Quote:
Originally Posted by MattKan
I'm now sleeping in there!
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Haha, alright you got it. Let me finish it first, might be hard to wake up without windows, and could be breezy without a door... :x
Quote:
Originally Posted by MrOmega
You can technically do 3D with the current engine. You can use tons of showimgs for 3D objects and have a special var that you can use to rotate these objects.
( The whole theory that, you don't move around in space, but space moves around you. :P)
Only thing is that it may lag some, if a high poly count is used. Also, may have to force openGL mode.
Also, a .3DS file is 3D model file made from Autodesk 3Ds Max. I have a free student copy I mess with sometimes.
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Oh I see.. and I was thinking something similar where as depending which direction you look, or where you are the things would 'turn' but thinking more about it, I wasn't sure if it would look right or which one would be better.. I'd have to think more about it... I don't know anything about openGL mode though.. D:
Also, I took a screenie of everything that it could be saved as.. I'm unfamiliar with most of the movie ones, but I am use to saving as a Quicktime or AviRaw for videos.. idk if there is another way to save it lol..
Anyway, I have a small beta version of the person:
Honestly, I kind of want him a tile bigger and wider... right now he is 48x80.
And yes, he does have abs. D:
Any better than my last? lol Attempted low-poly and 'cutsie'.