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  #1  
Old 06-01-2009, 09:26 PM
salesman salesman is offline
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Originally Posted by Pelikano View Post
Well... not really.

The prices of guns are so high, that just a few people can buy them with cash, the rest has to trade guns/items for them.
No, it will never be what it used to be if players can just trade items/cash FOR FREE using a trade window. Trust me, I used to be in the mall 24/7 (hence "salesman") back in the day, and when the itemtrade window was released, that was the end of it.
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  #2  
Old 06-01-2009, 11:41 PM
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  #3  
Old 06-02-2009, 05:23 AM
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some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
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Old 06-02-2009, 07:09 PM
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Originally Posted by Frankie View Post
some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
Vouch. All the skull is doing is making people hide in no-PK areas when they see the skull and having a bunch of bounties unattainable because they won't leave unstick for fear of being killed.

Although, may be nice for an NPC at BHer or at unstick that you can pay say 50$ for them to tip you off on whether you have a bounty or not and how many people (not who) have accepted the bounty and are currently hunting you.

This money can be taken out of the economy or put back in, in the form of NPC-controlled bounties.
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  #5  
Old 06-02-2009, 07:24 PM
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The main purpose of the skull is so you know you can't trust anyone. You know there's a bounty on your head, and you know anyone out there could've accepted it. Part of bounty hunting is getting the target out into the open...somewhere where you can kill them. If they want hide, more power to them...just makes that bounty even more of a challenge. I doubt someone will never leave unstick me ever again because of the skull on their head.

I'll look into hiding the skull, but it will probably require me to create some work-around script with a timeout instead of just using a player.attr[]. I don't see how it's annoying...no more annoying than a shield, head, body, etc
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  #6  
Old 06-02-2009, 10:26 PM
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Uh, even if the skulls were gone, their level of caution still would be high after your first attempt.

90 Percent of hunting is using trickery, the bounties you claim without tricking the player are the ones that really have no meaning. I'm known for tricking everyone, even staff into going where I need them, get creative.... and stop complaining.

In any event, Sales... which one of you deleted Bounty Hunter, you or Chris?
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  #7  
Old 06-03-2009, 04:08 AM
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In any event, Sales... which one of you deleted Bounty Hunter, you or Chris?
It wasn't the sole decision of one person.
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  #8  
Old 06-03-2009, 04:27 AM
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You could've saved me this step, Daz wasn't a part of it nor was Squirt (I was told by them). So it was a joint actiom by the two of you? (Sales and Chris Vimes)
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  #9  
Old 06-02-2009, 03:24 PM
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Would be better yes, that you can go to Bounty Hunter.. And when you select a person you are going to hunt you see the skull above that person..
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  #10  
Old 06-03-2009, 06:21 AM
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I do not recall telling you that the two systems would coexist, but rather that I did not know all the fine details, but they would coexist from what I understood at the time. Obviously, when learning about some of the other stuff, I decided, with Sales, that it would be best if it did not coexist.

Please stop trying to classify everything I do as some kind of "personal vendetta" against you. It is well known that I do not especially like you, but this does not mean everything I do that is not in your favor was done to hurt you.
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  #11  
Old 06-03-2009, 03:01 PM
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Hmm, Bher is public now.. But i saw 2 people wearing a Bounty Hunter tag yesterday? Wtf?
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  #12  
Old 06-03-2009, 08:35 PM
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Sales, if you think it failed you're really wrong oO

Let's give you an example of how good BHer was:

When there were BHer hirings (very rare), people would leave Events to join them, meaning ETs couldn't host for 1-2 hours :]

And no I am not kissing Wil's ass, it was just fun to get hunted by BHers that could actually kill you and I loved trying the tryouts.
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  #13  
Old 06-03-2009, 08:57 PM
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  #14  
Old 06-03-2009, 09:33 PM
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In our system's first week, we made 450,000$. You are so in our league, lol.

In any event, your system's success is irrelative to our business's success. If anything, it'd have quite frankly been a competition, rofl. I think thats something you wanted to avoid, where would players place bounties? To an elite band of pkers, or to a random player? Lol. I wonder...

Well, hopefully, we'll soon find out.
Also, if you were able to check how much was taxed from bounty hunter, the numbers would prove to be astronomical no doubt.

So sorry Jr, you ain't doin' anything that we haven't already done, better.
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  #15  
Old 06-03-2009, 11:34 PM
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Originally Posted by Thanatoses View Post
In our system's first week, we made 450,000$. You are so in our league, lol.
Highly, highly doubt it. Most of it probably came from depositing your own money into the safe which most business owners do. The 35k is only how much was taxed after a bounty was completed, 25%...and doesn't include bounties that haven't been completed yet.
Not to mention bounty prices are less than half of what they used to be...I could've kept them high and had mostly the same results (in regards to number of bounties placed).

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In any event, your system's success is irrelative to our business's success. If anything, it'd have quite frankly been a competition, rofl. I think thats something you wanted to avoid, where would players place bounties? To an elite band of pkers, or to a random player? Lol. I wonder...

Well, hopefully, we'll soon find out.
Also, if you were able to check how much was taxed from bounty hunter, the numbers would prove to be astronomical no doubt.

So sorry Jr, you ain't doin' anything that we haven't already done, better.
We've already proven that people rarely used the private system to place bounties, that's why we removed it...lol
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  #16  
Old 06-03-2009, 11:50 PM
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First of all, my NUMBER one rule ask anyone was that no one in Bounty Hunter deposited money to the safe. Only time I ever deposited money was if a player sent me money fron a raid contract (Check it) or if they deposited the pay themselves.
Second of all, doubt it all you want... those that were around back then, know it to be the truth, Icarus was manager at the time, GC was Admin, ask him, ha. That was what it was, bra... your system was far outdone.

Not to mention I have never had 450,000$ cash on me or my atm account.

You've PROVEN what? Roflmao? The two weeks of our lowest inactivity ever, we made over 25 percent of what your system made in its OPENING week. Your system made less than 10 percent of what we made in our opening week? You're outdone already.

If it needed to be removed due to failure, the people who's job it is and who are QUALIFIED to do so, would've done it. Not the ones who were hired to build, not think. Seeing as dumb moves like this are made when you think, rofl.

Think about events, not businesses... hmk?
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  #17  
Old 06-04-2009, 12:07 AM
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First of all, my NUMBER one rule ask anyone was that no one in Bounty Hunter deposited money to the safe. Only time I ever deposited money was if a player sent me money fron a raid contract (Check it) or if they deposited the pay themselves.
Second of all, doubt it all you want... those that were around back then, know it to be the truth, Icarus was manager at the time, GC was Admin, ask him, ha. That was what it was, bra... your system was far outdone.

You've PROVEN what? Roflmao? The two weeks of our lowest inactivity ever, we made over 25 percent of what your system made in its OPENING week. Your system made less than 10 percent of what we made in our opening week? You're outdone already.

If it needed to be removed due to failure, the people who's job it is and who are QUALIFIED to do so, would've done it. Not the ones who were hired to build, not think. Seeing as dumb moves like this are made when you think, rofl.

Think about events, not businesses... hmk?
First of all, it's not a business, it doesn't make money -- it's a job. Its main purpose isn't to provide a bounty hunting service, it's entertainment. It's more fun to place a bounty on someone hoping to hurt their score, make them paranoid, or deliver a message than to just pay to have them killed, leaving it at that. It's also wayyy more fun to be able to hunt people yourself.

Also, if you factor in the fact that 35k is only the amount removed from taxes, not the total amount spent by players, and the fact that bounties are on average 70% cheaper than before, my total is if not greater than, relatively the same as, the 450k that you cannot substantiate.
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  #18  
Old 06-03-2009, 10:51 PM
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I used to be in PPA to protect people but what I realized was that why are people paying money to protect them when they can just get their friends? As for bher people just come up and ask me to let them kill me its pathetic really I liked have bounty hunters around,and now.....
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  #19  
Old 06-03-2009, 11:29 PM
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You're not the first one to have said that, majority of the players have been having similar complaints, hopefully Squirt and Daz are on point.

The Pub System is nice, but in no way could or should replace Bounty Hunter. They can co-exist, but the Dev Team didn't like Bounty Hunter in the first place, so they tried to make something to ease players from being too upset at the loss. Doesn't seem to be holding up and its opening week.

People would rather be hunted by someone's job / priority is their death. Rather than someone who could careless either or, they don't have to do it.

Easy to ask your friends to protect you, doubt a FRIEND would chase you up and down Era non-stop just for 75 bucks... but Bounty Hunter sure would. (We were lowering prices to just that after doing some research on the current state of the economy) Ask Squirt.
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  #20  
Old 06-04-2009, 12:39 AM
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Shouldn't the owner atleast be refunded since I'm assuming he wasn't given any forewarning that their buisness was being closed.
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  #21  
Old 06-04-2009, 04:17 AM
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businesses in general are limited to a select few people. that's a dumb argument in my opinion to say that public bher is more fun than private bher. of course it is. if going by that logic, anything private should be made public.
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  #22  
Old 06-04-2009, 04:48 AM
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Wouldn't be the first time he made one of those in this conversation.

In any event, those examples were irrelative to this situation.

Mall = NPC-Ran (Two of those is just dumb).

Gang System = Deals with players / player-owned. (Two of those is silly)

Catch my drift?

Speedy Pizza = NPC-Ran
DH and DD = Player-Owned
(Both exist and are fine).

Gun Shop = NPC-Ran
AM and GP = Player-Owned
(Both exist and work competitively fine. Gun Shop always stocked, but other two are cheaper).

Public System = NPC-Ran
Bounty Hunter = Player-Owned
(Two existing is far better than either alone, players can have fun and the business can make its money, everybody wins), except you and Chris . But, you'll be Iight.

Also, I'd appreciate you all not ignoring everyone else that had something to say on this matter. Disrespectful of you two, apologize. =]
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  #23  
Old 06-04-2009, 07:23 PM
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businesses in general are limited to a select few people. that's a dumb argument in my opinion to say that public bher is more fun than private bher. of course it is.
So you atleast agree that I'm right.

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if going by that logic, anything private should be made public.
Bounties are entirely different from the jobs of other private businesses. Taking what I said out of context is pretty ridiculous because everyone knows stocking isn't fun at all.
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Old 06-04-2009, 07:41 PM
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Well, duh... lol. Whats fun for 1/2 people, would be fun for 50/100 (more people).

Some people have fun from obtaining profit, stocking may be boring... but getting paid to do is fun for some which is why they do it. Therefore, allowing everyone to do it will render the same fun for alot more people. .

But, wait! Owning a business is fun... hm, why not give everyone a business, eh sales?
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  #25  
Old 06-04-2009, 08:27 PM
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Quote:
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So you atleast agree that I'm right.



Bounties are entirely different from the jobs of other private businesses. Taking what I said out of context is pretty ridiculous because everyone knows stocking isn't fun at all.
I don't know about you, but when I was a newbie I begged to get into a business. it's not just stocking and mining, it's actually being involved with the business and making it function that's fun. you may not think it's fun since you've been playing for a few years, but it's a whole new concept to new players to be able to run a business. too bad it's private and only focused towards a select few players.
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Old 06-04-2009, 08:31 PM
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I don't know about you, but when I was a newbie I begged to get into a business. it's not just stocking and mining, it's actually being involved with the business and making it function that's fun. you may not think it's fun since you've been playing for a few years, but it's a whole new concept to new players to be able to run a business. too bad it's private and only focused towards a select few players.
I agree, I'm actually a very strong advocate of player-run businesses (having run a few myself), but we're not talking about businesses in general...we're talking about Bounty Hunting.
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Old 06-05-2009, 04:33 PM
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Quote:
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I agree, I'm actually a very strong advocate of player-run businesses (having run a few myself), but we're not talking about businesses in general...we're talking about Bounty Hunting.
you're missing the point here.

one of your arguments was that bounty hunter should be made public because it's more fun that way. there are a lot of things on Era that would be more fun if they were made public, I don't see why bounty hunter was targeted.
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  #28  
Old 06-04-2009, 02:31 PM
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Old 06-04-2009, 03:31 PM
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* You forgot Core Electronics
Thanks, but I didn't forgot... I just assumed he has enough sense to get the point without me naming every circumstance, hope I'm right, for Era's sake.
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Old 06-04-2009, 06:18 PM
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So I had a 5k bounty on me,I was walking around in a pk zone not really caring because I knew a noob was going to attack me,whereas if bher was here Id have to be on constant alert and ask wil when I have a bounty on me I run like a noob,so they cant get it. Now A guy walks past me all I do is pull out my gun if I did that to bher Im guaranteed dead because Im not as good as them.
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Old 06-04-2009, 09:10 PM
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Does anyone use the new public Bounty Hunter system?
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Old 06-04-2009, 09:27 PM
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Does anyone use the new public Bounty Hunter system?
Number of bounties placed: 263
Number of bounties completed: 214

Number of accounts who have in some way participated in the bounty system whether it be through accepting a contract or being hunted: 308

Days in service: < 6
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  #33  
Old 06-05-2009, 01:54 AM
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You're talking about Bounty Hunting in general, I'm talking about the Bounty Hunter business... which are two separate topics. This has been my point... your system has nothing whatsoever do with us, o.O... nor affects us, lol. You're trying to prove its better than us... to do that, they must be comparable meaning room for competition. Thats your system, uncontestest... if our stats were recorded, with no doubt... thats easily beaten.

Not our last two weeks, but the first six days. Also, 308 number shouldn't be mentioned, random people can just hit accept contract and just forget about it and etc...
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Old 06-05-2009, 11:38 AM
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308 different people play Era in less than 6 days and use the BHer system?

Makes a lot of sense, eh?
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  #35  
Old 06-05-2009, 05:01 PM
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Quote:
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308 different people play Era in less than 6 days and use the BHer system?

Makes a lot of sense, eh?
People live in different timezones and im assuming if you used the BHer system more then 1 time it counted you again
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Old 06-05-2009, 11:26 PM
Vman13x Vman13x is offline
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Hmm what Im wondering is why didnt you guys fix the p4? I can place a p4 right next to a guy blow it up but they wont die,and I will kind of strange considering hes just as close to the bomb as I am.
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Old 06-05-2009, 11:40 PM
cbk1994 cbk1994 is offline
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Originally Posted by Vman13x View Post
Hmm what Im wondering is why didnt you guys fix the p4? I can place a p4 right next to a guy blow it up but they wont die,and I will kind of strange considering hes just as close to the bomb as I am.
Do you die?

It would be cool to add a formula to determine the punishment you take when being hit by an explosion like that based on the distance from it.
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Old 06-06-2009, 12:17 AM
Thanatoses Thanatoses is offline
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Explosives of any kind (expecially helibombs) being able to grant you kills is counterproductive and disbeneficial to pking. For obvious reasons. Which is why they lost that capability. I don't think you should just randomly add that back just because you creted a new bomb (whoop dee doo).

Also, Masa should decide that.
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Old 06-06-2009, 01:35 AM
FantasyX FantasyX is offline
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Why shouldn't explosives grant kills? Did the user not purchase the explosive to kill them? Also, I feel that explosions from the Artillery Cannon should grant kills, I mean, sure, it's annoying, but why not?

Also, with the new Bounty Hunter system - it's somewhat redundant. What prevents people from just having their friends kill them and split the cash? It seems somewhat repetitive and gets rid of the "Bounty Hunting" aspect of the system.
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Old 06-06-2009, 01:55 AM
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Originally Posted by FantasyX View Post
Why shouldn't explosives grant kills? Did the user not purchase the explosive to kill them? Also, I feel that explosions from the Artillery Cannon should grant kills, I mean, sure, it's annoying, but why not?

Also, with the new Bounty Hunter system - it's somewhat redundant. What prevents people from just having their friends kill them and split the cash? It seems somewhat repetitive and gets rid of the "Bounty Hunting" aspect of the system.
You pay 75 for a minimum and get 52 back it doesnt really matter
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