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  #1  
Old 03-22-2010, 05:58 PM
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Graal 'Classic' 3D (picture heavy)

I made this because I would have loved to play a Graal (Classic) 3D game.

These models are extreamly low poly, and the textures is as you can all see mostly taken from pics1.png, although since it's all 2d, I had to make some alterations to make it fit to the 3d models (harder then it looks, lol). That means it would run super smooth if converted into a game correctly.
Since Graal is mostly about pking, sparring and events, it would be awesome to have a 60fps + gameplay.

Anyway, hope you like what I have done so far.
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Old 03-22-2010, 06:13 PM
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Good job. I love them.

The grass is a bit odd but I can't think of a better way of representing it in 3D.
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Old 03-22-2010, 06:15 PM
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Cool. I'd love to see a character in 3d
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Old 03-22-2010, 06:18 PM
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Very nice.
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Old 03-22-2010, 06:38 PM
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You got the wrong tiles for the fence post connection. Besides that, awesome work. Requesting a classic Graal client, behaving exactly like the one we know and use, but build using your 3D stuff, so we can rotate and tilt our view.
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Old 03-22-2010, 06:46 PM
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hahaha that's pretty awesome pal. I can totally imagine a custom Halflife level tailored to look like Graal with this stuff. It would be.. surreal. LOL imagine.
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Old 03-22-2010, 06:52 PM
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Old 03-22-2010, 06:59 PM
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Thanks everybody

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Originally Posted by Crow View Post
You got the wrong tiles for the fence post connection. Besides that, awesome work. Requesting a classic Graal client, behaving exactly like the one we know and use, but build using your 3D stuff, so we can rotate and tilt our view.
Yeah, I guess, but now I got 2!
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Old 03-22-2010, 07:09 PM
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Very nice. Its all awesome.
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Old 03-22-2010, 07:14 PM
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Old 03-22-2010, 07:30 PM
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  #12  
Old 03-22-2010, 07:30 PM
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so hot
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Old 03-22-2010, 08:11 PM
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i approve this thread for awesomeness.
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  #14  
Old 03-22-2010, 08:19 PM
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awesome stuff per
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Old 03-22-2010, 08:33 PM
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Old 03-22-2010, 08:33 PM
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Hmm, very nice :]
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  #17  
Old 03-22-2010, 08:50 PM
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Great work!
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  #18  
Old 03-22-2010, 09:01 PM
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Old 03-22-2010, 09:02 PM
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Quote:
Originally Posted by Door View Post
hahaha that's pretty awesome pal. I can totally imagine a custom Halflife level tailored to look like Graal with this stuff. It would be.. surreal. LOL imagine.
New word of the week, Door?
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  #20  
Old 03-22-2010, 09:10 PM
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lol, Anyone else getting a toontown vibe here?

Nice stuff bro
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  #21  
Old 03-22-2010, 09:42 PM
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New word of the week, Door?
No I was referring to two different types of surreal. In this case it would be a totally personal subjective surreality. In YOUR case I was referring to the art movement.
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Old 03-22-2010, 10:03 PM
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I'm getting N64 wibes over here. :>
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  #23  
Old 03-22-2010, 10:07 PM
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Awesome :3
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Old 03-22-2010, 10:26 PM
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Thanks everybody



Yeah, I guess, but now I got 2!
I think the middle part of the fence should have some thickness, but other than that it looks nice.
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Old 03-22-2010, 10:35 PM
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Quote:
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I think the middle part of the fence should have some thickness, but other than that it looks nice.
It's a 3D thing... a very, very useful way to save polygons. Establishing any sort of depth on such a thing like that will crank up the polygons fast, especially when you consider the fact that same polygon will be shown a lot(fences are long!).

It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas.
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Old 03-22-2010, 11:18 PM
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Quote:
Originally Posted by DustyPorViva View Post
It's a 3D thing... a very, very useful way to save polygons. Establishing any sort of depth on such a thing like that will crank up the polygons fast, especially when you consider the fact that same polygon will be shown a lot(fences are long!).

It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas.
I figured it had something to do with that, but I didn't really think he was planning on using these in a game. Good work nonetheless.
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  #27  
Old 03-22-2010, 11:26 PM
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Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.

I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though.
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Old 03-22-2010, 11:31 PM
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Quote:
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Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.

I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though.
The style of the DS pokemon games would suit Graal insanely well.
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Old 03-22-2010, 11:41 PM
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The style of the DS pokemon games would suit Graal insanely well.
Looks very nice to me. The character is sprite-generated?
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Old 03-22-2010, 11:43 PM
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Well actually, most of the overworld is sprite generated(characters, trees, fences).
It's just the camera is mainly from one viewpoint, thus they can get away with it.
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Old 03-23-2010, 12:03 AM
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Old 03-23-2010, 12:12 AM
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Looks very nice to me. The character is sprite-generated?
such simple tiling
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Old 03-23-2010, 12:21 AM
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  #34  
Old 03-23-2010, 12:55 AM
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Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.

I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though.
I will try and make a character soon. It will be challenging, but not impossible (I hope).
The biggest problem with graal characters is that they are taller then 32 pixels, but the doors are not, lol, but we don't care because of the perspective. But in 3d it would be strange to have a door the half of someones hight.
Will probably have to make the doors be like twise as tall and 50% wider.

About the camera view, It would be possible to have a fixed default camera. But why not take advantage of the 3rd dimention when it's there? It should be possible to have a first persion look around view (like when you aim in Zelda 64 sort of).

My oppinion anyway.
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Old 03-23-2010, 01:01 AM
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Very nice, I like the spinning effect
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Old 03-23-2010, 01:17 AM
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This stuff is very awesome.

This is what graal-3d should look like.
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Old 03-23-2010, 01:17 AM
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Quote:
Originally Posted by trifle View Post
I will try and make a character soon. It will be challenging, but not impossible (I hope).
The biggest problem with graal characters is that they are taller then 32 pixels, but the doors are not, lol, but we don't care because of the perspective. But in 3d it would be strange to have a door the half of someones hight.
Will probably have to make the doors be like twise as tall and 50% wider.

About the camera view, It would be possible to have a fixed default camera. But why not take advantage of the 3rd dimention when it's there? It should be possible to have a first persion look around view (like when you aim in Zelda 64 sort of).

My oppinion anyway.
Because Graal's dimensions/proportions/style are not really suited for a 3D environment, I think.
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Old 03-23-2010, 01:20 AM
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Originally Posted by DustyPorViva View Post
Because Graal's dimensions/proportions/style are not really suited for a 3D environment, I think.
hehe, right you are Dusty, but I still want to make it work

Here is a little test to show the possibilities. And this is with only the few models I have made so far.
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Old 03-23-2010, 05:39 AM
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Looks well suited for a DS or PSP game.
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Old 03-23-2010, 06:22 AM
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Graal DS

Make it happen.
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