full of students might group themselves into certain cliques internally and be in opposition to one another (student vs student). However, if a conflict arises between one of the students and the teacher, the cliques will be disregarded in favor of students vs teacher. No matter how strong those student vs student cliques were, they are still all students when faced with a separate hierarchical figure, so to speak. Teachers who mock students immediately become untrustworthy, and students lose a great deal of respect for them.

T


*Sometimes the peer cliques are so strong or hierarchy is so convoluted that this phenomenon won't apply in the exact way I've described it. In general, however, it really does work out like this. Anyway, you should always assume it applies just for the sake of good practice. Plus, everyone likes Crono, so good luck with that one LOL!
I dunno, it is all about audience. In developed communities of learners(IE: Classes that have been together for years--Like the "classic community") the students will distrust the teacher. However in "new communities"- like when a class is broken up amongst many schools in a system the teacher holds way more power and sets the tone of the class. So a response to critiscm like this only hurts the old community. Which, from what I've seen, isn't the focus of the development- so it isn't as big of a problem as you're making it out to be.

Also, if you let the students dictate what you're doing and when, you aren't going to get anywhere. Sometimes you have to tell them "Relax I've ****ing got this" and just teach(develop) what you think is necessary.



I think you're putting too much emphasis on the community and not enough on actually getting things done development wise. To get things done you have to make decisions and work forward. Sure, this lesson(or quest) didn't work. When you realize that it is best to let it go and do better next time and not take 3 steps backwards to fix mistakes.
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  #51  
Old 04-18-2011, 08:01 AM
Raspberry Raspberry is offline
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<3 miss ya buddy!
u 2
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  #52  
Old 04-19-2011, 01:01 AM
MattKan MattKan is offline
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So I'm thinking that Classic will never be finished at this rate. You could make a million quests, but it will never be exciting because they are all released so far apart, and there's never a playercount; nor will there be if all the quests are finishable before you release- and I don't know what you mean by release anyways.

But yeah, good udpate....maybe release some more updates that aren't quests and save all the quests for release?
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  #53  
Old 04-19-2011, 01:24 AM
fowlplay4 fowlplay4 is offline
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But yeah, good udpate....maybe release some more updates that aren't quests and save all the quests for release?
That's stupid. It's a lot easier to find bugs/problems the way they're releasing content now than it is when your dealing with a bursting player-count.
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  #54  
Old 04-19-2011, 01:26 AM
Galdor Galdor is offline
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yea we are like beta testers xD
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  #55  
Old 04-19-2011, 01:27 AM
MattKan MattKan is offline
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Originally Posted by fowlplay4 View Post
That's stupid. It's a lot easier to find bugs/problems the way they're releasing content now than it is when your dealing with a bursting player-count.
:/ good point

Btw it took me five minutes to do the quest.....:/
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  #56  
Old 04-19-2011, 01:34 AM
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ya was pretty easy, just annoying and weak dialogue
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  #57  
Old 04-19-2011, 01:43 AM
WhiteDragon WhiteDragon is offline
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You need to remember that there are also new players trickling in, who have not completed any quests. Each time we release a new quest, those new players will be online longer and longer.

We haven't hit it yet, but eventually we will hit some sort of 'overlap' where a lot of new players come online before the old players leave, letting the player count grow, and hopefully become self-sustaining (via events, chatting, etc.).

This is just a general outline of course, but I think when that happens it'll give us a good indication that we'll be stable enough to move somewhere with bigger player flow (like the live tab, or elsewhere).


Re: quest length, it was a short one. We only released it since we haven't released much quest-related stuff lately. It is just a part of a bigger quest which we are currently working on.
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  #58  
Old 04-19-2011, 01:56 AM
ffcmike ffcmike is offline
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Originally Posted by MattKan View Post
So I'm thinking that Classic will never be finished at this rate. You could make a million quests, but it will never be exciting because they are all released so far apart, and there's never a playercount; nor will there be if all the quests are finishable before you release- and I don't know what you mean by release anyways.

But yeah, good udpate....maybe release some more updates that aren't quests and save all the quests for release?
I've said it before and I'll say it again, Questing is in no way intended to constantly keep players occupied, it is more of a way to hook new visitors with the hope of them then interacting with players via other means.

As you gradually add more of them there's an increased potential in the time new visitors stay online, and this definitely seems to be the case so far. We're not that far away from what has been our target for shifting the focus off of Quests and onto Community Based content.
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  #59  
Old 04-19-2011, 03:19 AM
MattKan MattKan is offline
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I've said it before and I'll say it again, Questing is in no way intended to constantly keep players occupied, it is more of a way to hook new visitors with the hope of them then interacting with players via other means.

As you gradually add more of them there's an increased potential in the time new visitors stay online, and this definitely seems to be the case so far. We're not that far away from what has been our target for shifting the focus off of Quests and onto Community Based content.
Well, progress is progress, which is to say it is almost non-existent, so progress is progress, therefore it is "good".
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  #60  
Old 04-19-2011, 03:31 AM
WhiteDragon WhiteDragon is offline
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Well, progress is progress, which is to say it is almost non-existent, so progress is progress, therefore it is "good".
What? Leave the Chinese proverbs to the Chinese.
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