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  #1  
Old 04-25-2010, 03:29 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by swift View Post
fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.
That's beyond our control to fix, it's a problem with the projectile functionality in Graal.
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  #2  
Old 04-25-2010, 07:27 PM
Pelikano Pelikano is offline
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Originally Posted by cbk1994 View Post
That's beyond our control to fix, it's a problem with the projectile functionality in Graal.
Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?
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  #3  
Old 04-25-2010, 07:34 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Pelikano View Post
Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?
Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.
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Old 04-25-2010, 07:39 PM
Pelikano Pelikano is offline
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Originally Posted by DustyPorViva View Post
Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
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  #5  
Old 04-25-2010, 07:44 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Pelikano View Post
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
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  #6  
Old 04-25-2010, 07:47 PM
Pelikano Pelikano is offline
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Originally Posted by DustyPorViva View Post
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.
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  #7  
Old 04-25-2010, 07:49 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Pelikano View Post
Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.
And yet you couldn't see why this would be more efficient that scripting something to handle custom projectiles.
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  #8  
Old 04-25-2010, 07:55 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
They're handled by the client, actually, though the NPC-server does handle them serverside.
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  #9  
Old 04-25-2010, 08:01 PM
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Quote:
Originally Posted by cbk1994 View Post
They're handled by the client, actually, though the NPC-server does handle them serverside.
Well most of the data is handled by the NPC server on the global level, which is what I was implying would be the most intensive to replicate. Clientside just handles the visual aspect, I'm pretty sure.
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  #10  
Old 04-25-2010, 09:17 PM
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Quote:
Originally Posted by Pelikano View Post
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
The default projectiles are hardcoded. A huge advantage over any stuff written in GS2.
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  #11  
Old 04-25-2010, 07:43 PM
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Quote:
Originally Posted by Pelikano View Post
However, I really like your plans, if you can realise them Era's playercount will certainly rise.?
I stopped reading a "realise".
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