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  #1  
Old 07-05-2008, 02:10 PM
vampireslayer vampireslayer is offline
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1st inside house

this is my 1st made inside level/map
what ya ppl think about it?
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  #2  
Old 07-05-2008, 02:32 PM
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Not very good ... 1/10.

I don't like that floor at all; try using some of the other tiles, not just the ones that tile like that.

The walls are quite horrid in my opinion; I prefer the newer style of walls (which shows the up/down but not the side)

You have something around the one door but not the others. You have too many plates on the table and the ones on the sides are running off causing a tile error.

You have a bathtub next to a bar ... ?

The pot should be removed or at least moved so it is not overlapped with the barrels.

Also maybe add a door to cover the door holes so they don't look so bad.
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Old 07-05-2008, 03:01 PM
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is this better?
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  #4  
Old 07-05-2008, 03:19 PM
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Not bad for a first level, but there are a lot of errors in the walls.
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Old 07-05-2008, 03:27 PM
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how is this?
i fixed the errors in the walls, i hope
and i put some kind of carpet on the ground.
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  #6  
Old 07-05-2008, 03:38 PM
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Try working on what I said ... also try floors which aren't patterns.
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Old 07-05-2008, 04:01 PM
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Quote:
Originally Posted by cbk1994 View Post
Try working on what I said ... also try floors which aren't patterns.
you mean this?
i used some without pattern too.
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  #8  
Old 07-05-2008, 04:28 PM
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it doesnt look very original.
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Old 07-05-2008, 05:05 PM
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I somehow really, really like this. Especially the walls, they are so creative, and something not seen before (at least I dont know any levels using walls like those). I also prefered the kitchen floor you used in the first few versions. But there are still some errors here and there.
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Old 07-05-2008, 05:10 PM
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Quote:
Originally Posted by cbk1994 View Post
You have a bathtub next to a bar ... ?

..thats a sink
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Old 07-05-2008, 05:35 PM
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..thats a sink
That's one badass sink.
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  #12  
Old 07-05-2008, 07:13 PM
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Actually that's a stove
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  #13  
Old 07-05-2008, 07:49 PM
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Originally Posted by DustyPorViva View Post
Actually that's a stove
They are talking about the first screeny. The thing with the water in it.

To me, it looks like one of those things you keep water in for farm animals outside.
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  #14  
Old 07-05-2008, 08:09 PM
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I like the first one the best, something about it I really like
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Old 07-05-2008, 09:08 PM
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Looks oldskool.

I like the overall appearance of the inside, but theres a lot of "errors" with the tiling. For a first inside level it's pretty good though.
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  #16  
Old 07-06-2008, 05:28 AM
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Quote:
Originally Posted by cbk1994 View Post
also try floors which aren't patterns.
I like to assume the owner can't afford fancy tile floor.

Very nice level, it has a homey feel, not the newer one though, go back to the one without tile.
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  #17  
Old 07-13-2008, 11:34 PM
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For your first house i'd recommend you stick to the basic way of building houses. Use Graal's "Predefined Objects" for houses (Wall, Corner, Floor, etc.) Focus on the way tiles line up with each other and play with it until you have a perfectly built, normal looking house. Anyone could have built it, but the point is that you did... that brings you one step closer to being a good level builder.

This is what your house would look like if you built it with the standard tiling:



As you get more practice, you can experiment with doing more creative stuff. I do like the "homy" feel you created with the brown wall tiles. Changing the color of the level IS something an experienced designer might want to do. But I think the propper way to do it would be to use a custom tileset with custom colors. That falls into graphics art. (basically you'd need to make a new version of pics1.png and change the colors of the tiles in photoshop). Here's an example of how to achieve the same color effect by editing the tileset.



Keep designing man. But start with the basics and let creativity come in time.
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  #18  
Old 07-13-2008, 11:43 PM
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Just slapping a wall along another wall is a huge tile-error. I would like to see you actually create them into rooms next to the other rooms, instead of being attached by nothing.
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  #19  
Old 07-14-2008, 12:07 AM
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Well, attaching the side rooms without their own wall could just be a matter of style. But I actually agree with Dusty. The normal way to do it is to make each room with it's own wall.

Fox's house from the Graal Classic server has a good example of connecting rooms.



The joining door jams can be done with npcs like this so you can walk underneath them:

NPC Code:

if (playerenters) {
drawoverplayer;
dontblock;
}

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Old 07-14-2008, 12:09 AM
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Fox's house (that was previously) on Classic is an excellent example of a house inside, I love it.
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  #21  
Old 07-14-2008, 12:14 AM
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Are the door's still links? That was so annoying 'jumping' room to room. I also love how Fox's house seems to just be connected EVERYWHERE.
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  #22  
Old 07-14-2008, 12:41 AM
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Are the door's still links? That was so annoying 'jumping' room to room. I also love how Fox's house seems to just be connected EVERYWHERE.
It's not there anymore
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  #23  
Old 07-14-2008, 12:46 AM
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Oh man, they got rid of Fox's place?


... they really god rid of it... for a PK Paradise? Don't they learn no PKers actually use a PK area actually designated for PK?
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  #24  
Old 07-15-2008, 04:48 PM
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i wanted to make somethin unique, so i made this
i kno, it looks ugly :P
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  #25  
Old 07-15-2008, 04:51 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Faulkon View Post
The joining door jams can be done with npcs like this so you can walk underneath them:

NPC Code:

if (playerenters) {
drawoverplayer;
dontblock;
}

or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
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Old 07-15-2008, 05:10 PM
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Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}

That won't work offline though.
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Old 07-15-2008, 06:55 PM
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Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
Won't work offline, as Crono said, and it's mixed GS1 and GS2, the worst thing you could do.
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  #28  
Old 07-17-2008, 05:50 AM
Faulkon Faulkon is offline
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Quote:
Originally Posted by vampireslayer View Post
i wanted to make somethin unique, so i made this
i kno, it looks ugly :P
It may look ugly, but at least you learned something. I still recommend staying close to the basics at first. Unique does not always = better.

Quote:
Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
You're right about the code. If you want it to work both offline and offline use this...

NPC Code:

//#CLIENTSIDE
if (playerenters) {
dontblock;
drawoverplayer;
}

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Old 07-17-2008, 10:01 PM
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okay, i think crono sumed it up guys.. i dont need 3 responses on saying the exact same **** as crono.. kthx?
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Old 07-20-2008, 04:21 PM
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will not work offline like crono said
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Old 07-20-2008, 09:03 PM
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Quote:
Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
That won't work offline though...
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Old 07-20-2008, 09:54 PM
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Alright guys, enough of the "that won't work offline". I think he gets it by now.
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Old 07-20-2008, 09:58 PM
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Alright guys, enough of the "that won't work offline". I think he gets it by now.
you don't work offline.
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  #34  
Old 07-20-2008, 11:12 PM
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Keep up the work, you're improving with every level you make as shwon in the second house you posted! Start working with images in your level and NPC's to give it a really nice effect. A light effect would look nice too!

Quote:
Originally Posted by Faulkon View Post
As you get more practice, you can experiment with doing more creative stuff. I do like the "homy" feel you created with the brown wall tiles. Changing the color of the level IS something an experienced designer might want to do. But I think the propper way to do it would be to use a custom tileset with custom colors. That falls into graphics art. (basically you'd need to make a new version of pics1.png and change the colors of the tiles in photoshop). Here's an example of how to achieve the same color effect by editing the tileset.


You hit the nail on the head there! I've always said this to people whom I've tought in the past, however; none have actually taken the advice and haven't implemented any of their own work into their levels.
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  #35  
Old 07-21-2008, 08:43 PM
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Your house is inside out.

The walls are suppose to be the other way.
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  #36  
Old 07-22-2008, 04:19 AM
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The annexed room on the right doesn't look right. There's a lack of dimension on the left wall where the walls just cut off. I know you're going for perspective or some such nonsense, but it would look better filled in. Use the space you have left.
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Old 07-22-2008, 06:09 AM
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For your first levels, I don't recommend linking the insides of the house, you are probably better off learning making available walking space between the rooms, then learn how to link later.
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