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-   -   For a new 3D server? (https://forums.graalonline.com/forums/showthread.php?t=134262871)

Devil_Lord2 04-18-2011 08:30 AM

For a new 3D server?
 
Blender - Free Open Source 3D Modeling and Animation program.
It has it's own game system as well if you'd like to make a game.

Since I am not hiring yet, and hardly finished creating any graphics for the server, I'm just going to post pictures on here.

The server will have 8 directions, and 3D graphics. A lot of what I am posting on here will need to be improved, some of it could just be a waste.

I will post the picture, and what they are/will be for. :]
Feel free to critique, this does not mean saying it sucks, or is good.
Give details why it sucks or is good, what could be fixed/changed, and how it could improve or why exactly you may like it.

First, if anyone does do and 3D type renderings as a picture, it seems best to have a background that is a like color, darker or lighter.. "You will be erasing it". I found making it transparent in the program doesn't look as good. Also, I usually multiply the picture by 10, because I think it looks better sizing it down rather then rendering the smaller image.


360x360px Bush
http://img.photobucket.com/albums/v2...l/d4df5a10.png
I chose the background to be ?olive green...

Same bush I'd use on Graal downsized.
32x32 - functions as a regular bush, I'd give it a chance to break.. basically in 2-4 whacks, once it is damaged it would be pickup-able. The bush would be a gani/image so it wouldn't matter that it is transparent and round.
http://img.photobucket.com/albums/v2...3/06989450.png

32x32 slate rock for pathways, this would be on my tilesheet. Walkable...
http://img.photobucket.com/albums/v2...l/0887396d.png

32x32 slate rock for pathways, again on the tilesheet but I'd need grass under it.
http://img.photobucket.com/albums/v2...l/672f01e5.png

I cropped the size from 320x320, this is just a huge rock that would be an image using setimg2. http://img.photobucket.com/albums/v2...l/94e92f16.png

I took a large grassy plain in hopes to take a 16x16 tile and have it as a module. I'm no M.C. Escher but I think eventually I will get it right.. lol
http://img.photobucket.com/albums/v2...l/3145d37d.png

I know it's hard to compare all this without seeing people or buildings.. I don't even have much of the landscaping parts. >.>

-EDIT- 04/18/11 - Since I cannot double post I'll be sticking all my pictures here.

I think I will have to either make this in a 16x32 or 16x48 columns and the fence part 16x16 or 32x16 and link them like that on the tileset, or possibly make the bottoms of the fence 16x16, or 32x32 and have it use setimg2 so people can walk behind them.. but then I'd have to figure out how to have them linked.. I'm sure I will figure it out. That is it for today.
For now I think it looks semi-dull and needs to be lit up via lighting.
http://img.photobucket.com/albums/v2...3/ea320749.png

Demisis_P2P 04-18-2011 09:23 AM

As a concept, it could work.
But I don't think you're the right person to do it, sorry.

Devil_Lord2 04-18-2011 09:31 AM

Quote:

Originally Posted by Demisis_P2P (Post 1644090)
As a concept, it could work.
But I don't think you're the right person to do it, sorry.

Wasn't much of a critique, but I appreciate the opinion. :oo:

Working on a fence right now... kinda hard not knowing how the people will look.. I could turn off shade, which would give it the other guys effect.. But honestly I like them having a skin with shade.. I could make it lighter though..

Elk 04-18-2011 11:51 AM

Your "tiles" don't work out in small in terms of composition and space arrangement

Devil_Lord2 04-18-2011 12:12 PM

Quote:

Originally Posted by Elk (Post 1644115)
Your "tiles" don't work out in small in terms of composition and space arrangement

Not yet ^.^; I really need to find a specific camera angle I like too.. for things like houses and the fence.. I think the grass I might have to do pixel art for >_< I can't see that coming out readily as a module.

However doing it all 3D, and my own ganis and systems should make it easier than me having to do what I call "graalifying" things..
http://img.photobucket.com/albums/v2...3/a0539c94.png
Ugh.. I wish someone would tell me how to make the images smaller in the image tags :'[
Anyway, eventually it will all come together nicely.. ^^
>.> The bush needs roots though.. I'll probably just make bushes 48x48... The players will be slightly bigger anyway..

Rave_J 04-18-2011 02:03 PM

too bad graal cant support 3d no more

Galdor 04-18-2011 03:24 PM

btw you can also choose orthographic view so you don't have to distort your objects.

MrOmega 04-18-2011 04:43 PM

Quote:

Originally Posted by Rave_J (Post 1644126)
too bad graal cant support 3d no more

yes it can, I have recently scripted a 3D obj on my server ( .3ds file) and it works fine.

@Devil_Lord2
If you ever need script help let me know, Im in for helping.

Luda 04-18-2011 09:15 PM

I think a server with a low-poly/pixel art looking approach would be better. Pretty much like the Pokemon games for DS

Geno 04-18-2011 09:42 PM

FF Tactics Iso-Server plz

Galdor 04-18-2011 10:03 PM

Yea or that other full 3d lowpoly FF game

http://image.gamespotcdn.net/gamespo...0screen004.jpg

Would be so awesome with a server like that in like third person view, thats what I wanted to do but when I asked Stefan he was all like "noooo0o0 facebook!"

Devil_Lord2 04-18-2011 11:41 PM

Quote:

Originally Posted by Galdor (Post 1644139)
btw you can also choose orthographic view so you don't have to distort your objects.

I never use User view, only Ortho... user confuses the crap out.. having a square look odd.. either way it all comes out to the rendering picture which unless I could adjust it, takes depth into consideration and Graal does not.. D:

So you kinda just have to play with it until it looks like it fits Graal lol..

Quote:

Originally Posted by MrOmega (Post 1644145)
yes it can, I have recently scripted a 3D obj on my server ( .3ds file) and it works fine.

@Devil_Lord2
If you ever need script help let me know, Im in for helping.

^^ I appreciate the gesture, and I'd love the help, but honestly I don't think so much like a programmer as I do an artist.. I wouldn't know what I could do or how I could do it differently from what I've seen on Graal.. I created my movement system via N, W, S, E, and NW, SW, SE, NE.. basically two ganis, two different things..

The view would remain the same, but I did wonder if you could rotate focus.. other then that.. I don't even know what a .3ds file is.. or things I could do with them.. Unless you are willing to teach me.. I'm lost without cause on the subject matter lol..

I've only created pictures and videos from the program I have used. Never attempted to create a game with it but it is possible. Perhaps we could talk more about it?

Quote:

Originally Posted by Geno (Post 1644175)
FF Tactics Iso-Server plz

I don't know what this means, but probably not...
Final Fantasy? If so I haven't followed any of the games. :x

Quote:

Originally Posted by Luda (Post 1644170)
I think a server with a low-poly/pixel art looking approach would be better. Pretty much like the Pokemon games for DS

I wouldn't know how to make my stuff low poly really.. maybe take off shadowing and put on toon edges so there is a black outline.. but I don't think that would look that great. D: Not too fond of doing pixel art either.. I can but it takes long and is less interesting to me.. I do love seeing sketches and interesting things like Europa has though, however I will not be doing it. I'm sure the buildings will looks cartoony and unique however.. hopefully colorful too; sadly I only have one design in mind for now that I just came up with... and will probably forget after this message... :p

Quote:

Originally Posted by Galdor (Post 1644180)
Yea or that other full 3d lowpoly FF game

Would be so awesome with a server like that in like third person view, thats what I wanted to do but when I asked Stefan he was all like "noooo0o0 facebook!"

Again, unsure if FF is meant for Final Fantasy, if so I have not followed any of the games. I do like the picture and could probably replicate the people, but as for the view.. I'm not even sure Graals' view can be changed.. still unsure what it is, it seems like 65 degrees off the ground kind of looking into a box..

Anyway, I'm sure it would be awesome. :]

MattKan 04-19-2011 12:54 AM

You can't build 3D worlds with the Graal Engine, though, right? Like Graal3D? You can't do that? Right?

Galdor 04-19-2011 01:05 AM

Quote:

Originally Posted by MattKan (Post 1644204)
You can't build 3D worlds with the Graal Engine, though, right? Like Graal3D? You can't do that? Right?

No but perhaps sometime in the future, shame through after all the work with Graal 3D to just toss it away (the tools that is) :p

MattKan 04-19-2011 01:28 AM

Quote:

Originally Posted by Galdor (Post 1644208)
No but perhaps sometime in the future, shame through after all the work with Graal 3D to just toss it away (the tools that is) :p

They can't release the Graal 3D engine to developers to develop?

Galdor 04-19-2011 01:32 AM

Quote:

Originally Posted by MattKan (Post 1644217)
They can't release the Graal 3D engine to developers to develop?

They could, but I guess they want to make a server themselves first ^^ to bad it failed

Devil_Lord2 04-19-2011 02:05 AM

Quote:

Originally Posted by Galdor (Post 1644220)
They could, but I guess they want to make a server themselves first ^^ to bad it failed

I think you're right, they wanted it first, then possibly add it for more pay of the server owner in the future to make more money.. Then again since I have no clue what the Graal owners are doing, they could be trying to redevelop it in the future indefinitely?

Either way it isn't in my mind right now, but would be neat to do in the future.

Can't post any pictures today, been trying to pack up a bit but sadly procrastinating greatly.. There are hangers everywhere :'[

Rave_J 04-19-2011 02:20 AM

You can not build a true 3d server on graal. due ya u can get files to upload get around it but then doesnt matter if u have 3d buildings u cant go around them ect due the camera wont move. you might be limited on what u can do with the scripthing goes theres no physics engine so u really have to do all the math in your head ect.
Graal 3d engine yes there was one u could build it but doesnt exist no more. saying with the buildings
u cant see all views of objects. the 3d thing it shows was a block or a car spinning in the air big whooop. ect with a rock how u suppose to c all sides of it in the level or houses or cliffs ect

Devil_Lord2 04-19-2011 02:43 AM

Quote:

Originally Posted by Rave_J (Post 1644242)
You can not build a true 3d server on graal. due ya u can get files to upload get around it but then doesnt matter if u have 3d buildings u cant go around them ect due the camera wont move. you might be limited on what u can do with the scripthing goes theres no physics engine so u really have to do all the math in your head ect.
Graal 3d engine yes there was one u could build it but doesnt exist no more. saying with the buildings
u cant see all views of objects. the 3d thing it shows was a block or a car spinning in the air big whooop. ect with a rock how u suppose to c all sides of it in the level or houses or cliffs ect

You wouldn't ^.^;
I was more thinking of 3D visuals, 3D house, the game it self would be 2.5D
But I'm thinking most of the things will be images rather then tileset besides the ground.. a fance might use setimg2 nonblock, nonblock, block,block and so.. same with the house.. only the ground area would block the ground being estimated where the house would stop.. so you could go behind the house, but yeah.. you wouldn't see the sides of the house.

Some houses can face up, down, diagonal "I really hate how people on Graal only do houses with the doors facing down, just because you only see one direction doesn't mean all doors have to be seen". But basically the graphics would be 3D visuals and the game it self would be 2.5D.

As for the car.. you could do a gani for that.. create an image template with the car flipping at different angles, have 1-4 ganis to have 4 directions the car would flip.. possibly have the images random via attributes and set the attributes at random.. Sure it wouldn't be exactly 3D but would give the same effect somewhat.. Like you said, we can only try to get around the limitations ^.^;

I was thinking having 8 directions for the images, and having the images change depending on the direction the player is looking.. but that may be odd.. lol haven't test it.. only a thought and I don't think it would work.. D:

I'm thinking all of my npcs should be blank and join classes anyway.. like the bush... I want it to have four directions depending the way the player carries it, and it to appear a random direction.. I'd have to think more on it when I get to it.

Rave_J 04-19-2011 08:14 AM

but then ur making a 2.5d u said 3d thats why i said u cant make a 3d with the current graal level editor ect unless theres some ways to change the camera view even then good luck on the physics withouth a physics editor engine

Devil_Lord2 04-19-2011 11:24 AM

Quote:

Originally Posted by Rave_J (Post 1644326)
but then ur making a 2.5d u said 3d thats why i said u cant make a 3d with the current graal level editor ect unless theres some ways to change the camera view even then good luck on the physics withouth a physics editor engine

O: In my eyes, 3D server is a server with 3D Visuals for Graal.. since I have not seen a 3D Graal, I won't think otherwise lol.. so if I do say 3D, you'll kinda have to assume I mean 2.5D.... D:

Anyway, uploading a house that I will work on and change the picture later.. a blue hut... lmao It won't be as dark.. didn't have time to do the lighting or more details.. 5:00 :'[ tired.


>.> It wouldn't let me edit the first post anymore.

Blue Hut House ... or an arabic type of architecture ... kinda like Aladdin I guess lol.. I kinda like the size right now.. going to make it slightly smaller though. Anyway, it needs work, more details and the lighting I didn't have time to do so it is pretty dark. I'll work on it more today.

http://img.photobucket.com/albums/v2...3/27b0a9a7.png

Fulg0reSama 04-19-2011 11:36 AM

That looks like a fancy as hell cat house(or litterbox)

Devil_Lord2 04-19-2011 01:46 PM

Quote:

Originally Posted by Fulg0reSama (Post 1644357)
That looks like a fancy as hell cat house(or litterbox)

I can't sleep.. don't drink water mixed with energy powdery stuff only because you are thirsty before going to sleep. >.> I mean I can drink coffee or soda before sleeping, but either that, or my thoughts of the soon server attempt is keeping me up. I have a lot of work to do.. I think I'll start making 'concepts' and start a server thread. ... eventually. >_<

Anyway, I'll take that as a compliment, thank you. =]

MattKan 04-19-2011 02:50 PM

W
 
Quote:

Originally Posted by Fulg0reSama (Post 1644357)
That looks like a fancy as hell cat house(or litterbox)

I'm now sleeping in there!

MrOmega 04-19-2011 03:01 PM

You can technically do 3D with the current engine. You can use tons of showimgs for 3D objects and have a special var that you can use to rotate these objects.
( The whole theory that, you don't move around in space, but space moves around you. :P)
Only thing is that it may lag some, if a high poly count is used. Also, may have to force openGL mode.

Also, a .3DS file is 3D model file made from Autodesk 3Ds Max. I have a free student copy I mess with sometimes.

Devil_Lord2 04-19-2011 03:43 PM

Quote:

Originally Posted by MattKan (Post 1644372)
I'm now sleeping in there!

Haha, alright you got it. Let me finish it first, might be hard to wake up without windows, and could be breezy without a door... :x


Quote:

Originally Posted by MrOmega (Post 1644374)
You can technically do 3D with the current engine. You can use tons of showimgs for 3D objects and have a special var that you can use to rotate these objects.
( The whole theory that, you don't move around in space, but space moves around you. :P)
Only thing is that it may lag some, if a high poly count is used. Also, may have to force openGL mode.

Also, a .3DS file is 3D model file made from Autodesk 3Ds Max. I have a free student copy I mess with sometimes.

Oh I see.. and I was thinking something similar where as depending which direction you look, or where you are the things would 'turn' but thinking more about it, I wasn't sure if it would look right or which one would be better.. I'd have to think more about it... I don't know anything about openGL mode though.. D:

Also, I took a screenie of everything that it could be saved as.. I'm unfamiliar with most of the movie ones, but I am use to saving as a Quicktime or AviRaw for videos.. idk if there is another way to save it lol..

http://img.photobucket.com/albums/v2...3/fefd46a8.png



Anyway, I have a small beta version of the person:
http://img.photobucket.com/albums/v2...3/acc50d91.png

Honestly, I kind of want him a tile bigger and wider... right now he is 48x80.
And yes, he does have abs. D:

Any better than my last? lol Attempted low-poly and 'cutsie'.

Chompy 04-19-2011 04:15 PM

Having experience from actually developing on a Graal3D server I will say that it requires alot of experience in terms of math (geometry, vectors, trigonometry atleast) and physics (movement, gravity, forces (if you want to do more advanced stuff)) if you're going to code atleast.

The main difference between a 3D server and a normal 2D server is the framerate it runs at. G3D has a framerate of 60FPS and G2D runs at 20FPS. In terms of scripting this gives you more room to do more executions per second on a G3D server.

Big difference between developing 3D and 2D, just pointing it out. It also requires a lot more work in terms of creating levels, 3D modeling (animations, mesh, textures, etc) and scripting.


I wouldn't recommend it, unless you have the experience and dedication to challenge yourself. Should also find someone that can help you as a mentor, i.e., someone who has experience and can lead you in the right path.

Quote:

Originally Posted by Geno (Post 1644175)
FF Tactics Iso-Server plz

Funny, I actually started on an engine that worked like FFTactics a long time ago. Non-iso though.

Devil_Lord2 04-19-2011 04:41 PM

Quote:

Originally Posted by Chompy (Post 1644384)
Having experience from actually developing on a Graal3D server I will say that it requires alot of experience in terms of math (geometry, vectors, trigonometry atleast) and physics (movement, gravity, forces (if you want to do more advanced stuff)) if you're going to code atleast.

The main difference between a 3D server and a normal 2D server is the framerate it runs at. G3D has a framerate of 60FPS and G2D runs at 20FPS. In terms of scripting this gives you more room to do more executions per second on a G3D server.

Big difference between developing 3D and 2D, just pointing it out. It also requires a lot more work in terms of creating levels, 3D modeling (animations, mesh, textures, etc) and scripting.


I wouldn't recommend it, unless you have the experience and dedication to challenge yourself. Should also find someone that can help you as a mentor, i.e., someone who has experience and can lead you in the right path.



Funny, I actually started on an engine that worked like FFTactics a long time ago. Non-iso though.

D: 2.5D, the visuals are 3D so I am calling it 3D.. it seems like I should have stated 2.5D in the title, and said 3D here knowing it was stated correctly at the start lol.. as for the 3D modeling, animating, knowing what the mesh, textures, and such are.. excluding I'm not that great at lighting, I can do lol.. I haven't touched the gaming system though.. Can't say I can use the new interface of the program either, but I'm definitely trying.

So far, I'm only thinking 8 directions movement, body and head images "since originally I was thinking body, head, leg(s), arm(s) and was upset with the 48 images a pose and didn't know how I'd redo it all with clothing", setimg2 for graphics, and almost all the things would be graphics.. I think that is basically what Graal Kingdoms does, if not oh well.

I wish I could create a complex movement system like Classic, but I can't even think of having less than a tile block.. like a corner of a tile or something x.x; But I'm trying to get it all right, I'm thinking with tile arrays I can pick which tiles I want to block and not block anyway.. May not even matter if they are type0 or type1 if I'm disabling defmovement lol...

Anyway, I'd love to list more about the idea of the server.. but those who don't want to help will have to wait until I have concept images and a new server thread. Until then... stuck with the beta images of it. :D

Also, I've taken geometry and trig.. but I have absolutely no clue about them now.. a little suggestion to the younger crowd, math is good.. keep refreshing your self. D:

I actually found out I didn't need trig the semester after when I switched from Computer Science to Fine Arts lol.. But I'm glad I took it.. I think D: seeing as I don't remember it, it doesn't really matter does it? :/

MrOmega 04-19-2011 06:27 PM

Quote:

Originally Posted by MrOmega (Post 1644145)
yes it can, I have recently scripted a 3D obj on my server ( .3ds file) and it works fine.

@Devil_Lord2
If you ever need script help let me know, Im in for helping.

Whoever neg rep'd me for this, has an invalid argument... I have and currently am using a 3D obj on my server... 3D is possible... Also, why are you people afraid to leave a name when you neg rep someone... I leave my name regardless of pos/neg rep. Jerk...

Devil_Lord2 04-19-2011 06:42 PM

Quote:

Originally Posted by MrOmega (Post 1644412)
Whoever neg rep'd me for this, has an invalid argument... I have and currently am using a 3D obj on my server... 3D is possible... Also, why are you people afraid to leave a name when you neg rep someone... I leave my name regardless of pos/neg rep. Jerk...

Eh, people neg rep me on things all the time, I don't know what it would end up doing, but I'm not worried about rep. I've read the rules and regulations in the past and haven't seen anything about rep. I've been neg repped because
someone was too lazy to see if my type1 tile template worked, and said it was a fake because no one else decided to do the tests I have. I've been positive repped after someone said they basically hated me. And I have been neutrally repped after someone told me I smelled bad. As far as I'm concerned rep doesn't mean much, and I'm going to continue to rep people I see helping others, and neg rep people who flame / bully others telling them they are horrible or whatever. It just makes you feel better I guess lol..

But yeah, it may not be a good idea to hang around me in the forum lol.. It's been I guess two weeks, and I've had close to 20 points, and most of my bad reps were for no good reasons, and a few good reps also for hate reasons. It kind of made me laugh.. anyway, probably a better idea to talk via PM. I also leave my name on all my reps, if they weren't good reasons I wouldn't leave a rep. x.x;

salesman 04-19-2011 06:45 PM

Quote:

Originally Posted by Devil_Lord2 (Post 1644413)
Eh, people neg rep me on things all the time, I don't know what it would end up doing, but I'm not worried about rep. I've read the rules and regulations in the past and haven't seen anything about rep. I've been neg repped because
someone was too lazy to see if my type1 tile template worked, and said it was a fake because no one else decided to do the tests I have. I've been positive repped after someone said they basically hated me. And I have been neutrally repped after someone told me I smelled bad. As far as I'm concerned rep doesn't mean much, and I'm going to continue to rep people I see helping others, and neg rep people who flame / bully others telling them they are horrible or whatever. It just makes you feel better I guess lol..

But yeah, it may not be a good idea to hang around me in the forum lol.. It's been I guess two weeks, and I've had close to 20 points, and most of my bad reps were for no good reasons, and a few good reps also for hate reasons. It kind of made me laugh.. anyway, probably a better idea to talk via PM. I also leave my name on all my reps, if they weren't good reasons I wouldn't leave a rep. x.x;

has anyone ever told you that you talk too much?

Devil_Lord2 04-19-2011 06:56 PM

Quote:

Originally Posted by salesman (Post 1644414)
has anyone ever told you that you talk too much?

Many younger generations have, and older generations tell me to read a book. :p

Cloven 04-19-2011 07:17 PM

Quote:

Originally Posted by salesman (Post 1644414)
has anyone ever told you that you talk too much?

Perhaps he's just attempting to compensate for the abundance of forum-users who "talk" a lot but "say" very little, lol. He may be a ramblin' man but even that's a break from all of the hatefulness. I suppose it just depends on one's perspective. *shrugs*

MrOmega 04-19-2011 08:01 PM

Quote:

Originally Posted by MrOmega (Post 1644145)
yes it can, I have recently scripted a 3D obj on my server ( .3ds file) and it works fine.

@Devil_Lord2
If you ever need script help let me know, Im in for helping.

Quote:

Originally Posted by MrOmega (Post 1644412)
Whoever neg rep'd me for this, has an invalid argument... I have and currently am using a 3D obj on my server... 3D is possible... Also, why are you people afraid to leave a name when you neg rep someone... I leave my name regardless of pos/neg rep. Jerk...

Wow, really, I love the maturity of this forums, more neg reps, what I get for playing a game with little kids, whatever.

You immature sons of *****es are nothing more that the south end of a northbound mule, enjoy your stink, asses.

MattKan 04-19-2011 08:22 PM

people need to back off

i mean seriously, it's not like he's trolling or anything--- you just disagree

Kiwi27 04-19-2011 09:47 PM

Quote:

Originally Posted by MattKan (Post 1644427)
people need to back off

i mean seriously, it's not like he's trolling or anything--- you just disagree

I think the tables very pretty.

I got Blender a few days since you first mentioned it, and so far The best thing I've made is a lemon. Good work :D

Devil_Lord2 04-20-2011 02:43 AM

Quote:

Originally Posted by Kiwi27 (Post 1644440)
I think the tables very pretty.

I got Blender a few days since you first mentioned it, and so far The best thing I've made is a lemon. Good work :D

Blender is pretty cool ^.^; I heard it is almost as good as Maya.. apparently the new version you can be set like Maya keywise or something... Honestly I still need to learn the new interface. :'[

You should post your lemon!

Quote:

Originally Posted by Cloven (Post 1644423)
Perhaps he's just attempting to compensate for the abundance of forum-users who "talk" a lot but "say" very little, lol. He may be a ramblin' man but even that's a break from all of the hatefulness. I suppose it just depends on one's perspective. *shrugs*

Thank you, and yes sometimes I do start to babble and forget my point, but I try to make it clear as well for anyone who tries to read. Hopefully after my posts no questions are asked.. Also, trying to be less like the people who do say little and are hardly understandable. D:

I appreciate the fact that they're are still some people still analyze before commenting or even judging. :)

Quote:

Originally Posted by MattKan (Post 1644427)
people need to back off

i mean seriously, it's not like he's trolling or anything--- you just disagree

Thank you! Some don't even disagree, only hate. lol

Quote:

Originally Posted by MrOmega (Post 1644425)
Wow, really, I love the maturity of this forums, more neg reps, what I get for playing a game with little kids, whatever.

I've sent you a message, don't let them get to you. ^.^;


-EDIT-

I actually reorganized my photobucket and will have to re-post my pictures... D:
So, if you see many missing.. :/ yeah..

DustyPorViva 04-20-2011 03:50 AM

Try exporting, not saving, for .3ds. Saving in 3D programs typically means saving the scene for the model editor to open(camera and everything, for example), while exporting saves the vertex data to something usable.

Devil_Lord2 04-20-2011 03:59 AM

Quote:

Originally Posted by DustyPorViva (Post 1644506)
Try exporting, not saving, for .3ds. Saving in 3D programs typically means saving the scene for the model editor to open(camera and everything, for example), while exporting saves the vertex data to something usable.

Oh yeah, I see it.. I can save as a .3ds and other odd things.. can Graal use .maps? Other than wondering that, again I wouldn't know what I could do with any of those lol.. For now pictures are all I need unless taught otherwise to put things on Graal. It sounds like it would be interesting to learn, but for now it is unneeded assuming it is hard.

Should have the images up tomorrow, and possibly start creating more soon. :]
I'm suppose to be packing up stuff. D:
By the way thanks Dusty, I wouldn't have tried checking there lol

MrOmega 04-20-2011 04:48 AM

Wow, this is quite funny, with 5+ pos/neg reps in the last 24 hours. That's probably more reps than I have gotten this year. lulz. Sorry for being off-topic.


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