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  #1  
Old 02-07-2010, 04:02 AM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
Most of the servers rented are rented by people who have no idea how to develop. Most of the good developers tend to be working on successful servers or working on projects that may actually work out. Unfortunately, there are also projects by these good developers that fail due to lack of help, but if you remove the option to rent playerworlds, you'll just force people off.

I know I wouldn't stick around long if I couldn't keep developing just for the sake of it. I like being able to start my own server, even if it won't go far.

However I agree fully with not requiring gold to develop.
If you remove the option to rent players developers will have to go to an existing playerworld if they want to contribute instead of attempting to work on a brand new project that will not get sufficient help to evolve beyond a waste of time and money.

I would think people would be more willing to develop if there weren't so many failed playerworlds.

I also wouldn't want you starting your own server if it takes away developers that could be working on other servers. Unless, however, you have a good idea and are confident about putting in the time and effort to make it to the classic tab. Managing a server and not being confident about its success is a road to disaster.
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  #2  
Old 02-07-2010, 04:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
If you remove the option to rent players developers will have to go to an existing playerworld if they want to contribute instead of attempting to work on a brand new project that will not get sufficient help to evolve beyond a waste of time and money.

I would think people would be more willing to develop if there weren't so many failed playerworlds.

I also wouldn't want you starting your own server if it takes away developers that could be working on other servers. Unless, however, you have a good idea and are confident about putting in the time and effort to make it to the classic tab. Managing a server and not being confident about its success is a road to disaster.
I don't see how telling developers they cannot rent their own server and must work on an existing project, thereby forcing some to leave, is going to help Graal.
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Old 02-07-2010, 04:21 AM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
I don't see how telling developers they cannot rent their own server and must work on an existing project, thereby forcing some to leave, is going to help Graal.
If their project is that awesome, important, and unique, then then they would need to work on enough content to earn a server, just as it was done in the old system.

Additionally, look at the classic tab. Everything there except Zodiac was produced under the old system, that should tell you enough about the success of each in bringing new playerworlds to Graal.
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Old 02-07-2010, 04:27 AM
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Quote:
Originally Posted by Inverness View Post
If their project is that awesome, important, and unique, then then they would need to work on enough content to earn a server, just as it was done in the old system.

Additionally, look at the classic tab. Everything there except Zodiac was produced under the old system, that should tell you enough about the success of each in bringing new playerworlds to Graal.
And what if the developers just want to play around with scripts and make something cool?
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Old 02-07-2010, 01:40 PM
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And what if the developers just want to play around with scripts and make something cool?
Great reason why offline development tools should never have been forsaken.
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Old 02-07-2010, 03:31 PM
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Great reason why offline development tools should never have been forsaken.
This.
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  #7  
Old 02-07-2010, 07:40 PM
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Great reason why offline development tools should never have been forsaken.
Not really. There is no NPC-server offline, so they will always be pretty useless for scripters.

I'm all for offline tools of course, but there's no reason to add unnecessary features like GS2 for the level editor.
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Old 02-07-2010, 08:18 PM
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Originally Posted by cbk1994 View Post
Not really. There is no NPC-server offline, so they will always be pretty useless for scripters.

I'm all for offline tools of course, but there's no reason to add unnecessary features like GS2 for the level editor.

Wait wait wait wait wait, did you REALLY just say offline GS2 is unnecessary?


What reasoning possibly supports this?
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  #9  
Old 02-07-2010, 08:36 PM
Inverness Inverness is offline
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I'm all for offline tools of course, but there's no reason to add unnecessary features like GS2 for the level editor.
You're out of touch with reality, dude.
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  #10  
Old 02-07-2010, 11:47 PM
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And what if the developers just want to play around with scripts and make something cool?
TestBed server
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  #11  
Old 02-07-2010, 04:29 AM
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Do not like this idea. I think players should be able to waste their money if they so choose. A project isn't suddenly going to be more likely to succeed just because you make people jump through hoops to start it. The UC servers really aren't stealing good developers anyways..

I do however agree that people should NOT be required to buy gold to work on a server. Server slots please???
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  #12  
Old 02-07-2010, 04:42 AM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
And what if the developers just want to play around with scripts and make something cool?
Testbed.

Quote:
Originally Posted by salesman View Post
Do not like this idea. I think players should be able to waste their money if they so choose. A project isn't suddenly going to be more likely to succeed just because you make people jump through hoops to start it.
A project will be more likely to succeed if it has a clearer direction and already has content produced before gaining its own server.

Methinks history is the viability of this idea.
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The UC servers really aren't stealing good developers anyways..
Whether or not they are good developers is an opinion. Everyone has to start somewhere.
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  #13  
Old 02-08-2010, 04:14 AM
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Originally Posted by Inverness View Post
Everyone has to start somewhere.
Right, they do. Your idea makes it much harder for developers to start out. Where do you think people who want to learn to develop go? They usually end up on some random UC server that doesn't make it anywhere.
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  #14  
Old 02-08-2010, 04:42 AM
Inverness Inverness is offline
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Right, they do. Your idea makes it much harder for developers to start out. Where do you think people who want to learn to develop go? They usually end up on some random UC server that doesn't make it anywhere.
I don't understand what you're trying to say, you seem to be pointing out what is wrong with the current system rather than why my idea makes it harder for developers to start out.
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Old 02-08-2010, 08:01 PM
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Originally Posted by Inverness View Post
I don't understand what you're trying to say, you seem to be pointing out what is wrong with the current system rather than why my idea makes it harder for developers to start out.
I'm saying if it weren't for random UC servers, many developers wouldn't have anywhere to go to learn. That's how I started out, and I know tons of other people who learned to develop the same way.

Your idea will make developing exclusive, and that's not how it should be.

And before you pull the "they have Testbed" card, we all know that developing on Testbed is not the same as being a part of creating a playerworld.
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