Quote:
Originally Posted by Chompy
Having experience from actually developing on a Graal3D server I will say that it requires alot of experience in terms of math (geometry, vectors, trigonometry atleast) and physics (movement, gravity, forces (if you want to do more advanced stuff)) if you're going to code atleast.
The main difference between a 3D server and a normal 2D server is the framerate it runs at. G3D has a framerate of 60FPS and G2D runs at 20FPS. In terms of scripting this gives you more room to do more executions per second on a G3D server.
Big difference between developing 3D and 2D, just pointing it out. It also requires a lot more work in terms of creating levels, 3D modeling (animations, mesh, textures, etc) and scripting.
I wouldn't recommend it, unless you have the experience and dedication to challenge yourself. Should also find someone that can help you as a mentor, i.e., someone who has experience and can lead you in the right path.
Funny, I actually started on an engine that worked like FFTactics a long time ago. Non-iso though.
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D: 2.5D, the visuals are 3D so I am calling it 3D.. it seems like I should have stated 2.5D in the title, and said 3D here knowing it was stated correctly at the start lol.. as for the 3D modeling, animating, knowing what the mesh, textures, and such are.. excluding I'm not that great at lighting, I can do lol.. I haven't touched the gaming system though.. Can't say I can use the new interface of the program either, but I'm definitely trying.
So far, I'm only thinking 8 directions movement, body and head images "since originally I was thinking body, head, leg(s), arm(s) and was upset with the 48 images a pose and didn't know how I'd redo it all with clothing", setimg2 for graphics, and almost all the things would be graphics.. I think that is basically what Graal Kingdoms does, if not oh well.
I wish I could create a complex movement system like Classic, but I can't even think of having less than a tile block.. like a corner of a tile or something x.x; But I'm trying to get it all right, I'm thinking with tile arrays I can pick which tiles I want to block and not block anyway.. May not even matter if they are type0 or type1 if I'm disabling defmovement lol...
Anyway, I'd love to list more about the idea of the server.. but those who don't want to help will have to wait until I have concept images and a new server thread. Until then... stuck with the beta images of it.
Also, I've taken geometry and trig.. but I have absolutely no clue about them now.. a little suggestion to the younger crowd, math is good.. keep refreshing your self. D:
I actually found out I didn't need trig the semester after when I switched from Computer Science to Fine Arts lol.. But I'm glad I took it.. I think D: seeing as I don't remember it, it doesn't really matter does it? :/