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View Poll Results: What gang should be brought back?
Tachi 13 24.07%
Red Dublin 1 1.85%
Terisu Family 5 9.26%
Morano Family 16 29.63%
Make an application for a new gang 12 22.22%
Other 7 12.96%
Voters: 54. You may not vote on this poll

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  #1  
Old 09-30-2008, 07:53 PM
Spikedude Spikedude is offline
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There's a lot of problems with a 3 gang system, I'm not saying that to seem less useful. With only 3 gangs, if all are active at one time, 2 of them will be raiding each other and where will the third go? Either there will be a circle of people raiding each other and nobody protecting their own bases or 2 gangs raiding 1. Also, I'm not entirely sure, but it seems like Gang Wars won't work out completely right with an odd number of gangs. And as for parties as gangs, gangs are supposed to be more exclusive and original than that. They're supposed to have a theme and be regulated to keep them on track and doing what they should be. A bunch of new players with a trash pick and flower basket shouldn't be able to lead a gang just because they have money and support.
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  #2  
Old 09-30-2008, 08:22 PM
Yocas Yocas is offline
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Quote:
Originally Posted by Spikedude View Post
There's a lot of problems with a 3 gang system, I'm not saying that to seem less useful. With only 3 gangs, if all are active at one time, 2 of them will be raiding each other and where will the third go? Either there will be a circle of people raiding each other and nobody protecting their own bases or 2 gangs raiding 1. Also, I'm not entirely sure, but it seems like Gang Wars won't work out completely right with an odd number of gangs. And as for parties as gangs, gangs are supposed to be more exclusive and original than that. They're supposed to have a theme and be regulated to keep them on track and doing what they should be. A bunch of new players with a trash pick and flower basket shouldn't be able to lead a gang just because they have money and support.
Whose to say that these "new players" are going to find 7 players and be able to make the money before anyone else? Like I said, only 4 will get their own gang building. For how long, that depends on how organized their gang really is. It will be based on their rating; as in, kills/death ratio (points added for kills; points deducted for deaths), tag activity, base captures, ect. The rest that apply will just become street gangs until the weaker fail.

If the mail system is still in effect, the leader of the street gang with the next best rating will be mailed and notified that their gang assets are available for selecting.
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  #3  
Old 09-30-2008, 10:12 PM
Meph Meph is offline
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Originally Posted by Yocas View Post
Whose to say that these "new players" are going to find 7 players and be able to make the money before anyone else?
How fast you can make money has absolutely nothing to do with your ability to properly run a gang.

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Like I said, only 4 will get their own gang building. For how long, that depends on how organized their gang really is. It will be based on their rating; as in, kills/death ratio (points added for kills; points deducted for deaths), tag activity, base captures, ect.
A similar system was attempted in JennEra.
Foray Crew. I remember taking over bases and racking up points by just idling in an opponent's base; even though none were online.
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Old 09-30-2008, 11:52 PM
Yocas Yocas is offline
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How fast you can make money has absolutely nothing to do with your ability to properly run a gang.
Define "new player" then.

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A similar system was attempted in JennEra.
Foray Crew. I remember taking over bases and racking up points by just idling in an opponent's base; even though none were online.
That can easily be tweaked. There's a global event on UN where guilds can capture a castle. After about an hour or so has passed it closes down and is left to the last guild that captured it. It reopens at certain times and is done automatically. Era's capturable bases could use a similar system.
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