Quote:
Originally Posted by Good_Ol_Daze
Okay, then the intent of your formulas was stupid. I think you need to admit that my stuff is a lot better than yours, and it's the closest you're going to get to Work Is Fun.
If PKing can pay for itself, and PKing is all you enjoy, then I don't get your objection to what I've said, other than it would make it so you'd have to actually be good at PKing to get good money from PKing. God forbid skilled players receive more for being good at what they do.
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Your formulas aren't better; they're just different.
And the difference is this:
Mine are about getting better over time.
Yours are about people fighting people of the same or greater skill (which means the best players get the short end of the stick, since there is no one higher than them).
The numbers in mine will increase over time, because they're additive.
The numbers in yours will never increase, because they're based on a ratio between your health/points and someone else's. (the only increase you'll see is when compared to someone with fixed health or points)
Mine allow progression.
Yours lead to stagnation.
Mine is the PKing equivalent of mining levels.
Yours is the PKing equivalent of minerals having random values. (you don't get better, faster, more efficient, etc. over time; it just depends how lucky you are.)