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Old 09-25-2005, 08:36 AM
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We plan something with enabling hosting your own local server, but I cannot say much about it yet. What it is important right now is to have some better monitoring tools. The new scripting compiler prints syntax errors and it tells you about non-existing functions, but there needs to be something to watch clientside and serverside script variables, detect which script is modifying a variable or calling a special function, being able to pause a script (breakpoints/debugging). On some servers with tons of scripts its getting harder to find out why some variable is set, why some weapon is removed, which script is doing some annoying sendtonc message, why the player is unfrozen etc.
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