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  #81  
Old 06-21-2007, 05:55 PM
Stromstedt Stromstedt is offline
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Originally Posted by Darklux View Post
The current problem afaik is, that only Stefan and Björn can transfer stuff of debug to gk.
This is good because it prevents corruption and they ALWAYS upload things when it is needed or when something is completed so that isn't a problem. When kingdom leaders want something uploaded, they can push it to be uploaded. You just have to have enough people willing to support your ideas, etc. I have made stuff and in the same day I had it uploaded onto GK. That's not really an issue.

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Another is, that this mudlib stuff of gk seems to be very complicated and very instable, I still renember that the npcserver on debug was constantly broken or something
+ I bet its hard to program.
It's not very complicated really... Pretty simple, you must not know much about developmental work. Also, the reason why the npc server is down a lot because the server is a "debug" server. The entire purpose of a debug server is to test scripts and levels so that they are more stable on the actual server.
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  #82  
Old 06-21-2007, 05:58 PM
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Why dont' they just circle the kingdom leadership daily until sam gets tired of doing it and kills gk?
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  #83  
Old 06-21-2007, 06:52 PM
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This is good because it prevents corruption and they ALWAYS upload things when it is needed or when something is completed so that isn't a problem. When kingdom leaders want something uploaded, they can push it to be uploaded. You just have to have enough people willing to support your ideas, etc. I have made stuff and in the same day I had it uploaded onto GK. That's not really an issue.
Not totally true. Sometimes it takes a couple of days. But yeah, it gets uploaded.
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  #84  
Old 06-21-2007, 08:31 PM
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Zodiac is not even close to being up to par with Gold-server standards, and will most likely never be, because Yen's systems are way too limited.
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  #85  
Old 06-21-2007, 10:09 PM
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Originally Posted by Googi View Post
stuffs.
Nice and all but just some small points...

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Zodiac breaks one of the fundamental rules of building a server that's successful in the long run. The rule that the player must never be allowed to "beat the game".
You realize every server but Zone and Valikorlia have this? When you do all the quests on a server, win all the event prizes, is it not technically then "beat"?

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2K2 never allows the player to reach the maximum level so it doesn't have this problem (remember that maximum level means the point where training becomes obsolete, not just having a base level of 110).
Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
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  #86  
Old 06-21-2007, 10:13 PM
Gothika Gothika is offline
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Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
Yeah, level 110 is the max level. But to truely "beat" the game you'd need to get level 107 in all the skills aswell. Which is also, pretty much impossible.
But I'm sure your already aware of this.
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  #87  
Old 06-21-2007, 10:17 PM
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Originally Posted by Gerami View Post
You realize every server but Zone and Valikorlia have this? When you do all the quests on a server, win all the event prizes, is it not technically then "beat"?
Depends on the server structure. But yes, most servers probably do allow the player to "beat the game". This, however, is a bad thing.

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Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
110 is the max base level, but base level only really gives you HP and better armowr enchanting abilities. Each level "type" (which often give more benefits than base level) can still be raised to level 107 even after base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom). Needless to say, no player has ever reached level 107 in all four of those areas, and the only way players have ever gotten to level 107 in magic, physical or wisdom is the party levelling bug.
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  #88  
Old 06-21-2007, 10:54 PM
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Originally Posted by Googi View Post
Depends on the server structure. But yes, most servers probably do allow the player to "beat the game". This, however, is a bad thing.
Then why are they so successful? Why has UN been on the top for so long?



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110 is the max base level, but base level only really gives you HP and better armour enchanting abilities. Each level "type" (which often give more benefits than base level) can still be raised to level 107 even afver base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom). Needless to say, no player has ever reached level 107 in all four of those areas, and the only way players have ever gotten to level 107 in magic, physical or wisdom is the party levelling bug.
Ah ok. Thanks.
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  #89  
Old 06-21-2007, 11:04 PM
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Originally Posted by Gerami View Post
Then why are they so successful? Why has UN been on the top for so long?
I don't know enough about UN to know whether or not it allows players to "beat the game" (isn't it a PK server like Zone?) Either way, you can compensate for allowing the player to "beat the game" by building a community or being able to bring in new players at a fast enough rate to replace the old players leaving, but regardless of how high you can get your playercount while allowing the player to beat the game, you would be able to get it far higher if you didn't allow him to.
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  #90  
Old 06-22-2007, 12:44 AM
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Originally Posted by Googi View Post
I don't know enough about UN to know whether or not it allows players to "beat the game" (isn't it a PK server like Zone?)
You quest for hearts/stronger shield/stronger sword. No one really PKs much on UN I think. The spar room is good and all but doesn't represent the majority of the server one bit.

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Either way, you can compensate for allowing the player to "beat the game" by building a community or being able to bring in new players at a fast enough rate to replace the old players leaving, but regardless of how high you can get your playercount while allowing the player to beat the game, you would be able to get it far higher if you didn't allow him to.
That's nice and all but since you apparently have answers for everything, how would you go about fixing GK?
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  #91  
Old 06-22-2007, 12:48 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Each level "type" (which often give more benefits than base level) can still be raised to level 107 even after base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom).
There's nothing wrong with being a theif and focusing on agility
Imagine how easy it would be to go to the dungeons, steal from rexes, steal in treasure maps... steal from lords...if you're agility was level 107 that is.
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  #92  
Old 06-22-2007, 12:49 AM
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Originally Posted by Gerami View Post
You quest for hearts/stronger shield/stronger sword. No one really PKs much on UN I think. The spar room is good and all but doesn't represent the majority of the server one bit.
So what are people doing on the server?

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That's nice and all but since you apparently have answers for everything, how would you go about fixing GK?
I can't come up with anything that would work besides finding a way to increase the number of gold subscribers (and modifying the server is unlikely to accomplish this).
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  #93  
Old 06-22-2007, 02:45 PM
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So what are people doing on the server?
Sitting around like retards? Playing events?



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I can't come up with anything that would work besides finding a way to increase the number of gold subscribers (and modifying the server is unlikely to accomplish this).
What do you think about the whole "hay guyz lets maek it classic!"?
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  #94  
Old 06-22-2007, 05:20 PM
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What do you think about the whole "hay guyz lets maek it classic!"?
Graal Kingdoms is more complex than any classic server at this time and i'm sure most of the older players won't like it.
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  #95  
Old 06-22-2007, 05:46 PM
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Graal Kingdoms is more complex than any classic server at this time and i'm sure most of the older players won't like it.
What does complexity have to do with it? And older players? Theres like what, 10?
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  #96  
Old 06-22-2007, 06:58 PM
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  #97  
Old 06-22-2007, 07:57 PM
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I just find it hilarious that some of you try to make reasons why changing GK would be a bad thing and offer no better ideas yourself, sure it could lose all 10-15 of it's older players but big deal, alot of players left because of real life issues i guess, while still others had their fun on GK and don't really care anymore since there are few good ideas put into the server.


As in the past there have been plenty of ideas and thoughts to make GK a little different, or maybe more enjoyable, but those ideas we're rejected by the whiners that had it all and did not care enough about the server to look past those items because they "worked too hard for it", and that's damn selfish, you can get it back right? Or are you too lazy? Too bad, life goes on.


I could bring up alot of older posts and some of us can look at the older ideas once again, maybe you have changed your minds after awhile, and if you don't have ideas to HELP GK instead of wanting things to sit there and rot then just don't complain too much, it really does not help fix the problem.
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  #98  
Old 06-22-2007, 08:03 PM
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because they "worked too hard for it", and that's damn selfish, you can get it back right? Or are you too lazy?
Why should they have to do all that work again, to achive what they had before. Its the people that are moaning because theres better people than them and they want a reset to be equal..
Okay, so Graal Kingdoms gets reset. And then 5 years down the line. A post like this will start again because they will people better than others.
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Old 06-22-2007, 08:43 PM
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Why should they have to do all that work again, to achive what they had before. Its the people that are moaning because theres better people than them and they want a reset to be equal..
Okay, so Graal Kingdoms gets reset. And then 5 years down the line. A post like this will start again because they will people better than others.
I really don't know how to respond to this comment at all, it's the very same one that pops up when the word "reset" is spoken and it's not too helpful really, so what if a reset happens? Some of you quit for good because of it? Been nice knowing you......or not, depends on the person.


Things can change, sometimes for the best, sometimes for the worst, i'm hoping it's safe to say everyone, and i mean everyone that's posting here did their share of hard work to make an accomplishment, sure it sucks knowing you would have to start over, but it's not about where you are, it's about how you got there.


Look at all the great memories and pictures and stories that are posted on how someone got their first major event item (the waraxe from and event long ago) and how good it felt, or how great it was finally being able to bless +5 (it was a big deal for the first few people that managed this).


Now look at today, how many people are celebrating whatever? There's nothing amazing happening, there's no excitement in GK right now, it's boring everyday routine now. "Time to log in and PK someone.(masternuke)" or "Time to login and see if i can do ten laps around main in a minute this time.(googi)" really groundbreaking day there huh? This is what the whole thread is about to me, nothing exciting happens anymore, and some people are asking for some kind of change, if it's new content added, or even a reset so you can make all new memories, but just doing nothing has gone on long enough.
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  #100  
Old 06-22-2007, 08:49 PM
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What do you think about the whole "hay guyz lets maek it classic!"?
Sure it will get more players, but it wouldn't be profitable.
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  #101  
Old 06-22-2007, 09:09 PM
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Sure it will get more players, but it wouldn't be profitable.
I don't know, maybe all the the players would make more trials go gold or vip.
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  #102  
Old 06-22-2007, 09:16 PM
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I don't know, maybe all the the players would make more trials go gold or vip.
I doubt it, seeing as trials can already play the server.
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  #103  
Old 06-22-2007, 09:24 PM
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I doubt it, seeing as trials can already play the server.
Yeah but on Classic list you'd probably get a larger playerbase, which could act as an incentive for upgrading. I mean as it stands who wants to upgrade for a ghost town?
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  #104  
Old 06-22-2007, 09:31 PM
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Yeah but on Classic list you'd probably get a larger playerbase, which could act as an incentive for upgrading. I mean as it stands who wants to upgrade for a ghost town?
I have talked to trials about why they don't upgrade to play 2K2. I have never heard 2K2's playercount cited as a reason for not upgrading. Actually, I hardly ever hear anything other than being unable to upgrade (no credit card, etc.)
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  #105  
Old 06-22-2007, 09:46 PM
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I have talked to trials about why they don't upgrade to play 2K2. I have never heard 2K2's playercount cited as a reason for not upgrading. Actually, I hardly ever hear anything other than being unable to upgrade (no credit card, etc.)
That's all our excuses man xD.

If GK was actually active in terms of playercount it'd be much more fun in my opinion, along with the fact that it would have a thriving community might make people want to upgrade.
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  #106  
Old 06-22-2007, 09:53 PM
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Originally Posted by Gerami View Post
If GK was actually active in terms of playercount it'd be much more fun in my opinion, along with the fact that it would have a thriving community might make people want to upgrade.
A trial never experiences this. Community is something that has more "stick" than "pull". It doesn't really bring new players in, but rather it gives people a reason to stay even after they get bored of the gameplay, but gameplay is what pulls new players in.
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Old 06-22-2007, 09:57 PM
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A trial never experiences this. Community is something that has more "stick" than "pull". It doesn't really bring new players in, but rather it gives people a reason to stay even after they get bored of the gameplay, but gameplay is what pulls new players in.
Not really. I used to go to GK simply because people actually played it. I'd run around, talk to people, level a little bit, build a house for the sake of having one because all my friends had one too, etc. But once people including my friends stopped playing, I stopped too.

If GK had more players, I don't know if I speak for anyone else but I'd play it more often.
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  #108  
Old 06-22-2007, 10:05 PM
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Not really. I used to go to GK simply because people actually played it.
But you aren't a trial.

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But once people including my friends stopped playing, I stopped too.
This is pretty much confirming what I just said.
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  #109  
Old 06-22-2007, 10:12 PM
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But you aren't a trial.
I am on weekdays.



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This is pretty much confirming what I just said.
They're the main reason why I started too though. Not the gameplay.
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  #110  
Old 06-22-2007, 11:00 PM
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I am on weekdays.
Which you wouldn't be anymore if 2K2 was made classic.

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They're the main reason why I started too though. Not the gameplay.
Right, you somehow deduced that 2K2 had a great community before you even started playing it. What did you do, use your spidey senses?

But let's suppose that this is actually what happened and most other Graal players behave this way (which, of course, isn't true). The reason 2K2 can't attract new players is because it doesn't have enough of a community. If it was made classic, it still wouldn't have enough of a community (because without enough of a community, it wouldn't be able to attract enough players to create enough of a community to attract players). Of course, the fact that 2K2 would attract a lot of new players if it was made classic is alone enough to disprove this.

(You could, of course, say that it would increase its playercount enough just by being "new" to the classic list, except that every server that's new the classic list experiences an initial high playercount because people want to try it out, but only those servers that offer good enough gameplay are able to maintain a high playercount.)
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  #111  
Old 06-23-2007, 01:31 AM
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Right, you somehow deduced that 2K2 had a great community before you even started playing it. What did you do, use your spidey senses?
I might have gone into G2k2 thinking it had a great community before playing it.
I had reason to believe this because when G2k1 was the big thing, a friend of mine was playing it for a while, said the community was better on "p2p" than classic, then I tried it and realized (or at least in my opinion) it was true. So I assumed the same to be for G2k2...

Edit: But your point remains. You can't get a lot of players like that... not everyone will think the community is "better"... especially if they're the ones who make the other communities "lower".
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Old 06-23-2007, 02:25 AM
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Right, you somehow deduced that 2K2 had a great community before you even started playing it. What did you do, use your spidey senses?
So just by logging in im automatically branded as "PLAYING FOR GAMEPLAY LOLS"? Dude I only started really playing GK because my friend Phayze was.

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But let's suppose that this is actually what happened and most other Graal players behave this way (which, of course, isn't true). The reason 2K2 can't attract new players is because it doesn't have enough of a community. If it was made classic, it still wouldn't have enough of a community (because without enough of a community, it wouldn't be able to attract enough players to create enough of a community to attract players). Of course, the fact that 2K2 would attract a lot of new players if it was made classic is alone enough to disprove this.
Made classic => Players rush in as usual => People like the playercount number and some sort of community forms.

How is what I'm saying so wrong? People in general don't like servers that are almost dead in terms of the amount of players.

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(You could, of course, say that it would increase its playercount enough just by being "new" to the classic list, except that every server that's new the classic list experiences an initial high playercount because people want to try it out, but only those servers that offer good enough gameplay are able to maintain a high playercount.)
That's the thing, the gameplay on GK is OK but im still not going to stay because there's no one there. If theres a sudden surge in players im sure it would have a lot of players like it used to.
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Old 06-23-2007, 03:48 AM
Googi Googi is offline
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Made classic => Players rush in as usual => People like the playercount number and some sort of community forms.
But if this were true it would be true for every server ever made classic.

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That's the thing, the gameplay on GK is OK but im still not going to stay because there's no one there. If theres a sudden surge in players im sure it would have a lot of players like it used to.
I already said that it would increase the playercount. It would increase the playercount a lot. But it wouldn't be a profitable move for Graal.
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Old 06-23-2007, 04:19 AM
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What if they only made it classic for about a month and then back to the gold list? Some people might like it enough to upgrade to gold.
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Old 06-23-2007, 05:42 AM
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What if they only made it classic for about a month and then back to the gold list? Some people might like it enough to upgrade to gold.
Yeah, that might work.
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Old 06-23-2007, 09:34 AM
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Lets hae a big all out ****in war against classic and GK on Tyhms olympica thing whatever it is. Whoever wins, wins zodiac.. er GK.
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Old 06-23-2007, 01:42 PM
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But if this were true it would be true for every server ever made classic.
But GK also has ok gameplay. Most classic servers don't. My point is that you can have good gameplay but if you have a low playercount no one wants to play anymore. But mix GK's ok gameplay with a lot of players and it'll probably work out again.



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I already said that it would increase the playercount. It would increase the playercount a lot. But it wouldn't be a profitable move for Graal.
Like I said above, mix of GK's ok gameplay with a lot of players would probably bring the place back to life again, so the trials would UPGRADE so their stuff gets saved.

I'm not really good at debating or making every sentence perfect so go ez. :|
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Old 06-23-2007, 08:54 PM
Googi Googi is offline
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But GK also has ok gameplay. Most classic servers don't. My point is that you can have good gameplay but if you have a low playercount no one wants to play anymore. But mix GK's ok gameplay with a lot of players and it'll probably work out again.
Work out to revive the server, yeah, just not work out to make more money.

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Like I said above, mix of GK's ok gameplay with a lot of players would probably bring the place back to life again, so the trials would UPGRADE so their stuff gets saved.
As I said, I've talked to trials and have never heard playercount complaints. Saying that trials make playercount a big factor in their decision to upgrade is pretty much pure speculation on your part. But even if this were true at one time, it wouldn't matter now because 2K2, even with a high playercount, wouldn't be bringing much to the classic table that Zodiac doesn't already bring (in fact, a problem is that it doesn't bring much to the gold table that Zodiac doesn't already bring to the classic one).
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Old 06-23-2007, 09:19 PM
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What would be so great with Kingdoms was Classic?
th Only thing that would increase is the playercount

the system of Kingdoms is just imbalanced players would leave in maximal 1 year again

and why should people actually start on a server where other players abused a bug to reach the highest lvl on Phys magic etc..
the Economy sucks to u have to farm like 900 Diamond to get something n1
I mean wtf...


@ googi.. there alot of FREE mmorpgs but if u want something u gain more Exp or get a item u have to pay cash.. i think that would be the only opion.. btw why do u care about the profit of graal?
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  #120  
Old 06-24-2007, 12:53 AM
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Work out to revive the server, yeah, just not work out to make more money.
Refer to below >:[

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As I said, I've talked to trials and have never heard playercount complaints. Saying that trials make playercount a big factor in their decision to upgrade is pretty much pure speculation on your part. But even if this were true at one time, it wouldn't matter now because 2K2, even with a high playercount, wouldn't be bringing much to the classic table that Zodiac doesn't already bring (in fact, a problem is that it doesn't bring much to the gold table that Zodiac doesn't already bring to the classic one).
So you're saying more people will upgrade for GK now than they would if GK was to be classic?
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