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Old 10-28-2010, 06:46 PM
Zeross Zeross is offline
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Quote:
Originally Posted by Demisis_P2P View Post

Point loss was meant to be an incentive for people to defend their own gang base. It worked for Jenns street gangs for a while, until people got bored of all the gang bases looking exactly the same and only having one level and one entrance.
(Foray Crew for life, yo.)
Only way it could work as an incentive, is if people lost points for NOT defending. I asked Andy if he could make a system in which if a gang has over 7 Members online and another gang occupies their base without contest for (3 Minutes or More straight). They begin to lose points at a slow, yet steady pace. Or the other gang begins to gain points.
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Old 10-28-2010, 09:43 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Zeross View Post
Only way it could work as an incentive, is if people lost points for NOT defending. I asked Andy if he could make a system in which if a gang has over 7 Members online and another gang occupies their base without contest for (3 Minutes or More straight). They begin to lose points at a slow, yet steady pace. Or the other gang begins to gain points.
With only 2 gangs, it simply requires killing one member then never logging in/raiding for the rest of the week. And It's been 3 weeks since I rescued SY and spoon-fed Akeon gang ideas yet there still isn't any attempt to add the third one. This makes the gang system in current state possibly as one sided as the movie 300.

A system as described would be a good edition, but the server is still slowly dying with current management as-is so why waste time that could potentially be spent on fixing what is already there and trying (lolrite) to save the server.
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