Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   Kingdoms... (https://forums.graalonline.com/forums/showthread.php?t=78339)

Ravenblade1979 01-14-2008 01:27 AM

Kingdoms...
 
Do we have too many with the current playercount?

My answer to that is yes.

Maybe its time we eliminate 2 of the kingdoms.

This will not only have 3 left but will make them more active. As is the two kingdoms most active are CP and Forest but having a 3rd one around would make things intersting.

jonnyrocks2 01-14-2008 01:28 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1369605)
Do we have too many with the current playercount?

My answer to that is yes.

Maybe its time we eliminate 2 of the kingdoms.

This will not only have 3 left but will make them more active. As is the two kingdoms most active are CP and Forest but having a 3rd one around would make things intersting.

Zormite, its about the only other one thats got more then one on at any one time. :\

Gothika 01-14-2008 01:30 AM

I don't think this is such a good idea. The reason there is 5 different Kingdoms is to get people a varity. A choice of how to RP. But since only really CP and Forest actively pracitce RP these days I guess that doesnt matter. But still no, because either way. 2 leaders are getting screwed.

OasaTor_PK 01-14-2008 01:30 AM

I have already ran this idea past Bjorn and Stefan, they said no. So uh, sorry bud your all out of luck.

I agree though, it is a good idea. Even making say Dustari and Samurai 1 independant nation. And Forest and ZR one independant nation. It would work well imho.

RealJuggernaut 01-14-2008 01:33 AM

yea not necessarily delete any, but merge a few like oasa said
but regardless, being 1 of 5 active memebers in a kingdom just means theres more people to pk

i think the real issue is getting rid of pmode!

Gothika 01-14-2008 01:35 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369609)
i think the real issue is getting rid of pmode!

That would slay the playercount. Noobs won't play if their just going to get owned everytime they step outside.

jonnyrocks2 01-14-2008 01:35 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369609)
i think the real issue is getting rid of pmode!

Noob hunting season much? :noob:

RealJuggernaut 01-14-2008 01:38 AM

maybe after you pass level 75 you get taken out of pmode? saves the noobs..
and plus if youre over level 75 running around in pmode youre just a big chicken anyways

cyan3 01-14-2008 01:38 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369609)
i think the real issue is getting rid of pmode!

Pmode is a good way for new players to look around and learn how to play without getting killed every 5 minutes.

Googi 01-14-2008 01:38 AM

And have two islands with no kingdoms? Not to mention that the people in the abolished kingdoms who aren't willing to take this would just splinter off and maintain their kingdom "unofficially".

RealJuggernaut 01-14-2008 01:39 AM

leave the islands the way they are, the two kingdoms could just be such good allies its melded into 1 guild

Gothika 01-14-2008 01:39 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369612)
plus if youre over level 75 running around in pmode youre just a big chicken anyways

Most people I've known have been in b.mode since level 50.

RealJuggernaut 01-14-2008 01:42 AM

i was originally gonna say level 50 but thats besides the point, on most servers its just a big bloodbath.. which is the way graal should always be-- watching level 110s running around in pmode... its just sad

Gothika 01-14-2008 01:43 AM

Quote:

Originally Posted by Googi (Post 1369614)
Not to mention that the people in the abolished kingdoms who aren't willing to take this would just splinter off and maintain their kingdom "unofficially".

Oh so true. A judging by the way Raven worded this thread. Those kingdoms are to be Dustari and Samurai. I don't know about Stephen. But I know Strom wouldn't want to lose his kingdom again.. not that he's online enough to care.

Quote:

Originally Posted by RealJuggernaut (Post 1369618)
watching level 110s running around in pmode... its just sad

It is sad. But name one level 110 in p.mode. I don't think there is any.

jonnyrocks2 01-14-2008 01:55 AM

Quote:

Originally Posted by Googi (Post 1369614)
And have two islands with no kingdoms? Not to mention that the people in the abolished kingdoms who aren't willing to take this would just splinter off and maintain their kingdom "unofficially".

Could be fixed by separating the kingdom internally with a central leading party? ;)

Googi 01-14-2008 01:59 AM

Quote:

Originally Posted by jonnyrocks2 (Post 1369622)
Could be fixed by separating the kingdom internally with a central leading party? ;)

Doesn't require staff to do a thing.

Ziro_of_the_Turks 01-14-2008 02:04 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1369605)
Do we have too many with the current playercount?

My answer to that is yes.

Maybe its time we eliminate 2 of the kingdoms.

Then the solution is to bring more players. Eliminating 2 of the kingdoms won't force the remaining 3 to be active.

Besides... we have way too low of a playercount.
The more practical solution is to get that playercount back up- not to give up (unless a replacement for GK comes out )

RealJuggernaut 01-14-2008 02:34 AM

the only thing players can do to raise the playercount is to play. we need more dungeons and monsters imo. also more items with varied stats (not saying better items)

Tigairius 01-14-2008 03:59 AM

If players decide that they want to merge kingdoms, they can, and then the king can just kingdom leave after the merge happens and no one would be in the kingdom, then maybe it would be ok to delete that empty kingdom, I don't know if I like this idea though, Ravenblade.

Ravenblade1979 01-14-2008 04:06 AM

then how about merging a few of the deader kingdoms. You can utilize both kingdom islands. One for the merged kingdom and maybe one for multi-kingdom training. like we could put a castle on it, etc and kingdoms can just train on it for when war comes.

Stephen 01-14-2008 04:07 AM

I'm not even sure why the kingdoms are a matter of interest for players anymore. They don't provide anything - ask a member for something and I'm sure you'll get a line of lip or laughed at, even if you're only asking for advice or directions.

Now with FAQs they're even more meaningless than before. This is frustrating for me because I'm trying to develop my kingdom to present the player with more options, and essentially provide them with reasons to not only be in the kingdom - but to create a community.

The reason it frustrates me is because I'm offering players a chance to voice their ideas or even suggestions based on what they do and don't like about Graal Kingdoms as a whole, and hear hardly a hoot. It's like the players want to have fun, but they're not even sure what fun is... lol

Ravenblade1979 01-14-2008 04:09 AM

The problem with trying to offer your kingdom more is that you would need something totally new that they can't get on main (besides making a house).

RealJuggernaut 01-14-2008 04:11 AM

Quote:

Originally Posted by Stephen (Post 1369648)
The reason it frustrates me is because I'm offering players a chance to voice their ideas or even suggestions based on what they do and don't like about Graal Kingdoms as a whole

no ones voice has ever been heard on gk, this whole thread is futile

Tigairius 01-14-2008 04:13 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369651)
no ones voice has ever been heard on gk, this whole thread is futile

People make threads all the time about new things for GK, and if they are good ideas, then it will get done.

Stephen 01-14-2008 04:14 AM

Quote:

Originally Posted by RealJuggernaut (Post 1369651)
no ones voice has ever been heard on gk, this whole thread is futile

Right, because previously it was the GermanKr3w.

Good news, I'm not. The problem is they weren't asking opinions - I am, and another great thing about me is I'm not a ball of foreign language and cultural mishmash... and I come in five different flavors.

Bp852912 01-14-2008 06:55 AM

I'd like to start GK again, I quite after 2-3 weeks of gameplay.. theres just nothing to do, just; Mine, eat, level.. it gets quite boring. I like Stephan's idea; I think it'd help others like me, who get bored easily, somehow latch on.

Ziro_of_the_Turks 01-14-2008 09:28 AM

Quote:

Originally Posted by Stephen (Post 1369648)
They don't provide anything - ask a member for something and I'm sure you'll get a line of lip or laughed at, even if you're only asking for advice or directions.

I don't see this in Crescent Pirates. I always manage to get ahold of higher ups whenever I need/want anything from them... like Felix, Fayt, Maroku. There's at least a few things a kingdoms still provide people with. Kingdom leaders should be the most trustworthy people, next to staff. People who buy EA's and can't apply them to armour themselves... they have trustworthy kingdom leaders to do it. Got no friends on GK and want to form a party or work with people together on anything? Get some people from your kingdom...

RealJuggernaut 01-14-2008 07:20 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1369702)
I don't see this in Crescent Pirates. I always manage to get ahold of higher ups whenever I need/want anything from them... like Felix, Fayt, Maroku.

yea join cp and if you ever want an event coin give maroku a shout

Ravenblade1979 01-14-2008 08:24 PM

Quote:

Originally Posted by RealJuggernaut (Post 1369751)
yea join cp and if you ever want an event coin give maroku a shout

WTF...you better backup this with proof. Maroku don't pull that crap. He's perhaps one of the best EM's I have ever seen.

Tigairius 01-14-2008 08:39 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1369757)
WTF...you better backup this with proof. Maroku don't pull that crap. He's perhaps one of the best EM's I have ever seen.

He can't, he's just being a slanderous trouble maker -- as usual.

Gothika 01-14-2008 08:40 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1369757)
WTF...you better backup this with proof. Maroku don't pull that crap.

I should hope none of us are "pulling that crap".

Ravenblade1979 01-14-2008 11:10 PM

I doubt that Fayt.

RealJuggernaut 01-15-2008 07:42 AM

you guys are a bunch of goofs

Crimson2005 01-15-2008 07:28 PM

Quote:

Originally Posted by RealJuggernaut (Post 1369886)
you guys are a bunch of goofs

Newsflash!

Rufus 01-15-2008 07:50 PM

Instead of removing things that have been around for years and are somewhat tradition, how about try improving the playercount with fresh ideas instead of diminishing the old to cater for the current? http://img242.imageshack.us/img242/3...ugemoteso6.gif

RealJuggernaut 01-15-2008 10:31 PM

Quote:

Originally Posted by Rufus (Post 1369948)
Instead of removing things that have been around for years and are somewhat tradition, how about try improving the playercount with fresh ideas instead of diminishing the old to cater for the current? http://img242.imageshack.us/img242/3...ugemoteso6.gif

i dont really think its the very beginning that gets people, im sure noobs love running around from level 1-10, but once they get to what, level 15? they realize that everything after that point is EXACTLY the same, and then they see people who are level 110, and say... "ok.. theres no way im killing dievils for the rest of my life to get to 110."

cyan3 01-15-2008 10:50 PM

Quote:

Originally Posted by RealJuggernaut (Post 1369996)
i dont really think its the very beginning that gets people, im sure noobs love running around from level 1-10, but once they get to what, level 15? they realize that everything after that point is EXACTLY the same, and then they see people who are level 110, and say... "ok.. theres no way im killing dievils for the rest of my life to get to 110."

The reason it's soo hard and takes really long to level is so that people would never get max level in every skill so they won't have to reset the server every time people reach max level and to keep people playing just to get better than anyone else.

RealJuggernaut 01-15-2008 10:53 PM

Quote:

Originally Posted by cyan3 (Post 1370001)
The reason it's soo hard and takes really long to level is so that people would never get max level in every skill so they won't have to reset the server every time people reach max level and to keep people playing just to get better than anyone else.

still doesnt change the fact that raising mental is virtually the only way to get to 110...

Gothika 01-16-2008 01:05 AM

Quote:

Originally Posted by RealJuggernaut (Post 1370002)
still doesnt change the fact that raising mental is virtually the only way to get to 110...

Agility too.

RealJuggernaut 01-16-2008 01:15 AM

forgot about agility... TOO BAD IT DOESNT DO ANYTHING
or does it? either way, half of the skills actually do nothing rofl


All times are GMT +2. The time now is 03:49 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.