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  #81  
Old 05-02-2010, 03:35 PM
Gothika Gothika is offline
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Originally Posted by MajinDragon View Post
Some skills need to be made harder to level. It's obvious there's inconsistency between the different skills in relation to leveling so it wouldn't be a bad thing to fix that.
I'd be all for making some skills harder to level. Like Mental and Agility, but only if they give them more use. Agility does nothing besides get you lots of exp quickly if it actually gave you a reason to level it then I would be worth it.
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  #82  
Old 05-02-2010, 04:35 PM
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Originally Posted by Gothika View Post
I'd be all for making some skills harder to level. Like Mental and Agility, but only if they give them more use. Agility does nothing besides get you lots of exp quickly if it actually gave you a reason to level it then I would be worth it.
-looks at 83 agility-
  #83  
Old 05-02-2010, 04:55 PM
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Okay guys, sorry for the long post. I have addressed a lot of posts individually and some as a group. Later today I'm going to release a document which outlines a business strategy for Graal Online - I submitted it a few weeks ago but it was dismissed. Eurocenter doesn't have the time to focus on Graal Online, and isn't competent enough to put someone in charge who has the time to focus.

That's really the base problem on all of the servers right now.


Quote:
Originally Posted by seanthien View Post
I wonder who runs Zone..Hmmm...I wonder who runs Gk..HM..
What administrators do they have in common?

Maybe that's to blame, although prob it's lack of content as a major factor.
Graal Online is dying, and the Gold products - which people must pay for - are no longer products of interest.
Quote:
Originally Posted by DustyPorViva View Post
If any server has the benefit right now when it comes to the pricing system, it's GK(and Zodiac, I think). GK has no observer mode, so players can try the server out to a large degree without the suffocation of the observer mode. Sure, the pricing is still steep, but at least they don't have to deal with observer mode like most other servers.
The problem with Zone is that our little french friends put too much emphasis on paid content and didn't think to consider that the majority would have little interest in paying for ****ty content.
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Originally Posted by fowlplay4 View Post
Unless the embarrassment stems from the lack of players, that's a very contradicting statement.
We need some great new content and an even better system to support it before we start throwing money down the advertisement hole. I'm sure FP knows this, so consider it an FYI for everyone else.
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Originally Posted by Crimson2005 View Post
So are the quarterly updates out the window then? Maybe if GK got more attention than updating it 4 times a year there'd be activity; then again it's a struggle to manage 4 updates a year it seems
Quarterly updates were a great idea. Sadly, Stefan couldn't give us access to the stuff we ask for a year in advance - so quarterly updates couldn't work.
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Originally Posted by Crimson2005 View Post
The GK management just keeps lowering the bar for themselves and as a result, everyone else has to suffer while the place just stagnates. The fact they couldn't manage 4 updates a year, and the fact that making a windmill move is considered an update, really says a lot about the people in charge.
I realize your quote essentially gives the same message as I already addressed, but I just wanted to point it out to people so they can see how clearly you're head hunting. You don't want anything but trouble - or you'd bring some suggestions to the table.
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Originally Posted by joel34 View Post
There haven't been any new dungeon in like a year.
I'd really like to make a new one geared towards level 25-50 players, with emphasis put on larger parties (than crypt) of 6-8 players.
Quote:
Originally Posted by Draenin View Post
I imagine that agreeing to run GK is a lot like climbing into a coffin.
More like an iron maiden.
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Originally Posted by Elk View Post
If I ran it, I would make a new GK
quoted for the lulz.
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Originally Posted by nullify View Post
Back on topic, management can't even handle quarterly updates now. The last "update" we seen were bug fixes and crap that didn't even need to be changed (avatar timeout). That kind of stuff shouldn't even be considered an "update". If there's a bug it should be fixed immediately and not treated like "new" content.
Quoted to illustrate the doppleganger effect Xaphan had. Again we will observe no actual suggestions are brought to the table - only the dastardly "anti-suggestions" I have mentioned in the past.
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Originally Posted by nullify View Post
And the crypt is STILL broken. You'd think after nearly 3 years now it'd be handled.
Stefan will probably be angry at me for this, but again - we're waiting on Stefan to fix a scheduling error in the gserver.
Quote:
Originally Posted by DustyPorViva View Post
Quarterly updates were a good incentive to give the players someone to look forward to, based on the assumption there was always going to be an update every quarter. However, that fell through. And to add to the problem, quarterly updates should have been reserved for larger and exciting updates and additions, and more minor updates and fixes(in fact, ALL fixes) should be done on the spot.

Think of how bad it feels to have to wait around for fixes to the Graal client because of the same mentality. Why do this to the players, too?

However, whether these problems are because of management or the limitations brought on by Stefan's need to be involved, I don't know.
I have a pretty good list of concepts and improvements that Tig and I optimized for our quarterly releases. I should share them sometime. People would begin to understand how disappointed Tig and I. Our nice concepts, which the players would have loved, may never see the light of day because Stefan is spread too thin on the QuattoPlay engine and iPhone development.

Quote:
Originally Posted by CABAL49 View Post
Graal just doesn't have the appeal it used to have.
It really doesn't. Later today I am going to release a document I presented to our Little French Friends. They dismissed it, but we will all agree that it's a good concept.
Quote:
Originally Posted by OasaTor_PK View Post
Release a "classic" version of GK where everyone is reset.
I would love to do this - I observed a long time ago that GK is badly diluted with ****ty content that only confuses players.
Quote:
Originally Posted by MajinDragon View Post
Although a reset appeals to some. GK is not built for a reset, there's not enough content for players to recoup their old items through 'playing' and the new server would just be like the old, reliant on events. Restarting the decade long cycle just isn't the answer.
If we did a reset we would have to make all new islands and change some of the basic systems so that people with experience in the existing systems don't walk in and immediately begin profiting.
Quote:
Originally Posted by Supaman771 View Post
-Obviously- The Quarterly updates are whatever Tig could think of changing the day beforehand. The only -new- content I've seen happens on holidays (2x a year?) and are usually things that if Tig -tried- to do he could do in a day or so. The overall problem is a lack of new players on Graal thus a lack of new developers on Graal. But seeing as how it got all of us addicted despite the few yearly updates, crappy graphics, and 90% idiotic playerbase all they really need to do is advertise and get the players to log in. And maybe when there's a steady higher player count, Stefan can lower his prices (opposite of what'd happen, but lets hope?) Thus GK (and Graal) go ^.
Again, I am only quoting this sort of post so people can see the trash we have to deal with regularely.
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A reset will fix everything.
It would be so difficult to effectively re-organize all of the systems... I don't think an optimistic outcome is realistic with a reset. It's a happy idea, none the less though.
Quote:
Originally Posted by Demisis_P2P View Post
They can't be. Stefan is ****ing neurotic about this ****. He's only given Tig limited access to stuff, and he'll only copy over content from the Dev server to the main server once every 3 months. But if the items were made on a daily basis, when that 3 months come around it'll be like having 14 Christmases at once.
I don't think releasing new content daily would help much - it would just dilute the economy. Perhaps I misunderstood?
Quote:
Originally Posted by StormYs View Post
A reset wouldn't be favorable for GK, ppl already mentioned the reasons why it wouldn't be.

Putting faith in items isn't a wrong thought.
The more items craftable the funner GK can get
Right strategy, wrong execution. We need to focus on some creation and interaction concepts, but I'm not sure item creation is where we need to focus. Houses, farms... things community oriented.
Quote:
Originally Posted by Gothika View Post
The problem with most players not sticking around is because they find it too hard to level up. Making it even harder would just push more people away.
I mentioned a new dungeon earlier in my post - I'm hoping that the larger parties (6-8) will help form those friendships and bonds needed to pull people through some of the tough levelling gaps. It worked for me when I was a new player.



This message is for the people who read my whole post. I want to help illustrate the problems to the players so they recognize the confines in which we must work and the opportunities they have available to them. I will again remind players that I have posted a nice community project they can work on in the mean time - it sounds like "work", but the team would quickly find out that it's all fun. Sorry if I insulted or offended anyone, my intent is solely to inform the players so that a progressive conversation can take place.
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  #84  
Old 05-02-2010, 05:59 PM
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Personally, I think the server is fine with leveling and economy seeing how easy it was for me to get to level 80 and get rich in like a month. I quit only because Tig failed to restore me twice in a period of 6 months of continually re-subscribing to play the server. The thing that's lacking is the updates and content to keep these main areas of the server interesting. Once you get top notch gear and to level 110 there's no point to continue playing.

Loled @ Stephen
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  #85  
Old 05-02-2010, 06:06 PM
MajinDragon MajinDragon is offline
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Personally, I think the server is fine with leveling and economy seeing how easy it was for me to get to level 80 and get rich in like a month.
Two area's which aren't at all fine.
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  #86  
Old 05-02-2010, 06:06 PM
Rufus Rufus is offline
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If there is actually interest in developing the server, can it not be rescripted so it hasn't got a 'high dependency' upon Stefan?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #87  
Old 05-02-2010, 09:15 PM
Stephen Stephen is offline
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If there is actually interest in developing the server, can it not be rescripted so it hasn't got a 'high dependency' upon Stefan?
The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
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  #88  
Old 05-02-2010, 09:50 PM
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Perhaps upgrading the tutorial would be better.

50% of the new players skip the tutorial.
  #89  
Old 05-02-2010, 09:51 PM
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Originally Posted by Stephen View Post
The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
I don't think efficiency is as big as a problem as you're making it out to be; Zodiac seems to be work as much as Kingdoms does, and they're not relying on a hard coded mudlib. It would be a lot of work to do something this extreme, but if Kingdoms is sticking around as a server and Stefan isn't showing any involvement, I'm really not sure there's any other way. It is not fair on the players to expect them to stick around with no hope of updates, and the server simply won't survive without them. This could be something to work towards as a long term goal.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #90  
Old 05-02-2010, 09:55 PM
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For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
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Originally Posted by Rufus View Post
I don't think efficiency is as big as a problem as you're making it out to be; Zodiac seems to be work as much as Kingdoms does, and they're not relying on a hard coded mudlib.
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Originally Posted by Rufus View Post
It would be a lot of work to do something this extreme, but if Kingdoms is sticking around as a server and Stefan isn't showing any involvement, I'm really not sure there's any other way.
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This could be something to work towards as a long term goal.
Allow me to reiterate what I just said... in fact, it was my closing statement.
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  #91  
Old 05-02-2010, 09:56 PM
Rufus Rufus is offline
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Allow me to reiterate what I just said... in fact, it was my closing statement.
So you believe that Kingdoms should just die?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #92  
Old 05-02-2010, 09:57 PM
Stephen Stephen is offline
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So you believe that Kingdoms should just die?
I've pretty clearly laid out some development plans for the immediate future only two posts ago. Should I reiterate that for you too?
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  #93  
Old 05-02-2010, 10:01 PM
Rufus Rufus is offline
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I've pretty clearly laid out some development plans for the immediate future only two posts ago. Should I reiterate that for you too?
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Originally Posted by Stephen View Post
Quarterly updates were a great idea. Sadly, Stefan couldn't give us access to the stuff we ask for a year in advance - so quarterly updates couldn't work.
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Originally Posted by Stephen View Post
Stefan will probably be angry at me for this, but again - we're waiting on Stefan to fix a scheduling error in the gserver.
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Our nice concepts, which the players would have loved, may never see the light of day because Stefan is spread too thin on the QuattoPlay engine and iPhone development.
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It really doesn't. Later today I am going to release a document I presented to our Little French Friends. They dismissed it, but we will all agree that it's a good concept.
me confused
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #94  
Old 05-02-2010, 10:04 PM
Stephen Stephen is offline
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I'd really like to make a new one geared towards level 25-50 players, with emphasis put on larger parties (than crypt) of 6-8 players.
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I mentioned a new dungeon earlier in my post - I'm hoping that the larger parties (6-8) will help form those friendships and bonds needed to pull people through some of the tough levelling gaps. It worked for me when I was a new player.
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me confused
Here you go chief, something to play with while you try to figure it out. It's pretty complex stuff.

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  #95  
Old 05-02-2010, 10:08 PM
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Here you go chief, something to play with while you try to figure it out. It's pretty complex stuff.
I don't think it's much complexity as it is contradictory. You have parroted that there has been no updates what so ever because of Stefan's lack of involvement, yet you are saying that you have planned updates, in which you reiterate that they require Stefan. I suggest something that would eliminate the requirement of Stefan for updates, but that is too much work, so you're quite happy to continue to use him as an excuse for not giving this playerbase a single thing that is worth their money?

That is complex for me to understand, you're right, because for a staff member to come out with something like that while slating players for not giving suggestions is just ridiculous.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #96  
Old 05-02-2010, 10:09 PM
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You're not very bright, are you?
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  #97  
Old 05-02-2010, 10:10 PM
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You're not very bright, are you?
Well please, enlighten me? You also slated people for not providing discussion in this thread, yet you are just sitting and retorting with petty responses. Please, fill me in here.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #98  
Old 05-02-2010, 10:11 PM
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Well please, enlighten me? You also slated people for not providing discussion in this thread, yet you are just sitting and retorting to petty responses. Please, fill me in here.
Maybe you should get some special care to explain it for you - I'm done repeating myself.
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  #99  
Old 05-02-2010, 10:42 PM
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Stephen do you have any friends? I heard arrogant people don't have friends.

Go kiss a girl or something man and then you'll realise you can't go on being arrogant, since she won't kiss you again LOL
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Old 05-02-2010, 10:44 PM
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oh and if GK dies zone gets more players, right?!
  #101  
Old 05-02-2010, 10:45 PM
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oh and if GK dies zone gets more players, right?!
Not if Stephen remains the way he is and Zone's manager
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  #102  
Old 05-02-2010, 10:50 PM
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Go kiss a girl or something man and then you'll realise you can't go on being arrogant, since she won't kiss you again LOL
-waiting for Stephen to come in with a mom joke-
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  #103  
Old 05-02-2010, 10:57 PM
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-waiting for Stephen to come in with a mom joke-
Not even I would touch upon the subject of that gorgon.
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  #104  
Old 05-02-2010, 11:09 PM
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-waiting for Stephen to come in with a mom joke-
ya I'd expect the same, he has no pride at all
  #105  
Old 05-03-2010, 03:51 AM
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The amount of work it would take to 'save' GK will never be done.
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Old 05-03-2010, 03:55 AM
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The amount of work it would take to 'save' GK will never be done.
GK can still be a great environment - but the Graal Online "system" is broken and needs to be fixed or every server is practically screwed.
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  #107  
Old 05-03-2010, 04:05 AM
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offtopic but

When TSA and me were playing there were a lot of players willing to help us out. I guess new players are pretty much foreign to that server and the few that come the community is nice to
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  #108  
Old 05-03-2010, 04:58 AM
seanthien seanthien is offline
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*The only thread thriving right now in "Graal Kingdoms" forum section*
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wow I'm by Sean and Tench...How unlucky can you get?
  #109  
Old 05-03-2010, 05:00 AM
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offtopic but

When TSA and me were playing there were a lot of players willing to help us out. I guess new players are pretty much foreign to that server and the few that come the community is nice to
yeah we have a surplus of FAQ's too, not to say there active, but thats a different story.
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  #110  
Old 05-03-2010, 12:10 PM
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  #111  
Old 05-03-2010, 12:50 PM
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I think either way, to keep a healthy server, you'd need FAQ's. 20 players or 60 players, still useful.
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Old 05-03-2010, 07:44 PM
Tigairius Tigairius is offline
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I let this thread develop a little bit before responding, and I've explained it countless times.

We work on it when we can with what we have. We don't have much. I feel for you guys, I truly do, GK needs more, but there isn't a lot I can do to improve the situation with the tools I currently have available.

I know a few of you have genuine concerns for GK and the rest of you are all just here to join the crowd taking shots at the administration. Either way, GK will never follow the footsteps of Zone.

Since nothing good is coming out of this discussion (as I had hoped it would), I'm closing this.
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