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Old 03-22-2010, 06:59 PM
trifle trifle is offline
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Originally Posted by Crow View Post
You got the wrong tiles for the fence post connection. Besides that, awesome work. Requesting a classic Graal client, behaving exactly like the one we know and use, but build using your 3D stuff, so we can rotate and tilt our view.
Yeah, I guess, but now I got 2!
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Old 03-22-2010, 10:26 PM
salesman salesman is offline
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Originally Posted by trifle View Post
Thanks everybody



Yeah, I guess, but now I got 2!
I think the middle part of the fence should have some thickness, but other than that it looks nice.
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Old 03-22-2010, 10:35 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by salesman View Post
I think the middle part of the fence should have some thickness, but other than that it looks nice.
It's a 3D thing... a very, very useful way to save polygons. Establishing any sort of depth on such a thing like that will crank up the polygons fast, especially when you consider the fact that same polygon will be shown a lot(fences are long!).

It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas.
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Old 03-22-2010, 11:18 PM
salesman salesman is offline
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Quote:
Originally Posted by DustyPorViva View Post
It's a 3D thing... a very, very useful way to save polygons. Establishing any sort of depth on such a thing like that will crank up the polygons fast, especially when you consider the fact that same polygon will be shown a lot(fences are long!).

It's why you see the same effect on n64/PSX games... and even on the PS2/gamecube games in some areas.
I figured it had something to do with that, but I didn't really think he was planning on using these in a game. Good work nonetheless.
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