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  #1  
Old 06-06-2014, 05:06 PM
Stephen Stephen is offline
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Originally Posted by bloodykiller View Post
2 players have 100k each.

They bet it all.

One player has 200k and the other has 0.

Has the balance improved?
The economy, for general purposes on Graal, represents how fast a currency or valuable is created versus how quickly it is destroyed.

When this is disbalanced there is one of two extremes:
  1. Everyone is rich and everything costs a million dollars.
  2. There is an elite which is rich and most items are prohibitively expensive.
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Old 06-06-2014, 05:38 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Stephen View Post
The economy, for general purposes on Graal, represents how fast a currency or valuable is created versus how quickly it is destroyed.

When this is disbalanced there is one of two extremes:
  1. Everyone is rich and everything costs a million dollars.
  2. There is an elite which is rich and most items are prohibitively expensive.
In the case of Era, currency can be created infinitely at ever increasing rates due to various recent updates (money from kills, increased money from kills buff, even points from said kills, pawning, etc.) and level scaling on the default jobs such as mining/trash/flowers.

Meanwhile with players gaining money faster/easier there's virtually none or very limited (a few hundred dollars on a million dollar bet.. I even raised these fees without anyone knowing) outlets/ways of removal for all this which is created. Recently some of these even got removed:
-Shovels don't break anymore, and you get shells faster/can even use shell TNT...
-Taxes were removed on the player businesses, and people rarely buy individual ammo anymore (never from the more expensive NPC shops) with unlimited options.
-GRC isn't used anymore, people buy potions from the mall.
-Most misc. items you can get from quests in a few minutes, or just buy at the mall.
-Many more houses.. with less active playerbase making for less lockers/apartments required.
-Most new cars are coded with the option making them require no fuel. Skateboards no longer break.
-All the new melee options are indestructible. They got rid of the gun rental/ability to set bounties.

Just all these little nuisances that kept people in check at the few thousand dollar mark are too casual to even exist when players have millions.

So, given enough time.. you will always arrive at the first option in this case. That's why the money only goes up, and after every Reset we eventually reached the same climax of million dollar Mp5's. Though we've never really waited this long.. so you're at the point where some players can't even use the 'Withdraw All' option on ATMs since 3.74m or something is the maximum Gelats you can hold in the default Graal system. Fun right?
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Bet-flipping has a disclaimer when you enter, nobody summons them to the tables and locks them in blocks or anything... it's honestly fine.
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Last edited by Supaman771; 06-06-2014 at 05:52 PM..
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  #3  
Old 06-06-2014, 06:09 PM
Stephen Stephen is offline
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Quote:
Originally Posted by Supaman771 View Post
In the case of Era, currency can be created infinitely at ever increasing rates
Yea, that's why there needs to be a balance. If it's easy to create money you need to make ways to easily spend money which are appealing to the masses.

If that's not possible it needs to be harder to make money or some rules (ie, bank fees) need to be implemented.

I've spoken to several managers - they all seem to believe it's reasonable that picking flowers or shells earns a player anywhere from 6,000-10,000 dollars per session. Hmm...
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Old 06-06-2014, 06:25 PM
Kohola_KinG Kohola_KinG is offline
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Originally Posted by Stephen View Post
I've spoken to several managers - they all seem to believe it's reasonable that picking flowers or shells earns a player anywhere from 6,000-10,000 dollars per session. Hmm...
Define session? To earn 10k from shells would take hours of work. I am also pretty sure picking flowers takes even longer.

It's not money making systems that's pumping millions into the economy. It's the money you get per kill and selling gang points. That's were most of the money is coming from.

We have some individuals who have sky high mining levels but i wouldn't worry about that to much. Not as much as gang points and the money you get from kills.

An ULMS, Gang ULMS or BH PK. I could easily walk away with 10k after them events. It's that high.
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Old 06-08-2014, 12:37 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Supaman771 View Post
They got rid of the ability to set bounties.
They did?
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Old 06-08-2014, 01:13 PM
BlueMelon BlueMelon is offline
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They did?
No, just placed a bounty seems to be working.
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