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View Poll Results: Your view of Pmode
Keep it as is, with Pmode/Bmode, and Safe Zones 13 37.14%
Keep Pmode/Bmode, remove safe zones 6 17.14%
Remove Pmode, keep safe zones 14 40.00%
Remove Pmode, remove safe zones 2 5.71%
Voters: 35. You may not vote on this poll

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  #1  
Old 03-02-2008, 04:45 PM
Darklux Darklux is offline
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Originally Posted by Stephen View Post
What's your plan, then? Please - in detail, let us know exactly what you would do?
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
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Old 03-02-2008, 04:47 PM
Stephen Stephen is offline
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Quote:
Originally Posted by Darklux View Post
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
So basically you want to cripple the game engine?
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  #3  
Old 03-02-2008, 04:50 PM
Darklux Darklux is offline
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Originally Posted by Stephen View Post
So basically you want to cripple the game engine?
No the exact opposite, enabling more of the mudlibs features and fixing problems which are based on mudlib features which were overtaken into gk without checking them.
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  #4  
Old 03-02-2008, 05:05 PM
lordbosh lordbosh is offline
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Quote:
Originally Posted by Darklux View Post
My plan is to rebalance the fighting system for those who want to fight.
Capping the maximum level to 30, while removing any easy way of leveling up and scoring down +12 armor.

It will be hard to reach anything close to lvl 110, and it would stop that any newbie runs around with everything +12.

As soon as those parts are fixed, the level cap could be slowly increased.

Too superior Event Items should also be weakened, so that new players who have not won great events in the past can compete oldbies without gathering 3000 diamonds to buy acceptable gear.

Finally, more attacktypes should be implemented offering a wide variance for other blessings and giving additional vulnerabilities to players that run around like living tanks.
You don't actually understand how Graal Kingdoms functions, do you?
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  #5  
Old 03-02-2008, 05:10 PM
Darklux Darklux is offline
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Originally Posted by lordbosh View Post
You don't actually understand how Graal Kingdoms functions, do you?
I understand how the game works, I don't care what was made about it the last years, as its obviously a horrible failure.

Last edited by Darklux; 03-02-2008 at 05:39 PM..
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  #6  
Old 03-02-2008, 05:30 PM
lordbosh lordbosh is offline
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Originally Posted by Darklux View Post
I understand how the game works, I don't care what was made about it the last year, as its obviously a horrible failure.
The last year... lol

You haven't even played since 2 years ago, and it has been on a steady decline since before that time. You're failing to see exactly where the problems are, because you really don't play. You did not stick through most of it like some of us, make try after try to correct the problems.

If you're here to kiss up and be some glorious developer to save us, please play the game first, learn where the core problems are, and come up with the simplest yet most effective solutions as possible.

The things you want to implement are half baked, and implementing them in this manner would simply cripple the game itself. Something like this WILL require a reset, before even being sure that anything is fixed. We run a major risk of being back to square one in a year with stuff like this.
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