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1st inside house
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this is my 1st made inside level/map :D
what ya ppl think about it? |
Not very good ... 1/10.
I don't like that floor at all; try using some of the other tiles, not just the ones that tile like that. The walls are quite horrid in my opinion; I prefer the newer style of walls (which shows the up/down but not the side) You have something around the one door but not the others. You have too many plates on the table and the ones on the sides are running off causing a tile error. You have a bathtub next to a bar ... ? The pot should be removed or at least moved so it is not overlapped with the barrels. Also maybe add a door to cover the door holes so they don't look so bad. |
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is this better?
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Not bad for a first level, but there are a lot of errors in the walls.
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how is this?
i fixed the errors in the walls, i hope :) and i put some kind of carpet on the ground. |
Try working on what I said ... also try floors which aren't patterns.
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i used some without pattern too. |
it doesnt look very original.
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I somehow really, really like this. Especially the walls, they are so creative, and something not seen before (at least I dont know any levels using walls like those). I also prefered the kitchen floor you used in the first few versions. But there are still some errors here and there.
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..thats a sink |
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Actually that's a stove :)
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To me, it looks like one of those things you keep water in for farm animals outside. |
I like the first one the best, something about it I really like :)
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Looks oldskool.
I like the overall appearance of the inside, but theres a lot of "errors" with the tiling. For a first inside level it's pretty good though. |
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Very nice level, it has a homey feel, not the newer one though, go back to the one without tile. |
For your first house i'd recommend you stick to the basic way of building houses. Use Graal's "Predefined Objects" for houses (Wall, Corner, Floor, etc.) Focus on the way tiles line up with each other and play with it until you have a perfectly built, normal looking house. Anyone could have built it, but the point is that you did... that brings you one step closer to being a good level builder.
This is what your house would look like if you built it with the standard tiling: http://i308.photobucket.com/albums/k...yer_house1.jpg As you get more practice, you can experiment with doing more creative stuff. I do like the "homy" feel you created with the brown wall tiles. Changing the color of the level IS something an experienced designer might want to do. But I think the propper way to do it would be to use a custom tileset with custom colors. That falls into graphics art. (basically you'd need to make a new version of pics1.png and change the colors of the tiles in photoshop). Here's an example of how to achieve the same color effect by editing the tileset. http://i308.photobucket.com/albums/k...yer_house2.jpg Keep designing man. But start with the basics and let creativity come in time. |
Just slapping a wall along another wall is a huge tile-error. I would like to see you actually create them into rooms next to the other rooms, instead of being attached by nothing.
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Well, attaching the side rooms without their own wall could just be a matter of style. But I actually agree with Dusty. The normal way to do it is to make each room with it's own wall.
Fox's house from the Graal Classic server has a good example of connecting rooms. http://i308.photobucket.com/albums/k...fox_house2.jpg The joining door jams can be done with npcs like this so you can walk underneath them: NPC Code: |
Fox's house (that was previously) on Classic is an excellent example of a house inside, I love it.
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Are the door's still links? That was so annoying 'jumping' room to room. I also love how Fox's house seems to just be connected EVERYWHERE.
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Oh man, they got rid of Fox's place?
... they really god rid of it... for a PK Paradise? Don't they learn no PKers actually use a PK area actually designated for PK? |
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i wanted to make somethin unique, so i made this :D
i kno, it looks ugly :P |
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NPC Code: or maybe or maybe or maybe... making it clientside ^______^ |
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okay, i think crono sumed it up guys.. i dont need 3 responses on saying the exact same **** as crono.. kthx?
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will not work offline like crono said
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Niet slecht gedaan hoor ;)
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Alright guys, enough of the "that won't work offline". I think he gets it by now. :p
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Keep up the work, you're improving with every level you make as shwon in the second house you posted! :D Start working with images in your level and NPC's to give it a really nice effect. A light effect would look nice too!
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You hit the nail on the head there! I've always said this to people whom I've tought in the past, however; none have actually taken the advice and haven't implemented any of their own work into their levels. |
Your house is inside out.
The walls are suppose to be the other way. |
The annexed room on the right doesn't look right. There's a lack of dimension on the left wall where the walls just cut off. I know you're going for perspective or some such nonsense, but it would look better filled in. Use the space you have left.
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For your first levels, I don't recommend linking the insides of the house, you are probably better off learning making available walking space between the rooms, then learn how to link later.
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