Quote:
Originally Posted by Inverness
Returning to the old system wouldn't make UC servers disappear, there would simply be less. You're really not making sense, or just don't understand how the old system worked.
It is a quality versus quantity argument. The old system resulted in quality, specifically every other classic playerworld besides Zodiac. The new system results in quantity, Zodiac and a plethora of infinitely under construction playerworlds.
You're not making a very convincing argument. You don't have to have an RC somewhere to learn to make content. Of course, that is how it used to be, scripting is the exception to that now.
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I'm not making a convincing argument? You're basing your opinion off of an assumption that limiting UC servers to people who have already thoroughly planned out their project will somehow magically breed successful servers. Why? A planned project can fail just as easily as one that is not, and there's nothing stopping you from planning out a project ahead of time already.
Have you considered the fact that there's now several servers to compete with as being why there are fewer "successful" servers now? I'm sure it was easy to become successful when players didn't really have many other options. Graal's population is already spread thin as it is, making it very difficult for a new server to get a starting player-base especially with so much competition.
Correlation != causation. The playerworld system is not necessarily the cause of newer servers being unable to succeed.
I can see this system completely backfiring and turning even more developers (current and potential) away from this game. Where you see bad in the playerworld system, I see good. I think the best thing Graal has to offer is that
anyone can start their own project with almost no restrictions. If they fail...so what? At least they gained experience that can help them somewhere else.
Not to mention they just paid for your home server to stay hosted.
I've learned so much by working on several UC servers that I probably can't even name anymore, and I'm sure that is true for most of the developers reading this.