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  #1  
Old 06-02-2009, 05:23 AM
Frankie Frankie is offline
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some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
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Old 06-02-2009, 07:09 PM
DarkIceX DarkIceX is offline
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Originally Posted by Frankie View Post
some things about the new BHer system:

- skulls should only show above people if you're accepting bounties. I find it annoying that I'm not even doing bounties yet I have to see every one with a skull over their head. either make it only viewable by people who are doing bounties or make an option to disable it.

- if you have a bounty on you, you shouldn't be able to see a skull over your own head. if you do, you'll be extra cautious. it would be a lot better if you didn't know you had a hit on you.
Vouch. All the skull is doing is making people hide in no-PK areas when they see the skull and having a bunch of bounties unattainable because they won't leave unstick for fear of being killed.

Although, may be nice for an NPC at BHer or at unstick that you can pay say 50$ for them to tip you off on whether you have a bounty or not and how many people (not who) have accepted the bounty and are currently hunting you.

This money can be taken out of the economy or put back in, in the form of NPC-controlled bounties.
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  #3  
Old 06-02-2009, 07:24 PM
salesman salesman is offline
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The main purpose of the skull is so you know you can't trust anyone. You know there's a bounty on your head, and you know anyone out there could've accepted it. Part of bounty hunting is getting the target out into the open...somewhere where you can kill them. If they want hide, more power to them...just makes that bounty even more of a challenge. I doubt someone will never leave unstick me ever again because of the skull on their head.

I'll look into hiding the skull, but it will probably require me to create some work-around script with a timeout instead of just using a player.attr[]. I don't see how it's annoying...no more annoying than a shield, head, body, etc
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Old 06-02-2009, 10:26 PM
Thanatoses Thanatoses is offline
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Uh, even if the skulls were gone, their level of caution still would be high after your first attempt.

90 Percent of hunting is using trickery, the bounties you claim without tricking the player are the ones that really have no meaning. I'm known for tricking everyone, even staff into going where I need them, get creative.... and stop complaining.

In any event, Sales... which one of you deleted Bounty Hunter, you or Chris?
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Old 06-03-2009, 04:08 AM
salesman salesman is offline
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In any event, Sales... which one of you deleted Bounty Hunter, you or Chris?
It wasn't the sole decision of one person.
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  #6  
Old 06-03-2009, 04:27 AM
Thanatoses Thanatoses is offline
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You could've saved me this step, Daz wasn't a part of it nor was Squirt (I was told by them). So it was a joint actiom by the two of you? (Sales and Chris Vimes)
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Old 06-03-2009, 04:35 AM
cbk1994 cbk1994 is offline
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Originally Posted by Thanatoses View Post
You could've saved me this step, Daz wasn't a part of it nor was Squirt (I was told by them). So it was a joint actiom by the two of you? (Sales and Chris Vimes)
Yes, it was agreed on by both of us, though I won't bother explaining our reasoning since I'm sure you've already decided why we did it.
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  #8  
Old 06-03-2009, 04:55 AM
Thanatoses Thanatoses is offline
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Not at all, I wouldn't bother asking a question in which I knew the answer to. So I'm all ears, I'd have preferred such a discussion beforehand, but better late than never.

So lets hear it, unless you want to get private (messages).
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