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  #76  
Old 10-27-2010, 04:32 AM
Zeross Zeross is offline
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Points are a give and take, if you remove them... people lose a degree of interest in raiding. If you keep them, people "over-appreciate" them, so to speak. Before points, the quarrel was no incentive.

Removing Points = No Solution
Removing Loss of Points is probably the middle-ground.

@ Take
If you want people to raid when you log on, everyone should go on tag and chill in their base like they used to. I doubt it'd take anymore than 5 minutes for someone to nuke you or come in blasting.
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  #77  
Old 10-27-2010, 07:16 AM
Demisis_P2P Demisis_P2P is offline
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wild idea: make gang tags automatic, so as soon as you log on or set your nick your gang tag is on and you can't take it off.
This way you are always representing your gang and you can't go off tag.

Also would mean you can't be in a business, but in their current state who would want to be in a business anyway?

Point loss was meant to be an incentive for people to defend their own gang base. It worked for Jenns street gangs for a while, until people got bored of all the gang bases looking exactly the same and only having one level and one entrance.
(Foray Crew for life, yo.)
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  #78  
Old 10-27-2010, 07:21 AM
Demisis_P2P Demisis_P2P is offline
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call the gangs horde and alliance, if history is anything to go by it will be a big success.
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  #79  
Old 10-27-2010, 07:24 AM
Fulg0reSama Fulg0reSama is offline
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call the gangs horde and alliance, if history is anything to go by it will be a big success.
i lol'd.
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  #80  
Old 10-27-2010, 04:59 PM
Arakonda Arakonda is offline
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call the gangs horde and alliance, if history is anything to go by it will be a big success.
We should rename the server too, anyone got any suggestions?
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  #81  
Old 10-27-2010, 09:35 PM
Supaman771 Supaman771 is offline
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We should rename the server too, anyone got any suggestions?
Modern Landfill

It fits the theme and the server itself.
Can't beat it.
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  #82  
Old 10-28-2010, 12:51 AM
Demisis_P2P Demisis_P2P is offline
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Modern Landfill

It fits the theme and the server itself.
Can't beat it.
Sounds like a rip off of Wasteland.
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  #83  
Old 10-28-2010, 07:10 AM
Logababy Logababy is offline
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We should rename the server too, anyone got any suggestions?
Graal Ghetto2
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  #84  
Old 10-28-2010, 06:46 PM
Zeross Zeross is offline
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Quote:
Originally Posted by Demisis_P2P View Post

Point loss was meant to be an incentive for people to defend their own gang base. It worked for Jenns street gangs for a while, until people got bored of all the gang bases looking exactly the same and only having one level and one entrance.
(Foray Crew for life, yo.)
Only way it could work as an incentive, is if people lost points for NOT defending. I asked Andy if he could make a system in which if a gang has over 7 Members online and another gang occupies their base without contest for (3 Minutes or More straight). They begin to lose points at a slow, yet steady pace. Or the other gang begins to gain points.
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  #85  
Old 10-28-2010, 09:35 PM
DirtySk8erballs DirtySk8erballs is offline
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There's other ways to create competition while excluding points. I would prefer raids without an incentive if it was fun and encouraged more people to get on tag.
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  #86  
Old 10-28-2010, 09:43 PM
Supaman771 Supaman771 is offline
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Originally Posted by Zeross View Post
Only way it could work as an incentive, is if people lost points for NOT defending. I asked Andy if he could make a system in which if a gang has over 7 Members online and another gang occupies their base without contest for (3 Minutes or More straight). They begin to lose points at a slow, yet steady pace. Or the other gang begins to gain points.
With only 2 gangs, it simply requires killing one member then never logging in/raiding for the rest of the week. And It's been 3 weeks since I rescued SY and spoon-fed Akeon gang ideas yet there still isn't any attempt to add the third one. This makes the gang system in current state possibly as one sided as the movie 300.

A system as described would be a good edition, but the server is still slowly dying with current management as-is so why waste time that could potentially be spent on fixing what is already there and trying (lolrite) to save the server.
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