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Old 05-02-2010, 09:15 PM
Stephen Stephen is offline
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Originally Posted by Rufus View Post
If there is actually interest in developing the server, can it not be rescripted so it hasn't got a 'high dependency' upon Stefan?
The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
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Old 05-02-2010, 09:51 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Stephen View Post
The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
I don't think efficiency is as big as a problem as you're making it out to be; Zodiac seems to be work as much as Kingdoms does, and they're not relying on a hard coded mudlib. It would be a lot of work to do something this extreme, but if Kingdoms is sticking around as a server and Stefan isn't showing any involvement, I'm really not sure there's any other way. It is not fair on the players to expect them to stick around with no hope of updates, and the server simply won't survive without them. This could be something to work towards as a long term goal.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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