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  #1  
Old 02-07-2010, 04:29 AM
salesman salesman is offline
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Do not like this idea. I think players should be able to waste their money if they so choose. A project isn't suddenly going to be more likely to succeed just because you make people jump through hoops to start it. The UC servers really aren't stealing good developers anyways..

I do however agree that people should NOT be required to buy gold to work on a server. Server slots please???
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Old 02-07-2010, 04:42 AM
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And what if the developers just want to play around with scripts and make something cool?
Testbed.

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Do not like this idea. I think players should be able to waste their money if they so choose. A project isn't suddenly going to be more likely to succeed just because you make people jump through hoops to start it.
A project will be more likely to succeed if it has a clearer direction and already has content produced before gaining its own server.

Methinks history is the viability of this idea.
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The UC servers really aren't stealing good developers anyways..
Whether or not they are good developers is an opinion. Everyone has to start somewhere.
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Old 02-08-2010, 04:14 AM
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Everyone has to start somewhere.
Right, they do. Your idea makes it much harder for developers to start out. Where do you think people who want to learn to develop go? They usually end up on some random UC server that doesn't make it anywhere.
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Old 02-08-2010, 04:42 AM
Inverness Inverness is offline
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Right, they do. Your idea makes it much harder for developers to start out. Where do you think people who want to learn to develop go? They usually end up on some random UC server that doesn't make it anywhere.
I don't understand what you're trying to say, you seem to be pointing out what is wrong with the current system rather than why my idea makes it harder for developers to start out.
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Old 02-08-2010, 08:01 PM
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I don't understand what you're trying to say, you seem to be pointing out what is wrong with the current system rather than why my idea makes it harder for developers to start out.
I'm saying if it weren't for random UC servers, many developers wouldn't have anywhere to go to learn. That's how I started out, and I know tons of other people who learned to develop the same way.

Your idea will make developing exclusive, and that's not how it should be.

And before you pull the "they have Testbed" card, we all know that developing on Testbed is not the same as being a part of creating a playerworld.
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Old 02-08-2010, 10:37 PM
Inverness Inverness is offline
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I'm saying if it weren't for random UC servers, many developers wouldn't have anywhere to go to learn. That's how I started out, and I know tons of other people who learned to develop the same way.

Your idea will make developing exclusive, and that's not how it should be.

And before you pull the "they have Testbed" card, we all know that developing on Testbed is not the same as being a part of creating a playerworld.
Returning to the old system wouldn't make UC servers disappear, there would simply be less. You're really not making sense, or just don't understand how the old system worked.

It is a quality versus quantity argument. The old system resulted in quality, specifically every other classic playerworld besides Zodiac. The new system results in quantity, Zodiac and a plethora of infinitely under construction playerworlds.

You're not making a very convincing argument. You don't have to have an RC somewhere to learn to make content. Of course, that is how it used to be, scripting is the exception to that now.
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Old 02-09-2010, 07:17 AM
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Originally Posted by Inverness View Post
Returning to the old system wouldn't make UC servers disappear, there would simply be less. You're really not making sense, or just don't understand how the old system worked.

It is a quality versus quantity argument. The old system resulted in quality, specifically every other classic playerworld besides Zodiac. The new system results in quantity, Zodiac and a plethora of infinitely under construction playerworlds.

You're not making a very convincing argument. You don't have to have an RC somewhere to learn to make content. Of course, that is how it used to be, scripting is the exception to that now.
I'm not making a convincing argument? You're basing your opinion off of an assumption that limiting UC servers to people who have already thoroughly planned out their project will somehow magically breed successful servers. Why? A planned project can fail just as easily as one that is not, and there's nothing stopping you from planning out a project ahead of time already.

Have you considered the fact that there's now several servers to compete with as being why there are fewer "successful" servers now? I'm sure it was easy to become successful when players didn't really have many other options. Graal's population is already spread thin as it is, making it very difficult for a new server to get a starting player-base especially with so much competition. Correlation != causation. The playerworld system is not necessarily the cause of newer servers being unable to succeed.

I can see this system completely backfiring and turning even more developers (current and potential) away from this game. Where you see bad in the playerworld system, I see good. I think the best thing Graal has to offer is that anyone can start their own project with almost no restrictions. If they fail...so what? At least they gained experience that can help them somewhere else. Not to mention they just paid for your home server to stay hosted.

I've learned so much by working on several UC servers that I probably can't even name anymore, and I'm sure that is true for most of the developers reading this.
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