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  #1  
Old 01-15-2008, 10:31 PM
RealJuggernaut RealJuggernaut is offline
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Originally Posted by Rufus View Post
Instead of removing things that have been around for years and are somewhat tradition, how about try improving the playercount with fresh ideas instead of diminishing the old to cater for the current?
i dont really think its the very beginning that gets people, im sure noobs love running around from level 1-10, but once they get to what, level 15? they realize that everything after that point is EXACTLY the same, and then they see people who are level 110, and say... "ok.. theres no way im killing dievils for the rest of my life to get to 110."
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Old 01-15-2008, 10:50 PM
cyan3 cyan3 is offline
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Originally Posted by RealJuggernaut View Post
i dont really think its the very beginning that gets people, im sure noobs love running around from level 1-10, but once they get to what, level 15? they realize that everything after that point is EXACTLY the same, and then they see people who are level 110, and say... "ok.. theres no way im killing dievils for the rest of my life to get to 110."
The reason it's soo hard and takes really long to level is so that people would never get max level in every skill so they won't have to reset the server every time people reach max level and to keep people playing just to get better than anyone else.
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Old 01-15-2008, 10:53 PM
RealJuggernaut RealJuggernaut is offline
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Originally Posted by cyan3 View Post
The reason it's soo hard and takes really long to level is so that people would never get max level in every skill so they won't have to reset the server every time people reach max level and to keep people playing just to get better than anyone else.
still doesnt change the fact that raising mental is virtually the only way to get to 110...
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Old 01-16-2008, 01:05 AM
Gothika Gothika is offline
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Originally Posted by RealJuggernaut View Post
still doesnt change the fact that raising mental is virtually the only way to get to 110...
Agility too.
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