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Originally Posted by Good_Ol_Daze
Dividing by 5 and 20 isn't how you get 5% and 20%.
The formulas that would do what you're describing would be:
(Normal Drop Amount) + (Other Points)*.2 + (Points)*.2
(Normal Drop Amount) + (Health)*.05 + (Health)*.05
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Dividing by 20 is equivalent to multiplying by .05; dividing by 5 is equivalent to multiplying by .2. I see you're proficient in math. Maybe you should work on your reading comprehension.
Quote:
Originally Posted by Good_Ol_Daze
What this formula does is, if your level is higher than theirs, the natural log produces a negative number, multiplied by the scaling factor, and that gets subtracted from the normal amount. If your level is lower, you get a bigger bonus the higher the discrepancy between your levels. If they're exactly the same, you get a $1 bonus multiplied by the scaling factor. The last case is the one you'd use to balance the scaling factor I think.
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That wasn't the intent of my formulas. The intent isn't to make the money reward reflect the degree to which the fight is balanced. The intent is to make you earn more money for PKing or raiding more, with a slight + or - depending on who you kill.
Quote:
Originally Posted by Good_Ol_Daze
This is a good point, and I wanna say that with my formulas you could change the scaling factors to balance PK income so that you'd get just enough to cover your ammo cost, and it would also encourage you to spend most of your ammo engaging in more balanced fights, as you'd get less money than normal for killing weaker players.
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Digging shells with a worker potion will earn you about 5k an hour, mining even more than that depending on your level.
And you're definitely focusing on the highest end of what you could earn with my formulas in place.
9k an hour is if you have an extremely high hp level, or if you have a significant amount of gang points. Both of which would undoubtedly mean that you're a skilled PKer or have been playing long enough to have garnered some skill and you should be paid more. Not to mention that was assuming you can kill someone every minute for an entire hour. Most spars last more than a minute, and with the state of PKing as is, fighting on the streets takes a lot longer due to people who run.
I equate my idea with an informal way of introducing PKing levels that increase income as they increase.
The mining system is the same way (The longer you mine, the more you earn), but no one has a problem with Reece (TheKing) making 30k an hour mining.
Rewarding people better for doing boring things in a game is an outdated way of thinking and doesn't make much sense.