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  #16  
Old 07-06-2008, 05:28 AM
grawlgamer grawlgamer is offline
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Quote:
Originally Posted by cbk1994 View Post
also try floors which aren't patterns.
I like to assume the owner can't afford fancy tile floor.

Very nice level, it has a homey feel, not the newer one though, go back to the one without tile.
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  #17  
Old 07-13-2008, 11:34 PM
Faulkon Faulkon is offline
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For your first house i'd recommend you stick to the basic way of building houses. Use Graal's "Predefined Objects" for houses (Wall, Corner, Floor, etc.) Focus on the way tiles line up with each other and play with it until you have a perfectly built, normal looking house. Anyone could have built it, but the point is that you did... that brings you one step closer to being a good level builder.

This is what your house would look like if you built it with the standard tiling:



As you get more practice, you can experiment with doing more creative stuff. I do like the "homy" feel you created with the brown wall tiles. Changing the color of the level IS something an experienced designer might want to do. But I think the propper way to do it would be to use a custom tileset with custom colors. That falls into graphics art. (basically you'd need to make a new version of pics1.png and change the colors of the tiles in photoshop). Here's an example of how to achieve the same color effect by editing the tileset.



Keep designing man. But start with the basics and let creativity come in time.
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  #18  
Old 07-13-2008, 11:43 PM
DustyPorViva DustyPorViva is offline
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Just slapping a wall along another wall is a huge tile-error. I would like to see you actually create them into rooms next to the other rooms, instead of being attached by nothing.
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  #19  
Old 07-14-2008, 12:07 AM
Faulkon Faulkon is offline
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Well, attaching the side rooms without their own wall could just be a matter of style. But I actually agree with Dusty. The normal way to do it is to make each room with it's own wall.

Fox's house from the Graal Classic server has a good example of connecting rooms.



The joining door jams can be done with npcs like this so you can walk underneath them:

NPC Code:

if (playerenters) {
drawoverplayer;
dontblock;
}

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  #20  
Old 07-14-2008, 12:09 AM
Rufus Rufus is offline
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Fox's house (that was previously) on Classic is an excellent example of a house inside, I love it.
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  #21  
Old 07-14-2008, 12:14 AM
DustyPorViva DustyPorViva is offline
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Are the door's still links? That was so annoying 'jumping' room to room. I also love how Fox's house seems to just be connected EVERYWHERE.
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  #22  
Old 07-14-2008, 12:41 AM
Rufus Rufus is offline
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Quote:
Originally Posted by DustyPorViva View Post
Are the door's still links? That was so annoying 'jumping' room to room. I also love how Fox's house seems to just be connected EVERYWHERE.
It's not there anymore
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  #23  
Old 07-14-2008, 12:46 AM
DustyPorViva DustyPorViva is offline
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Oh man, they got rid of Fox's place?


... they really god rid of it... for a PK Paradise? Don't they learn no PKers actually use a PK area actually designated for PK?
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  #24  
Old 07-15-2008, 04:48 PM
vampireslayer vampireslayer is offline
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i wanted to make somethin unique, so i made this
i kno, it looks ugly :P
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  #25  
Old 07-15-2008, 04:51 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Faulkon View Post
The joining door jams can be done with npcs like this so you can walk underneath them:

NPC Code:

if (playerenters) {
drawoverplayer;
dontblock;
}

or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
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  #26  
Old 07-15-2008, 05:10 PM
Crono Crono is offline
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Quote:
Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}

That won't work offline though.
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  #27  
Old 07-15-2008, 06:55 PM
Crow Crow is offline
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Quote:
Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
Won't work offline, as Crono said, and it's mixed GS1 and GS2, the worst thing you could do.
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  #28  
Old 07-17-2008, 05:50 AM
Faulkon Faulkon is offline
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Quote:
Originally Posted by vampireslayer View Post
i wanted to make somethin unique, so i made this
i kno, it looks ugly :P
It may look ugly, but at least you learned something. I still recommend staying close to the basics at first. Unique does not always = better.

Quote:
Originally Posted by Imperialistic View Post
or even b3tt3r...

NPC Code:

function onCreated(){
drawoverplayer;
dontblock;
}



or maybe or maybe or maybe...
making it clientside ^______^
You're right about the code. If you want it to work both offline and offline use this...

NPC Code:

//#CLIENTSIDE
if (playerenters) {
dontblock;
drawoverplayer;
}

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  #29  
Old 07-17-2008, 10:01 PM
Imperialistic Imperialistic is offline
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okay, i think crono sumed it up guys.. i dont need 3 responses on saying the exact same **** as crono.. kthx?
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  #30  
Old 07-20-2008, 04:21 PM
Cy36 Cy36 is offline
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will not work offline like crono said
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