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  #1  
Old 04-24-2010, 04:36 AM
Old_Days Old_Days is offline
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How do you measure feet on graal?
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Last edited by Old_Days; 04-24-2010 at 04:36 AM.. Reason: 300TH POST DONT DELETE!
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  #2  
Old 04-24-2010, 04:39 AM
cbk1994 cbk1994 is offline
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Originally Posted by Old_Days View Post
How do you measure feet on graal?
Computer screens are approximately 96 ppi, therefore one inch has 96/16 tiles in it. 6 tiles per inch, multiplied by 12, results in 72 tiles per foot.

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  #3  
Old 04-24-2010, 05:33 AM
DustyPorViva DustyPorViva is offline
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I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*
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Old 04-24-2010, 05:50 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by DustyPorViva View Post
I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*
Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.
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Old 04-24-2010, 06:14 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.
You can't apply any sort of logic to it... because Graal, especially perspective/character sizes and such don't make any sense. In that case, why overcomplicate it?
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Old 04-24-2010, 06:53 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by DustyPorViva View Post
You can't apply any sort of logic to it... because Graal, especially perspective/character sizes and such don't make any sense. In that case, why overcomplicate it?
Well you might not be able to apply absolute logic to it. But you can make it closer or farther from reality.

If you know that you're going to get shot by a gun and there is absolutely no way to avoid being shot but you try and control where you get shot then that is better than nothing, right?

Ever since JennEra buildings and characters sizes on Era have made more sense than other servers on Graal, so it's easier to draw comparisons between the sizes of things relative to eachother. Era isn't exactly Zodiac with "daggers" the size of the player and swords as tall as a building.
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Old 04-24-2010, 06:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Well you might not be able to apply absolute logic to it. But you can make it closer or farther from reality.

If you know that you're going to get shot by a gun and there is absolutely no way to avoid being shot but you try and control where you get shot then that is better than nothing, right?

Ever since JennEra buildings and characters sizes on Era have made more sense than other servers on Graal, so it's easier to draw comparisons between the sizes of things relative to eachother. Era isn't exactly Zodiac with "daggers" the size of the player and swords as tall as a building.
Ya, except bullets are nearly as large as the players hands. Guns are huge in comparison to what scale they really should be, as well(a handgun isn't as big as a person).

Also, my suggestion wasn't really my absolute suggestion. My suggestion was to just simplify the whole matter and just convert the size of tiles into something reasonable and forget about trying to make sense of scaling. The numbers didn't really matter, they were just there to make an example.
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