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  #81  
Old 06-04-2009, 01:44 AM
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Private Bunter Hunter was only fun for a select group of people, the new public system permits anyone to have a good time. If you think Bounty Hunter was so important as a "goal" for players, make a party. You can still complete bounties.

Tell me it's not the same thing? You're probably right...players probably won't care for it that much because the perks (lame guns/pay checks) don't come with it. But hey, if you successfully make a party that everyone wants to join, you win, you've got Bounty Hunter back...atleast the part that you say makes it important.
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  #82  
Old 06-04-2009, 02:19 AM
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Quote:
Originally Posted by salesman View Post
Private Bunter Hunter was only fun for a select group of people, the new public system permits anyone to have a good time. If you think Bounty Hunter was so important as a "goal" for players, make a party. You can still complete bounties.

Tell me it's not the same thing? You're probably right...players probably won't care for it that much because the perks (lame guns/pay checks) don't come with it. But hey, if you successfully make a party that everyone wants to join, you win, you've got Bounty Hunter back...atleast the part that you say makes it important.
According to you two, and you two alone. As you've heard and ignored, players loved being hunted by competent who's "profession" so to speak was killing them, they loved the ambush and etc and your system isn't fulfilling that.

Once again, I asked you why you removed the business, you gave me another invalid reason. We did not ONLY do Bounties like you keep ignoring majority of our money was raid contracts and the business was PROFITABLE. You're asking why was the business only profitable to a select people, because its a BUSINESS. Does hatred blind all logic from you?


Why not delete all player-owned businesses and make scripts for everyone to be able to do because its not fair only a select people make money from them. Hey, who's to say we don't all have fun stocking and gettin paid? Or protecting? Hm?

Seriously, your arguments just become more and more ridiculous, its like the idea of you admitting you're wrong to me totally scares you senseless.
Bounty Hunter is a label like Los Carteles or PPA, guns are granted to that label for their specific purposes.

Players Own things and things are spread to select people for the overall sake of the game. Individually may seem unfair, but as a whole its balanced and if its not, the GBA sees that it is. Not everything is for everyone.

Bounty Hunter was and will be the only elitist PK guild on Era, all packed in a fun, productive business with perks. Your system doesn't and never will threaten that, I think it threatened your system. I have no doubt it will return, very soon... to your dismay, you don't have nor should have ever had any power over businesses.


Ugh, I went offtrack. You've given me reasons as to why you deleted Bounty Hunter which don't matter to me (despite their invalidity) because it wasn't your place to.

My point was you didn't NEED to delete the business for your system to work, anyone who thinks about it realizes that. Even Chris Vimes admitted he thought they would co-exist. You never liked the business or saw a point in it existing, which didn't matter because it isn't / wasn't your job. You get it?

Point : Proven / Made
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  #83  
Old 06-04-2009, 02:50 AM
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We've explained our reasons to you, but you claim they are poor reasons. That's perfectly fine. I don't mind if you think our reasons were invalid. However, we do not plan at this time to bring back Bounty Hunter. Your arguments are not going to get you anywhere.

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Even Chris Vimes admitted he thought they would co-exist.
Don't take my words out of context. I said that I did not know exactly what Sales was planning, and that from what I understood, they would co-exist.
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  #84  
Old 06-04-2009, 03:34 AM
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According to you two, and you two alone. As you've heard and ignored, players loved being hunted by competent who's "profession" so to speak was killing them, they loved the ambush and etc and your system isn't fulfilling that.

Once again, I asked you why you removed the business, you gave me another invalid reason. We did not ONLY do Bounties like you keep ignoring majority of our money was raid contracts and the business was PROFITABLE. You're asking why was the business only profitable to a select people, because its a BUSINESS. Does hatred blind all logic from you?
I never asked why it was profitable to only a select few...I said bounty contracts were only fun for a select few when it was private, please read.

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Why not delete all player-owned businesses and make scripts for everyone to be able to do because its not fair only a select people make money from them. Hey, who's to say we don't all have fun stocking and gettin paid? Or protecting? Hm?

Seriously, your arguments just become more and more ridiculous, its like the idea of you admitting you're wrong to me totally scares you senseless.
Bounty Hunter is a label like Los Carteles or PPA, guns are granted to that label for their specific purposes.

Players Own things and things are spread to select people for the overall sake of the game. Individually may seem unfair, but as a whole its balanced and if its not, the GBA sees that it is. Not everything is for everyone.
It's not about being fair, it's about better utilizing a concept. Bounties are more beneficial if everyone can participate.

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Bounty Hunter was and will be the only elitist PK guild on Era, all packed in a fun, productive business with perks. Your system doesn't and never will threaten that, I think it threatened your system. I have no doubt it will return, very soon... to your dismay, you don't have nor should have ever had any power over businesses.


Ugh, I went offtrack. You've given me reasons as to why you deleted Bounty Hunter which don't matter to me (despite their invalidity) because it wasn't your place to.

My point was you didn't NEED to delete the business for your system to work, anyone who thinks about it realizes that. Even Chris Vimes admitted he thought they would co-exist. You never liked the business or saw a point in it existing, which didn't matter because it isn't / wasn't your job. You get it?

Point : Proven / Made
Sure, it didn't need to be deleted...just like we didn't need to remove every other system that we replaced with a new and improved version. We could've kept Jenn's gang system, because technically, it wouldn't have interfered with the current one, it would've just given gangs more competition. We didn't need to replace the old mall with a new one, both could technically exist without interfering with eachother.

You're just trying get your business back...say '/partyform Bounty Hunter'

You can do everything you did with Bounty Hunter before it was removed with a party tag. Have fun!
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  #85  
Old 06-04-2009, 04:10 AM
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Good thing its not left up to you, eh?

Your reasons were indeed invalid, its not I "think", they are, and I've proven that.

This argument was never to ask you to return Bounty Hunter rather to pre-test your so called "reasons". You failed, as predicted... hope you study for the real exam.
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  #86  
Old 06-04-2009, 04:17 AM
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businesses in general are limited to a select few people. that's a dumb argument in my opinion to say that public bher is more fun than private bher. of course it is. if going by that logic, anything private should be made public.
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  #87  
Old 06-04-2009, 04:48 AM
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Wouldn't be the first time he made one of those in this conversation.

In any event, those examples were irrelative to this situation.

Mall = NPC-Ran (Two of those is just dumb).

Gang System = Deals with players / player-owned. (Two of those is silly)

Catch my drift?

Speedy Pizza = NPC-Ran
DH and DD = Player-Owned
(Both exist and are fine).

Gun Shop = NPC-Ran
AM and GP = Player-Owned
(Both exist and work competitively fine. Gun Shop always stocked, but other two are cheaper).

Public System = NPC-Ran
Bounty Hunter = Player-Owned
(Two existing is far better than either alone, players can have fun and the business can make its money, everybody wins), except you and Chris . But, you'll be Iight.

Also, I'd appreciate you all not ignoring everyone else that had something to say on this matter. Disrespectful of you two, apologize. =]
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  #88  
Old 06-04-2009, 02:31 PM
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  #89  
Old 06-04-2009, 03:31 PM
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* You forgot Core Electronics
Thanks, but I didn't forgot... I just assumed he has enough sense to get the point without me naming every circumstance, hope I'm right, for Era's sake.
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  #90  
Old 06-04-2009, 06:18 PM
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So I had a 5k bounty on me,I was walking around in a pk zone not really caring because I knew a noob was going to attack me,whereas if bher was here Id have to be on constant alert and ask wil when I have a bounty on me I run like a noob,so they cant get it. Now A guy walks past me all I do is pull out my gun if I did that to bher Im guaranteed dead because Im not as good as them.
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  #91  
Old 06-04-2009, 07:23 PM
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businesses in general are limited to a select few people. that's a dumb argument in my opinion to say that public bher is more fun than private bher. of course it is.
So you atleast agree that I'm right.

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if going by that logic, anything private should be made public.
Bounties are entirely different from the jobs of other private businesses. Taking what I said out of context is pretty ridiculous because everyone knows stocking isn't fun at all.
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  #92  
Old 06-04-2009, 07:41 PM
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Well, duh... lol. Whats fun for 1/2 people, would be fun for 50/100 (more people).

Some people have fun from obtaining profit, stocking may be boring... but getting paid to do is fun for some which is why they do it. Therefore, allowing everyone to do it will render the same fun for alot more people. .

But, wait! Owning a business is fun... hm, why not give everyone a business, eh sales?
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  #93  
Old 06-04-2009, 08:27 PM
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Quote:
Originally Posted by salesman View Post
So you atleast agree that I'm right.



Bounties are entirely different from the jobs of other private businesses. Taking what I said out of context is pretty ridiculous because everyone knows stocking isn't fun at all.
I don't know about you, but when I was a newbie I begged to get into a business. it's not just stocking and mining, it's actually being involved with the business and making it function that's fun. you may not think it's fun since you've been playing for a few years, but it's a whole new concept to new players to be able to run a business. too bad it's private and only focused towards a select few players.
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  #94  
Old 06-04-2009, 08:31 PM
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I don't know about you, but when I was a newbie I begged to get into a business. it's not just stocking and mining, it's actually being involved with the business and making it function that's fun. you may not think it's fun since you've been playing for a few years, but it's a whole new concept to new players to be able to run a business. too bad it's private and only focused towards a select few players.
I agree, I'm actually a very strong advocate of player-run businesses (having run a few myself), but we're not talking about businesses in general...we're talking about Bounty Hunting.
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  #95  
Old 06-04-2009, 09:10 PM
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Does anyone use the new public Bounty Hunter system?
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  #96  
Old 06-04-2009, 09:27 PM
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Does anyone use the new public Bounty Hunter system?
Number of bounties placed: 263
Number of bounties completed: 214

Number of accounts who have in some way participated in the bounty system whether it be through accepting a contract or being hunted: 308

Days in service: < 6
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  #97  
Old 06-05-2009, 01:54 AM
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You're talking about Bounty Hunting in general, I'm talking about the Bounty Hunter business... which are two separate topics. This has been my point... your system has nothing whatsoever do with us, o.O... nor affects us, lol. You're trying to prove its better than us... to do that, they must be comparable meaning room for competition. Thats your system, uncontestest... if our stats were recorded, with no doubt... thats easily beaten.

Not our last two weeks, but the first six days. Also, 308 number shouldn't be mentioned, random people can just hit accept contract and just forget about it and etc...
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  #98  
Old 06-05-2009, 08:01 AM
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Ha, it failed? You're smoking crack out of all your holes and more. Rofl.

Bounty Hunter was the most profitable business on Era and most sucessful player-owned business. We were NEVER on the chopping board ever in our history due to our productivity and etc. We never failed, you saw it as that because throughout its history and when I came about getting it, I have no doubt you hated the business, and without doubt consider it a failure because it didn't fit your nimrodic ideas. Good thing our goals are not nor ever were to fit your nimrodic ideas, which is why you'll see it return.
Sorry, i'm going to have to step in and say I made over 7 million from GRC, no joke.

I highly doubt you made 7 million off of BHer. Anyways, whether we can sit around and argue about why BHer should be back or not, the fact of the matter is that it's gone. *****ing and complaining at a staff member who has the potential to bring it back, isn't increasing your chances of having it brought back.
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  #99  
Old 06-05-2009, 11:38 AM
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308 different people play Era in less than 6 days and use the BHer system?

Makes a lot of sense, eh?
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  #100  
Old 06-05-2009, 04:33 PM
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Quote:
Originally Posted by salesman View Post
I agree, I'm actually a very strong advocate of player-run businesses (having run a few myself), but we're not talking about businesses in general...we're talking about Bounty Hunting.
you're missing the point here.

one of your arguments was that bounty hunter should be made public because it's more fun that way. there are a lot of things on Era that would be more fun if they were made public, I don't see why bounty hunter was targeted.
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  #101  
Old 06-05-2009, 05:01 PM
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Quote:
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308 different people play Era in less than 6 days and use the BHer system?

Makes a lot of sense, eh?
People live in different timezones and im assuming if you used the BHer system more then 1 time it counted you again
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  #102  
Old 06-05-2009, 08:38 PM
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you're missing the point here.

one of your arguments was that bounty hunter should be made public because it's more fun that way. there are a lot of things on Era that would be more fun if they were made public, I don't see why bounty hunter was targeted.
The post I was quoting was you saying player-run businesses are fun for players, and I agreed. Unless you're quoting the wrong post, I'm confused
Bounty Hunter wasn't targeted at all. Someone made a thread about public bounties, which is something that has been talked about for a long time, and it was finally implemented. Hell, I think even under your administration it was discussed.

However,
Quote:
Originally Posted by Frankie View Post
there are a lot of things on Era that would be more fun if they were made public
Such as?
Even if you do list several things that would be more fun public, I guarantee bounty hunting would still top them all.

I'm sorry for trying to give everyone something fun to do, next time I'll refrain.

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People live in different timezones and im assuming if you used the BHer system more then 1 time it counted you again
No
308 unique accounts, trials are NOT included.
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  #103  
Old 06-05-2009, 10:50 PM
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Sorry for the double post.

::A few updates to the Bounty System::
  • Fixed several stat-padding issues
    • Cannot complete a bounty on the same account more than twice within 24 hours
    • Cannot re-accept a bounty to get the time bonus if you failed the first time
    • Can only get the "Hunter Killed" bonus on the same person once per bounty
    • Bonus timer doesn't count down in events
  • Added a window which shows your current bounty contract and the target's location
  • Added server-placed bounties using money earned from regular bounties.
  • Fixed the problem where Graal accounts without a community name wouldn't show on the bounty list.

If you have any suggestions or ideas, please share them. Report any problems, bugs, etc here as well.

Also, Helibombs now give you kills, as well as claymores...but still do self-damage.
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  #104  
Old 06-05-2009, 11:26 PM
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Hmm what Im wondering is why didnt you guys fix the p4? I can place a p4 right next to a guy blow it up but they wont die,and I will kind of strange considering hes just as close to the bomb as I am.
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  #105  
Old 06-05-2009, 11:40 PM
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Hmm what Im wondering is why didnt you guys fix the p4? I can place a p4 right next to a guy blow it up but they wont die,and I will kind of strange considering hes just as close to the bomb as I am.
Do you die?

It would be cool to add a formula to determine the punishment you take when being hit by an explosion like that based on the distance from it.
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  #106  
Old 06-06-2009, 12:17 AM
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Explosives of any kind (expecially helibombs) being able to grant you kills is counterproductive and disbeneficial to pking. For obvious reasons. Which is why they lost that capability. I don't think you should just randomly add that back just because you creted a new bomb (whoop dee doo).

Also, Masa should decide that.
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  #107  
Old 06-06-2009, 01:35 AM
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Why shouldn't explosives grant kills? Did the user not purchase the explosive to kill them? Also, I feel that explosions from the Artillery Cannon should grant kills, I mean, sure, it's annoying, but why not?

Also, with the new Bounty Hunter system - it's somewhat redundant. What prevents people from just having their friends kill them and split the cash? It seems somewhat repetitive and gets rid of the "Bounty Hunting" aspect of the system.
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  #108  
Old 06-06-2009, 01:55 AM
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Why shouldn't explosives grant kills? Did the user not purchase the explosive to kill them? Also, I feel that explosions from the Artillery Cannon should grant kills, I mean, sure, it's annoying, but why not?

Also, with the new Bounty Hunter system - it's somewhat redundant. What prevents people from just having their friends kill them and split the cash? It seems somewhat repetitive and gets rid of the "Bounty Hunting" aspect of the system.
You pay 75 for a minimum and get 52 back it doesnt really matter
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  #109  
Old 06-06-2009, 02:41 AM
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Explosives of any kind (expecially helibombs) being able to grant you kills is counterproductive and disbeneficial to pking. For obvious reasons. Which is why they lost that capability. I don't think you should just randomly add that back just because you creted a new bomb (whoop dee doo).

Also, Masa should decide that.
From my understanding kills from explosions were removed because it would make it so the person who placed the explosion wouldn't take any of the damage. I fixed that problem.

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Why shouldn't explosives grant kills? Did the user not purchase the explosive to kill them? Also, I feel that explosions from the Artillery Cannon should grant kills, I mean, sure, it's annoying, but why not?

Also, with the new Bounty Hunter system - it's somewhat redundant. What prevents people from just having their friends kill them and split the cash? It seems somewhat repetitive and gets rid of the "Bounty Hunting" aspect of the system.
Sure some people might do that, but I've also seen Bounty Hunter's ask people to let them kill them and they'll split the cash. You can't prevent it. On the other hand, there's a lot of people who want to enjoy the bounty on their head and try their hardest to prevent anyone from claiming it -- even friends.
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  #110  
Old 06-06-2009, 04:15 AM
Vman13x Vman13x is offline
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Originally Posted by cbk1994 View Post
Do you die?

It would be cool to add a formula to determine the punishment you take when being hit by an explosion like that based on the distance from it.
Ya I die and they only take like 60dmg .
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  #111  
Old 06-06-2009, 09:04 AM
Pelikano Pelikano is offline
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Do helibombs fly over buildings?
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  #112  
Old 06-14-2009, 02:49 AM
MontyPython MontyPython is offline
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Originally Posted by Pelikano View Post
Do helibombs fly over buildings?
Yeah.
I haven't hit a spot one can't fly over yet.
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