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View Poll Results: What gang should be brought back?
Tachi 13 24.07%
Red Dublin 1 1.85%
Terisu Family 5 9.26%
Morano Family 16 29.63%
Make an application for a new gang 12 22.22%
Other 7 12.96%
Voters: 54. You may not vote on this poll

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  #1  
Old 09-30-2008, 05:31 PM
Frankie Frankie is offline
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New Gang?

Bratski Krug has recently been deleted. This opens a spot for a gang.

There's quite a few options to choose from. We can either bring back an old gang, or have applications for a completely new gang. I really want to avoid having applications because for some reason the new gangs that are uploaded from applications never really work out -.- but I added it as an option anyway.

I will also add an "other" option in the poll, and please post your other suggestion.
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  #2  
Old 09-30-2008, 05:40 PM
Shotoo2 Shotoo2 is offline
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no one vote for Terisu family

please
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  #3  
Old 09-30-2008, 05:41 PM
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Morano Family. The house should be moved back to north east on the southern island.
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  #4  
Old 09-30-2008, 05:46 PM
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Mongrel Mob <3
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  #5  
Old 09-30-2008, 05:51 PM
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No tachi needs to come back!!!!!!!!!!!!!!!!!
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  #6  
Old 09-30-2008, 05:51 PM
Frankie Frankie is offline
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nuada gave me specific request to not bring mongrel mob back. so I won't.
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  #7  
Old 09-30-2008, 05:54 PM
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How about only having 3 gangs. Instead make the 3 gangs bigger and make them unique to each other. Re-do them, give them different themes. Get them to take on board more members. Put in a formal standard rank system.
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  #8  
Old 09-30-2008, 05:55 PM
Frankie Frankie is offline
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I also suggested keeping 3 gangs, Amsel said he would like an even amount.
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  #9  
Old 09-30-2008, 05:56 PM
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Quote:
Originally Posted by Frankie View Post
I really want to avoid having applications because for some reason the new gangs that are uploaded from applications never really work out.
Apparently bringing back old gangs doesn't work out as well either; all of them end up getting deleted within a month.

I kind of liked the idea where anyone could start a gang. They would basically need at least an X amount of supporters and money to have it created at the gang house. They would be able to choose from a list of premade gang guns and be able to choose which premade gang buildings they'd wish to reside.

Before the buildings are actually chosen by the gang it will be a normal party raid house (PRH) where any party can capture. Once it is bought it will belong to that gang.

If there's going to be some kind of point or rating system, then that can be used to determine whether the gang stays in their position. If they drop below a certain range in rating, then the gang will be dispanded and the house becomes a PRH.

To make room for parties raids and gangs for the new gmap there would probably be a need for 4 gang type buildings and at least 3 party houses. So basically, there would only be a max of 4 gangs.
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  #10  
Old 09-30-2008, 06:07 PM
Shotoo2 Shotoo2 is offline
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I stand by my archaic position on the deletion of the party system.
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  #11  
Old 09-30-2008, 06:15 PM
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My personal vote is on making a new gang. Second choice would be Tachi. I'm fine with going through the gang apps and everything, but as Frankie said, it would take at LEAST 2 weeks to just decide the new gang, let alone get it up and running. I think it could be added entertainment though for some as they would be finding supporters and making ideas and innovating and developing their gangs, which would keep people interested. But I also understand Frankie's point that we really don't have the time to do that.
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  #12  
Old 09-30-2008, 06:16 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Spread the gangbases more over the map.. We have a southride, Which is used for dumb houses? Allright, I own one of those and i like it. But its kinda stupid to have alot of space which is used for.. crap? You could work on this at new Era.
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  #13  
Old 09-30-2008, 06:26 PM
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I'd say Terisu!
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  #14  
Old 09-30-2008, 06:27 PM
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Quote:
Originally Posted by Shotoo2 View Post
I stand by my archaic position on the deletion of the party system.
LOL era is an anarchy, there is no government therefore gangs arise. Era is individualist anarcho-capitalism.

Quote:
Originally Posted by Yocus
Blah.
I agree. 4th gang = what he said. But only one gang can be active that has resulted from a party. For another party to become a gang it must overthrow that gang.

Quote:
Originally Posted by Frankie
amsel = even amount of gangs.
Maybe hes worried about seeming less useful with less gangs.
I think rather he should devote that time to giving the gangs some character. Maybe even each gang has some attributes unique to them that gives them a different advantage.

Also another brilliant idea, Gang radios, Squad leaders can be like "Ok raiding party one over to X, or support team come in and do revives/give out bandaids"

Another Excellent Idea, 3 gangs but with Classes/jobs system in the gang. To give members roles, like support, heavy weapons, medic, runner?. Doesnt have to give them any advantage its just to give gang remembers roles. It would be great for players who cant pk due to crappness or lagg that plagues most overseas players and gives newbies a foot in the door so they can be part of a gang and work there way up.

Another average idea, Gang (compulsory) uniforms! easy way to individualize. gangs!
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  #15  
Old 09-30-2008, 06:33 PM
Yocas Yocas is offline
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Quote:
Originally Posted by thesmoothcriminal
Another Excellent Idea, 3 gangs but with Classes/jobs system in the gang. To give members roles, like support, heavy weapons, medic, runner?. Doesnt have to give them any advantage its just to give gang remembers roles. It would be great for players who cant pk due to crappness or lagg that plagues most overseas players and gives newbies a foot in the door so they can be part of a gang and work there way up.
Too bad there isn't a business that offers items that you can use to heal other teammates. *cough* Meditech *cough*
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  #16  
Old 09-30-2008, 06:38 PM
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Red Dublin:
I'd vote for Red Dublin if somebody could dig up the old levels.
Red Dublin had one of the best bases of all time.

Terisu and Morano:
No. This genre of gang doesn't succeed without at least 6 original members.

New Gang:
No. This playercount isn't creative enough to give them this freedom.

Tachi:
With the current playerbase, Tachi would be the most fitting.
One factor that makes revived gangs "fail" is the fact that it had merit in the past, and it'll always be compared to its previous hype and reputation. Tachi's never had enough hype to be put to shame, and the base is decent(assuming you plan on using the mansion).
My only concern is the weapon the could be a possible "Gang gun" for Tachi.
If one were to chose Shurikens, I fear that it would either be overpowered or suck-- It's always been difficult to find the middle ground for Shurikens.
And for Tachi to have a Gun as their weapon would make me tilt my head.

Oh, and the "party base takeover" idea was done before, as I'm sure you already know. It would only last until the first Gang "makes it".

Also, one of the most admirable aspects of Old Era was gang promotion. It gave everybody something to shoot for as an individual. This playercount could care less about promoting their gang as a group-- They're too greedy. As long as they can get their hands on the latest gun, they're satisfied.

Meph supports the idea of a 3 gang limit.
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  #17  
Old 09-30-2008, 06:46 PM
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Good point Meph, These gangs failed for a reason. Why bring them back? why would they be likely not that fail again.

Quote:
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blah
I agree in that we need an item to heal other players.
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  #18  
Old 09-30-2008, 06:55 PM
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The previous method of parties upgrading to gangs was pretty much where the party with the most money will become a gang. Of course that didn' work out. That and because they needed to a staff member to set everything up for them.

My idea was for them to have at least 7 supporters (not necessarily a party; but a petition) and maybe around $7,000 to start the gang up; not including the cost of the gang gun and gang house. Instead of having staff to manually add gang X to this building and customize the entire building to their theme, the group would choose from a list of premade buildings on the gang house map along with their gun.

There would be a total of 6 capturable bases; 4 if parties are going to be deleted. Each base is permanently owned by a gang once it's selected and bought out.

I would rather it be done this way rather than having the same gangs running around since the beginning of Era. Try something new for once, regardless if it sounds ridiculous in the start. I'm tired of comming on after EVERY reset and saying the same thing "Same ****, different reset -sigh-".

same businesses
same gangs
same guns
same gmap
same jobs
...
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  #19  
Old 09-30-2008, 07:34 PM
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Bring a new gang in with a new weapon
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  #20  
Old 09-30-2008, 07:52 PM
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Quote:
Originally Posted by Crono View Post
Morano Family. The house should be moved back to north east on the southern island.
Yes ! I voted for this.

Quote:
I kind of liked the idea where anyone could start a gang. They would basically need at least an X amount of supporters and money to have it created at the gang house. They would be able to choose from a list of premade gang guns and be able to choose which premade gang buildings they'd wish to reside.
This would be absolutely awesome, if it was done right.
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  #21  
Old 09-30-2008, 07:53 PM
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There's a lot of problems with a 3 gang system, I'm not saying that to seem less useful. With only 3 gangs, if all are active at one time, 2 of them will be raiding each other and where will the third go? Either there will be a circle of people raiding each other and nobody protecting their own bases or 2 gangs raiding 1. Also, I'm not entirely sure, but it seems like Gang Wars won't work out completely right with an odd number of gangs. And as for parties as gangs, gangs are supposed to be more exclusive and original than that. They're supposed to have a theme and be regulated to keep them on track and doing what they should be. A bunch of new players with a trash pick and flower basket shouldn't be able to lead a gang just because they have money and support.
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  #22  
Old 09-30-2008, 08:00 PM
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Quote:
Originally Posted by thesmoothcriminal View Post
LOL era is an anarchy, there is no government therefore gangs arise. Era is individualist anarcho-capitalism.
I said archaic, not anarchistic

and if you weren't confusing my words and just made that statement for whatever reason, I AM THE GOVERNMENT
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  #23  
Old 09-30-2008, 08:22 PM
Yocas Yocas is offline
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Quote:
Originally Posted by Spikedude View Post
There's a lot of problems with a 3 gang system, I'm not saying that to seem less useful. With only 3 gangs, if all are active at one time, 2 of them will be raiding each other and where will the third go? Either there will be a circle of people raiding each other and nobody protecting their own bases or 2 gangs raiding 1. Also, I'm not entirely sure, but it seems like Gang Wars won't work out completely right with an odd number of gangs. And as for parties as gangs, gangs are supposed to be more exclusive and original than that. They're supposed to have a theme and be regulated to keep them on track and doing what they should be. A bunch of new players with a trash pick and flower basket shouldn't be able to lead a gang just because they have money and support.
Whose to say that these "new players" are going to find 7 players and be able to make the money before anyone else? Like I said, only 4 will get their own gang building. For how long, that depends on how organized their gang really is. It will be based on their rating; as in, kills/death ratio (points added for kills; points deducted for deaths), tag activity, base captures, ect. The rest that apply will just become street gangs until the weaker fail.

If the mail system is still in effect, the leader of the street gang with the next best rating will be mailed and notified that their gang assets are available for selecting.
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  #24  
Old 09-30-2008, 08:32 PM
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Well, Era clearly wants Tachi, some want Terisu. The katana will never be allowed for the public anyway, and besides, would Staff give up using their Katana?
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  #25  
Old 09-30-2008, 10:12 PM
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Quote:
Originally Posted by Yocas View Post
Whose to say that these "new players" are going to find 7 players and be able to make the money before anyone else?
How fast you can make money has absolutely nothing to do with your ability to properly run a gang.

Quote:
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Like I said, only 4 will get their own gang building. For how long, that depends on how organized their gang really is. It will be based on their rating; as in, kills/death ratio (points added for kills; points deducted for deaths), tag activity, base captures, ect.
A similar system was attempted in JennEra.
Foray Crew. I remember taking over bases and racking up points by just idling in an opponent's base; even though none were online.
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  #26  
Old 09-30-2008, 10:20 PM
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I say MF and move it back to the southern part, and my second choice would be new applications, but it might take awhile as most of era does lack creativity now
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  #27  
Old 09-30-2008, 10:48 PM
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Morano Family, if you must, but I would keep it at three gangs. They are already not very active.

EDIT: Whatever you do, please no Terisu.
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  #28  
Old 09-30-2008, 10:53 PM
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  #29  
Old 09-30-2008, 11:17 PM
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The problem I have with Morano is that it's known to become inactive, or there is no honor in it. It's a fun RPing gang, but it's been transformed into horrible leadership in the past.
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  #30  
Old 09-30-2008, 11:52 PM
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Quote:
Originally Posted by Meph View Post
How fast you can make money has absolutely nothing to do with your ability to properly run a gang.
Define "new player" then.

Quote:
Originally Posted by Meph View Post
A similar system was attempted in JennEra.
Foray Crew. I remember taking over bases and racking up points by just idling in an opponent's base; even though none were online.
That can easily be tweaked. There's a global event on UN where guilds can capture a castle. After about an hour or so has passed it closes down and is left to the last guild that captured it. It reopens at certain times and is done automatically. Era's capturable bases could use a similar system.
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  #31  
Old 10-01-2008, 05:16 AM
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Im putting an application for my gang in, its called Atrius, We are going to over era.
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  #32  
Old 10-01-2008, 05:18 AM
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Not Terisu family.
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Renji shouldn't be allowed to be rich EVERYWHERE.
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  #33  
Old 10-01-2008, 08:20 AM
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morano family is boring add a fun gang like tachi or nothing at all i speak for the half of era legends!!!
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  #34  
Old 10-01-2008, 10:26 AM
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omfg dun addz a gaag like tachi i speak for over 9001% of era!!111
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Renji shouldn't be allowed to be rich EVERYWHERE.
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Old 10-01-2008, 04:39 PM
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Spikekid should run Morano Family, he's really the last (now active) remaining Morano... Former Godfather as well.
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  #36  
Old 10-01-2008, 04:59 PM
Yocas Yocas is offline
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Am I the only one here that is tired of seeing the same old gangs being constantly brought back and then deleted? Can we please think of something new, just for once?
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  #37  
Old 10-01-2008, 05:58 PM
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how can Morano Family exist without any of the original family members at all ):
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  #38  
Old 10-01-2008, 10:06 PM
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Quote:
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Am I the only one here that is tired of seeing the same old gangs being constantly brought back and then deleted? Can we please think of something new, just for once?
Ideally, they won't be deleted anymore.
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  #39  
Old 10-02-2008, 12:39 AM
DarkRenji DarkRenji is offline
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Since they have all been back, deleted so on, why not make a new one x.x
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Renji shouldn't be allowed to be rich EVERYWHERE.
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  #40  
Old 10-02-2008, 12:52 AM
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Join Date: Jun 2006
Location: Orlando, FL
Posts: 120
Understood is on a distinguished road
It seems like the attempts at "new" gangs have failed more often than when old gangs are resurrected...

Also, a point system could work if it was rescripted to take several variables into account...such as members online, gangs current standing in points, ratio of defending gang: raiding gang, etc
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