![]() |
Graal 'Classic' 3D (picture heavy)
11 Attachment(s)
I made this because I would have loved to play a Graal (Classic) 3D game.
These models are extreamly low poly, and the textures is as you can all see mostly taken from pics1.png, although since it's all 2d, I had to make some alterations to make it fit to the 3d models (harder then it looks, lol). That means it would run super smooth if converted into a game correctly. Since Graal is mostly about pking, sparring and events, it would be awesome to have a 60fps + gameplay. Anyway, hope you like what I have done so far. |
Good job. I love them. :)
The grass is a bit odd but I can't think of a better way of representing it in 3D. |
Cool. I'd love to see a character in 3d
|
Very nice. ^^
|
You got the wrong tiles for the fence post connection. Besides that, awesome work. Requesting a classic Graal client, behaving exactly like the one we know and use, but build using your 3D stuff, so we can rotate and tilt our view.
|
hahaha that's pretty awesome pal. I can totally imagine a custom Halflife level tailored to look like Graal with this stuff. It would be.. surreal. LOL imagine.
|
neat
|
1 Attachment(s)
Thanks everybody :D
Quote:
|
Very nice. Its all awesome.
|
so hot
|
|
Quote:
|
i approve this thread for awesomeness.
|
awesome stuff per
|
cool stuff :)
|
Hmm, very nice :]
|
Great work!
|
excellent work
|
Quote:
|
lol, Anyone else getting a toontown vibe here?
Nice stuff bro |
Quote:
|
I'm getting N64 wibes over here. :>
|
Awesome :3
|
Quote:
|
Quote:
It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas. |
Quote:
|
Fun. The biggest problem is making an acceptable 3D classic-style character, and after that, presenting the 3D world in a acceptable classic camera-angle.
I think the only way you could present the 3D world, as far as camera angle goes, is some sort of close-crop light fish-eye effect. I've never seen any of it done though. |
Quote:
|
Quote:
http://toonbarn.com/wordpress/wp-con...oul-silver.jpg |
Well actually, most of the overworld is sprite generated(characters, trees, fences). :)
It's just the camera is mainly from one viewpoint, thus they can get away with it. |
Swwwwwwwwwwwwwwwwweeet!
Make more! <3 |
Quote:
|
Pokemon DS so hot
|
Quote:
The biggest problem with graal characters is that they are taller then 32 pixels, but the doors are not, lol, but we don't care because of the perspective. But in 3d it would be strange to have a door the half of someones hight. Will probably have to make the doors be like twise as tall and 50% wider. About the camera view, It would be possible to have a fixed default camera. But why not take advantage of the 3rd dimention when it's there? It should be possible to have a first persion look around view (like when you aim in Zelda 64 sort of). My oppinion anyway. |
Very nice, I like the spinning effect :p
|
This stuff is very awesome. :D
This is what graal-3d should look like. |
Quote:
|
1 Attachment(s)
Quote:
Here is a little test to show the possibilities. And this is with only the few models I have made so far. |
Looks well suited for a DS or PSP game.
|
Graal DS
Make it happen. |
| All times are GMT +2. The time now is 07:00 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.