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View Poll Results: Your view of Pmode
Keep it as is, with Pmode/Bmode, and Safe Zones 13 37.14%
Keep Pmode/Bmode, remove safe zones 6 17.14%
Remove Pmode, keep safe zones 14 40.00%
Remove Pmode, remove safe zones 2 5.71%
Voters: 35. You may not vote on this poll

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  #41  
Old 02-29-2008, 09:37 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by Ravenblade1979 View Post

I am against it. I made you pkers a blasted island just so you could have fun. Seems to me I will need to get back on the project to get the dungeons finished up.
Your island sucked. period.

One big flaw in outdoor pking is TERRAIN.

This you ignored and your island was THE MASTER ISLAND OF HORRIBLY PLANNED TERRAIN LOL

PKing is a pretty big thing on graal. It's basically community and pking.
I don't play for the actual content, I play to grow my e-peni and chat.
Take pking away and you get habbo hotel or something
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  #42  
Old 03-01-2008, 04:27 AM
Ravenblade1979 Ravenblade1979 is offline
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I am not going to bother answering the Tig clone in the above post.
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  #43  
Old 03-01-2008, 04:29 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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I am not going to bother answering the Tig clone in the above post.
You just did.

Fail.
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  #44  
Old 03-01-2008, 05:19 AM
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This is a sad example of GK's ignorance, this sort of retardation which believes the game should be about holding hands and singing around a campfire. PMODE should be removed, or atleast given only to players under a certain level - although I can certainly still understand "safezones".

This game is about COMPETITION... without competition what reason do people have to..

Form Groups
Join Kingdoms
Level
Trade
Mine

And all of the countless other things people NO LONGER DO on GK. Why? The competition has been REMOVED from the game. How can there be a community without a REASON?
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  #45  
Old 03-01-2008, 10:01 PM
Crimson2005 Crimson2005 is offline
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Originally Posted by Ravenblade1979 View Post
I am not going to bother answering the Tig clone in the above post.
Because he's right? You can't honestly say you're happy with that island =/
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  #46  
Old 03-02-2008, 03:52 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Let's flash back to what Graal used to originally be about:

1. Go questing (with a crappy story about collecting some graals, which never really got too popular)
2. Get strong (more hearts, better NPCW's)
3. Form groups of friends
4. Go around and PK people
5. Sit around and chat

That's sort of the order that things happen too. Ideally, on Graal, you're supposed to be in an addictive state of #'s 4 and 5. And you're happy. This is no longer true.

Now we're doing the #6 that shouldn't even exist:
6. Idle in common-room and do... mostly nothing.

Thus, Graal Kingdom currently fails.
The goal is:
Have most people doing #4 and #5, and make it so #'s 1-3 will last longer, and
#1 will occassionaly reoccur with some new content.

GK does NOT fail due to lack of willing developers as Bjorn say.
GK does NOT fail due to lack of friendly-play as Ravenblade implies.
GK does NOT fail due to USD'ing as some people say.

GK DOES fail because of staff (GraalOnline and GK) having poor communication skills, and sometimes lowering themselves to the level of forum-flaming and trolling (the only person who I have NOT caught making this mistake is Stefan... and people like Bell who have nothing to do with GK anyways)

GK DOES fail because of "bugs" being fixed when it's too late. (if many people benefit from something like the party bug, then "fixing" it just makes things worse...unless you're going to "fix" those people as well. If not, it's better to just fairly let everyone benefit from the bug. Otherwise, in our current state, we might as well say "First 100 to find a bug get a priceless prize!")

GK DOES fail because of kingdoms being improperly ran (kingdoms are the backbone of our community... or ideally, they are)

GK DOES fail because after a certain point, leveling skills becomes pointless and nearly possible (even though you'll see plenty of people with much higher skill levels attained through a bug)

That's not a complete list of why GK does or doesn't fail. And now I'm just tired of typing this.

Edit: The real reason GK fails is because of the players. Noone has enough patience to play this crappy game with me. So therefore I'm the only one playing. So now it's time for the people in charge to try Plan B: Make the game better.
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  #47  
Old 03-02-2008, 05:18 AM
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Quote:
Originally Posted by Ziro_of_the_Turks View Post
Let's flash back to what Graal used to originally be about:

1. Go questing (with a crappy story about collecting some graals, which never really got too popular)
2. Get strong (more hearts, better NPCW's)
3. Form groups of friends
4. Go around and PK people
5. Sit around and chat

That's sort of the order that things happen too. Ideally, on Graal, you're supposed to be in an addictive state of #'s 4 and 5. And you're happy. This is no longer true.

Now we're doing the #6 that shouldn't even exist:
6. Idle in common-room and do... mostly nothing.

Thus, Graal Kingdom currently fails.
The goal is:
Have most people doing #4 and #5, and make it so #'s 1-3 will last longer, and
#1 will occassionaly reoccur with some new content.

GK does NOT fail due to lack of willing developers as Bjorn say.
GK does NOT fail due to lack of friendly-play as Ravenblade implies.
GK does NOT fail due to USD'ing as some people say.

GK DOES fail because of staff (GraalOnline and GK) having poor communication skills, and sometimes lowering themselves to the level of forum-flaming and trolling (the only person who I have NOT caught making this mistake is Stefan... and people like Bell who have nothing to do with GK anyways)

GK DOES fail because of "bugs" being fixed when it's too late. (if many people benefit from something like the party bug, then "fixing" it just makes things worse...unless you're going to "fix" those people as well. If not, it's better to just fairly let everyone benefit from the bug. Otherwise, in our current state, we might as well say "First 100 to find a bug get a priceless prize!")

GK DOES fail because of kingdoms being improperly ran (kingdoms are the backbone of our community... or ideally, they are)

GK DOES fail because after a certain point, leveling skills becomes pointless and nearly possible (even though you'll see plenty of people with much higher skill levels attained through a bug)

That's not a complete list of why GK does or doesn't fail. And now I'm just tired of typing this.

Edit: The real reason GK fails is because of the players. Noone has enough patience to play this crappy game with me. So therefore I'm the only one playing. So now it's time for the people in charge to try Plan B: Make the game better.
tl;dr
Next?
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  #48  
Old 03-02-2008, 05:45 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Ziro_of_the_Turks View Post
bigass post
I agree with most of that, mainly I think that we need to work on getting more players, and then once they get them, get more content to keep the players.
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  #49  
Old 03-02-2008, 05:48 AM
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Quote:
GK DOES fail because of kingdoms being improperly ran (kingdoms are the backbone of our community... or ideally, they are)
*tears*

Leaders can't do anything without willing players.
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  #50  
Old 03-02-2008, 05:49 AM
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willing players.
It's just me and you out there bro!
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  #51  
Old 03-02-2008, 08:23 AM
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Originally Posted by Crimson2005 View Post
Because he's right? You can't honestly say you're happy with that island =/
Actually I didn't want to really answer.

Of course I wasn't happy with it. I totally made it look stupid. I was more mad with the fact that speed was nerfed. I have a plan to make it smaller and possibly add a sister island with a bridge between the two.
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  #52  
Old 03-02-2008, 11:45 AM
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Quote:
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great post
Well said
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  #53  
Old 03-02-2008, 04:28 PM
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Forcing people into Warmode will just lower the player count even more.
If you like the idea of lowering the count even more by bullying all pmoders out, go ahead!
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  #54  
Old 03-02-2008, 04:37 PM
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Originally Posted by Darklux View Post
Forcing people into Warmode will just lower the player count even more.
If you like the idea of lowering the count even more by bullying all pmoders out, go ahead!
What's your plan, then? Please - in detail, let us know exactly what you would do?
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  #55  
Old 03-02-2008, 04:45 PM
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What's your plan, then? Please - in detail, let us know exactly what you would do?
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
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  #56  
Old 03-02-2008, 04:47 PM
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Quote:
Originally Posted by Darklux View Post
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
So basically you want to cripple the game engine?
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  #57  
Old 03-02-2008, 04:50 PM
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So basically you want to cripple the game engine?
No the exact opposite, enabling more of the mudlibs features and fixing problems which are based on mudlib features which were overtaken into gk without checking them.
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  #58  
Old 03-02-2008, 05:05 PM
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Quote:
Originally Posted by Darklux View Post
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
You don't actually understand how Graal Kingdoms functions, do you?
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  #59  
Old 03-02-2008, 05:10 PM
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Quote:
Originally Posted by lordbosh View Post
You don't actually understand how Graal Kingdoms functions, do you?
I understand how the game works, I don't care what was made about it the last years, as its obviously a horrible failure.

Last edited by Darklux; 03-02-2008 at 05:39 PM..
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  #60  
Old 03-02-2008, 05:30 PM
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Quote:
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I understand how the game works, I don't care what was made about it the last year, as its obviously a horrible failure.
The last year... lol

You haven't even played since 2 years ago, and it has been on a steady decline since before that time. You're failing to see exactly where the problems are, because you really don't play. You did not stick through most of it like some of us, make try after try to correct the problems.

If you're here to kiss up and be some glorious developer to save us, please play the game first, learn where the core problems are, and come up with the simplest yet most effective solutions as possible.

The things you want to implement are half baked, and implementing them in this manner would simply cripple the game itself. Something like this WILL require a reset, before even being sure that anything is fixed. We run a major risk of being back to square one in a year with stuff like this.
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  #61  
Old 03-02-2008, 05:40 PM
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You don't even play the game, and the only thing you ever did was scamming players, usding or trying to increase your power, and you want to tell everyone what will be good for the game? Thats hillarious
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  #62  
Old 03-03-2008, 06:57 AM
Ravenblade1979 Ravenblade1979 is offline
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Well he did try to take over Zormite unsuccessfully.
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  #63  
Old 03-03-2008, 09:12 AM
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Quote:
Originally Posted by Darklux View Post
You don't even play the game, and the only thing you ever did was scamming players, usding or trying to increase your power, and you want to tell everyone what will be good for the game? Thats hillarious
You don't even play the game, and the only thing you ever did was lolrping and you want to tell everyone what will be good for the game? That's epic lolage
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  #64  
Old 03-03-2008, 07:00 PM
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Just remove safe zones then
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  #65  
Old 03-03-2008, 09:12 PM
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You don't even play the game, and the only thing you ever did was scamming players, usding or trying to increase your power, and you want to tell everyone what will be good for the game? Thats hillarious
Isn't "increasing power" an expected goal in a game about kingdoms?
What's the point of playing for 2000 hours without ever moving up ranks?

What's really hilarious is the fact that many people would agree with me in recognizing (doesn't mean you have to like him... you just acknowledge he's spent a lot of time playing) Bosh as a GK-player before you. Now that we're on that subject; who are you anyways?
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  #66  
Old 03-03-2008, 09:23 PM
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Originally Posted by Darklux View Post
You don't even play the game, and the only thing you ever did was scamming players, usding or trying to increase your power, and you want to tell everyone what will be good for the game? Thats hillarious
Bosh a scammer? lol...I let him borrow my stuff all the time XD

anyway, back on topic...peaceful mode is fine, but remove the safe zones so the people in battle mode don't run and hide in main trade
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  #67  
Old 03-03-2008, 09:39 PM
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but remove the safe zones so the people in battle mode don't run and hide in main trade
You've now brought another good point to the conversation, but I don't think the solution is that simple.

We've always had safezones on Graal for the longest time, it would be sad to remove them

Wouldn't this work better:
Use a similar system to the haunted house, where if you're HP is low you cannot enter.
It should be acceptable to run from people and hide in a safezone, but I think it's more of a problem when someone hides because they have low HP.
If they use this system, a person can have the option to not fight, but if they choose to stay and fight, they'll have to finish it. I think it's fair for someone on bmode to choose to run from a battle they never intended to start.

The problem I see with this is that a low level will have low-HP from one-hit, and even if he didn't choose to fight, he'll no longer be able to run after that 1-hit.
But I guess people should just stay on pmode untill they can take a few hits. That's what I did; stayed pmode untill I was sure I could at least survive and run from PKers.

Then again, none of this really matters if pmode is removed.
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  #68  
Old 03-03-2008, 09:46 PM
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How about newbie protection plans? Or maybe a PK counter which counts how many times you kill a certain person in a row, then says you can not do it for a while.

That might actually prevent people from losing all of their diamonds and plat and assortment of strange items (cubes)
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  #69  
Old 03-03-2008, 10:11 PM
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Originally Posted by Obs311 View Post
How about newbie protection plans? Or maybe a PK counter which counts how many times you kill a certain person in a row, then says you can not do it for a while.

That might actually prevent people from losing all of their diamonds and plat and assortment of strange items (cubes)
This idea I actually like a lot. Have it after like 5-6 times of PKing the same person in the past 30-60 mins, then you can't kill them for about another 60 mins.
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  #70  
Old 03-03-2008, 10:11 PM
Miya84 Miya84 is offline
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Or maybe a PK counter which counts how many times you kill a certain person in a row, then says you can not do it for a while.
I think this is a great idea. If people want to fight over and over we have battlegrounds for that.
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  #71  
Old 03-03-2008, 10:14 PM
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Or how about keep pmode/bmode and remove safezones? -_-
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  #72  
Old 03-03-2008, 11:19 PM
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Heh

How about you just go back to the way things were 3 years ago? Enough said. Or follow the idea I posted like 2 pages ago?
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  #73  
Old 03-03-2008, 11:24 PM
Stephen Stephen is offline
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How about you just go back to the way things were 3 years ago? Enough said. Or follow the idea I posted like 2 pages ago?
Heaven's no! Then the all of the Germankr3w's precious work would be to waste! (not that it was to begin with lulz)
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  #74  
Old 03-03-2008, 11:27 PM
theunknown theunknown is offline
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Heaven's no! Then the all of the Germankr3w's precious work would be to waste! (not that it was to begin with lulz)
So? The game's full of bad and fail. The only reason I play is to watch people do stupid things. xD
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  #75  
Old 03-04-2008, 12:03 AM
Stephen Stephen is offline
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So? The game's full of bad and fail. The only reason I play is to watch people do stupid things. xD
Your ability to detect sarcasm goes far beyond the scope of a mere mortal.
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  #76  
Old 03-04-2008, 12:27 AM
theunknown theunknown is offline
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Your ability to detect sarcasm goes far beyond the scope of a mere mortal.
Don't care. xD
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  #77  
Old 03-04-2008, 12:02 PM
Darklux Darklux is offline
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How about you just go back to the way things were 3 years ago? Enough said. Or follow the idea I posted like 2 pages ago?
Rather 4 or 5 years ago...
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  #78  
Old 03-04-2008, 07:29 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Rather 4 or 5 years ago...
Much better
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  #79  
Old 03-04-2008, 10:08 PM
BigBear3 BigBear3 is offline
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This thread is fail.

Stop whining.
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  #80  
Old 03-04-2008, 10:31 PM
Ravenblade1979 Ravenblade1979 is offline
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This thread is fail.

Stop whining.
QFT
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